RangerWickett
Legend
From E.N. Publishing, the company that brought you Steam & Steel and Mechamancy, comes the final book in the trinity of magical science, The Fantastic Science: A Technologist's Sourcebook.
To showcase this upcoming release, we present a unique 24-page teaser document! The teaser details Tullius Carens, a technologist who peddles wares you can entice your players with, to see their interest. From his early days as a wandering tinker to his eventual success as master of a merchant caravan called the Clanking Emporium, Tullius can be introduced to a campaign of any level.
Just what does The Fantastic Science have to offer, you ask? Unlike previous sourcebooks which helped you create a technological world, in this book technology is like a new variant spellcasting tradition with a flavor all its own. Think of it as introducing chocolate technology into peanut butter magic while still having gameplay remain like classic fantasy. High-tech cities are no more common than flying islands, and you don't have to move your setting into an Industrial Revolution-type scenario to include this kind of fantastic technology.
The book includes some 230 unique devices of a variety of power levels - from the meager full-body corset and sunflare mimetic key to the mind-boggling Imperial null space cannon - plus new character classes, rules for introducing technology as variant magic items, and even options for using these devices in a Modern d20 game. The Fantastic Science has something to offer any game. Check out the wares offered in the free teaser, and look forward to the book's release in mid-November.
To showcase this upcoming release, we present a unique 24-page teaser document! The teaser details Tullius Carens, a technologist who peddles wares you can entice your players with, to see their interest. From his early days as a wandering tinker to his eventual success as master of a merchant caravan called the Clanking Emporium, Tullius can be introduced to a campaign of any level.
Just what does The Fantastic Science have to offer, you ask? Unlike previous sourcebooks which helped you create a technological world, in this book technology is like a new variant spellcasting tradition with a flavor all its own. Think of it as introducing chocolate technology into peanut butter magic while still having gameplay remain like classic fantasy. High-tech cities are no more common than flying islands, and you don't have to move your setting into an Industrial Revolution-type scenario to include this kind of fantastic technology.
The book includes some 230 unique devices of a variety of power levels - from the meager full-body corset and sunflare mimetic key to the mind-boggling Imperial null space cannon - plus new character classes, rules for introducing technology as variant magic items, and even options for using these devices in a Modern d20 game. The Fantastic Science has something to offer any game. Check out the wares offered in the free teaser, and look forward to the book's release in mid-November.
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