I just want to check if I got the rules right:
(I´ve Exotic Weapon Profiency - Spiked Chain, Improved Trip and Combat Expertise. Is Combat Reflexes an option with Dex 12?)
1. Does the +4 bonus to the Strength check apply when using a weapon, or is it just when you are fighting unarmed? It seems that the rules make a distiction between unarmed attacks and tripping and tripping with a weapon. The +4 bonus isn´t mentioned on page 159 in the Players Handbook under "Tripping with a Weapon"
2. If I try to to trip an opponent and succeeds -do I roll for damage when making a successful trip AND then follow up with an attack ( like the example with Tordek on page 96) rolling for additional damage?
3. If the opponent wins the opposed check I can drop my weapon instead of being tripped ( page 159). What happens next round if I drop my Chain - can I pick it up - if it´s there of course - and drawing an AOO picking up an object? Sounds risky! How do you as players and dm:s resolve this when fighting? Do you switch to an another weapon?
I would be glad for any advice how to play a Spiked Chain wielder in combat - good moves, things to think about, etc.
Asmo
(I´ve Exotic Weapon Profiency - Spiked Chain, Improved Trip and Combat Expertise. Is Combat Reflexes an option with Dex 12?)
1. Does the +4 bonus to the Strength check apply when using a weapon, or is it just when you are fighting unarmed? It seems that the rules make a distiction between unarmed attacks and tripping and tripping with a weapon. The +4 bonus isn´t mentioned on page 159 in the Players Handbook under "Tripping with a Weapon"
2. If I try to to trip an opponent and succeeds -do I roll for damage when making a successful trip AND then follow up with an attack ( like the example with Tordek on page 96) rolling for additional damage?
3. If the opponent wins the opposed check I can drop my weapon instead of being tripped ( page 159). What happens next round if I drop my Chain - can I pick it up - if it´s there of course - and drawing an AOO picking up an object? Sounds risky! How do you as players and dm:s resolve this when fighting? Do you switch to an another weapon?
I would be glad for any advice how to play a Spiked Chain wielder in combat - good moves, things to think about, etc.
Asmo