Mark CMG said:I remember with great fondness mapping out a dungeon as we explored its depths but that seems to be a thing of the past or a "never-was" for most gamers. What's your take on this? (Will the graph paper industry survive?)
Mark CMG said:I remember with great fondness mapping out a dungeon as we explored its depths but that seems to be a thing of the past or a "never-was" for most gamers. What's your take on this? (Will the graph paper industry survive?)
DragonLancer said:Map drawing is a pain in the a$$. My guys try but they either always over/under do it or it comes out lookinjg nothing like my map in the book.
The other thing that bugs is how time consuming it is to draw the map and describe it... just play the damn game. Thats how it feels sometimes.
If possible always have a means of them finding at least a partial, if not completely detailed, map of the level. Just for ease.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.