The Enchiridion of Mystic Music

Yair

Community Supporter
I have a newbie player in my group playing a bard, and I was thinking of printing out and giving her The Enchiridion of Mystic Music. The thing is, I only read it in like 2002 (when I bought it), and never used it, so I'd love some feedback from people with actual experience with it.

First off, I know it's been updated but haven't looked at the update. Does it change much? Is the new version absolutely compatible with 3.5e ?

Also, is it too much to put on the shoulders of a 16 year old newbie? I want to beef up the bard, as I feel it is overly weak, and I remember The Enchiridion of Mystic Music being quite good but fairly complex.

Last but not least, did you enjoy using it? Did it prove useful? Balanced? Overpowerful?

I'm sounding too demanding. I just want to hear some tales from your wonderful games. :)

Yair
 

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If you see "The Sigil" haunting these forums, he's the author of the work. You may want to ask him to comment. I've never had a chance to look at it, myself, and there's not a lot of call for bards in my games, so I've never been asked for its use, either.
 

Spencer (Sigil) sent me a copy when it first came out and so I have only read the original, not the revised version. It expands the bard a lot through the xp for specific powers scheme. While this adds more powers to the bard it also makes things a little more complex as they lose a little xp compared to their fellow PCs and they have more decisions on class powers and more things to keep track of. Also there were things like the sonic weapons that cost xp every time they were used and judgments on when it is useful to use such a power add more complexity into running a character which you might want to avoid with a new player. The feats and prcs are great even if you don't use the bard xp powers.
 

I'll hit the original question first, and yes, the revised version is completely updated to be compatible with 3.5e. There are more spells, more feats, and more music abilities than in the previous version.

As to how complex things are, well, the simple answer is "you don't have to use everything in it." It has a good selection of new bard spells (mostly from other OGC sources), if you just want to beef up the bard's spellcasting. If you want to expand the bard's music, you can use the entire system as presented - or if you prefer, just "cherry pick" musical abilities one at a time and roll them in.

If you're concerned about tracking XP expenditure on the bard's part, just avoid those few abilities that require an XP expenditure to use... and use the method presented in the book for learning the abilities that does not require any XP on the part of the learner ("mystic music compositions" - think of it in the way a wizard uses a scroll to add a spell to his spellbook - while the wizard doesn't have to burn XP to copy a spell into his spellbook, somewhere along the line someone had to burn XP to put in on the scroll in the first place - in the same way, the bard doesn't have to burn XP to learn the ability)... this is a great way to introduce just a few new abilities, one at a time.

In the case you presented - trying not to overwhelm a new player - I myself would be of the opinion that the best way to handle this would be to place one of these "music scrolls" as a magic item treasure in lieu of a conventional scroll with spells on it. The music scroll allows the bard exactly one new ability (of your choice). Let him play with it, and give him a chance to use this new ability. If he likes it, introduce another music scroll later on. Maybe also give him access to a couple of the Feats (perhaps the "Extra Bardic Music" feat to start - which seems obvious given a cleric's Extra Turning feat - then maybe tack on one of the Feats that allows him to affect non-language-understanding creatures - animals, for instance).

Once he gets his head around that, one hopes he will have quickly wrapped his head around adding more (my guess is that, much like learning languages, each new ability will be more easily integrated into his character than the previous one, since he's had practice at doing so). At this point, adding abilities could be as simple as music scrolls (compositions), but that's hardly satisfying, is it? You're giving him freebies... make him work! ;)

Perhaps introduce him to an NPC tutor who will teach him a single line of new techniques (one "big ability" plus all of its prerequisites - probably pick something that doesn't overlap with others in the group; for instance, if you have no druids/rangers, set him up with the "Nature's Remand" series that mimics Summon Nature's Ally), but require him to pay some of the XP cost this time around, etc. Or perhaps a magic instrument that has as its magic the ability to play a certain tune that creates the effect of a specific ability once per day.

Eventually, he'll probably catch on that there are more things out there that he can do than he knows about. When he expresses an interest in doing new things that you aren't "spoonfeeding" him... THAT'S when you give him the whole book. :)

This way, you can expand upon the bard slowly... giving the player a paragraph here, and a paragraph there, rather than dumping a huge (144-page) PDF and having him have to digest that kind of a monstrosity. Building a paragraph at a time is always easier than building a book at a time! ;)

I hope that answers your question. If you have any more questions, please ask. I check ENWorld a couple times a day (not as much as I used to, but still enough to keep a finger on the pulse of things).

--The Sigil
 


Heck yeah! The Enchiridion of Mystic Music is great. I have found that using the alternate Bard as presented, with the couple of bonus feats, doesn't unbalance the Bard at all. But those feats can be used to create some very interesting Bards so they aren't all the same.

Definitely get the updated PDF. Sigil, isn't that free for those that already bought the EOMM? If you have the time & inclination, strip out the stuff that a low level Bard can access and do a custom doc for the player. Expand options as you get comfortable with it, as the player gets comfortable with it and as the PC gains exp.

Personally I love the EOMM because it gives me options. Both as a player and as a DM. I have made one or two evil Bards that threw the party for an unexpected loop. Not bad trouble, but just totally different than they expected. In my book, that's a good thing. :)
 



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