RangerWickett
Legend
There are many DMs and players who can leap into action and plot and make a memorable game. It happens every week, in thousands of households and gaming groups around the world.
Less common, though, are those moments of emotion, those scenes without combat, without even strife. Just a feeling, moving, meaningful. When a woman quietly admits her love for a man while they look out over the dim light of frightened city at night before a war. When a warrior dies and makes a last request that crystallizes the heroism of his companions who must carry on. When a child thanks her saviors, and the adventure becomes more than just monsters and treasure.
I don't know if I want to practice moments like these. They are rare and precious in all stories, not just games. But I do want to know how to work toward these moments, to give the game a meaning more than just fun, from time to time.
What do you think?
Less common, though, are those moments of emotion, those scenes without combat, without even strife. Just a feeling, moving, meaningful. When a woman quietly admits her love for a man while they look out over the dim light of frightened city at night before a war. When a warrior dies and makes a last request that crystallizes the heroism of his companions who must carry on. When a child thanks her saviors, and the adventure becomes more than just monsters and treasure.
I don't know if I want to practice moments like these. They are rare and precious in all stories, not just games. But I do want to know how to work toward these moments, to give the game a meaning more than just fun, from time to time.
What do you think?