Brasswatchman
First Post
A new boss monster, intended for a 3rd level party. I'm going to have to put this into play very quickly, it looks like, so I'd appreciate some comments.
Sorry for the trouble.
Stealth Wasp
Size/Type: Large Aberration
Hit Dice: 7d8+14 (45 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Sting +8 melee (1d3+6 plus poison)
Full Attack: Sting +8 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., cloak, wing blast, spells, vulnerability to fire.
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 18, Dex 12, Con 14, Int 6, Wis 13, Cha 11
Skills: Listen +2, Move Silently +4, Spot +13, Survival +3*.
Feats: Hover, Lightning Reflexes, Track.
Environment: Temperate forests
Organization: Solitary, swarm (2-5), or nest (11-20)
Challenge Rating: 5
Advancement: --
Level Adjustment: —
Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Cloak (Su): The stealth wasp can use the spell invisibility (self only) as a move-equivalent action. The stealth wasp cannot turn itself invisible in the same round it attacks.
Wing Blast (Su): Twice per day, by moving its wings rapidly, the stealth wasp can mimic the effect of a gust of wind spell, as if cast by a 5th level druid (DC 13). Using this ability counts as an attack for the purposes of the stealth wasp’s cloak ability.
Spell-Like Abilities: 3/day – cure light wounds, as if by a 5th level druid (self only; 1d8+5).
Skills
Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Edit: typo. Had wrong saves down.

Stealth Wasp
Size/Type: Large Aberration
Hit Dice: 7d8+14 (45 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Sting +8 melee (1d3+6 plus poison)
Full Attack: Sting +8 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., cloak, wing blast, spells, vulnerability to fire.
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 18, Dex 12, Con 14, Int 6, Wis 13, Cha 11
Skills: Listen +2, Move Silently +4, Spot +13, Survival +3*.
Feats: Hover, Lightning Reflexes, Track.
Environment: Temperate forests
Organization: Solitary, swarm (2-5), or nest (11-20)
Challenge Rating: 5
Advancement: --
Level Adjustment: —
Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Cloak (Su): The stealth wasp can use the spell invisibility (self only) as a move-equivalent action. The stealth wasp cannot turn itself invisible in the same round it attacks.
Wing Blast (Su): Twice per day, by moving its wings rapidly, the stealth wasp can mimic the effect of a gust of wind spell, as if cast by a 5th level druid (DC 13). Using this ability counts as an attack for the purposes of the stealth wasp’s cloak ability.
Spell-Like Abilities: 3/day – cure light wounds, as if by a 5th level druid (self only; 1d8+5).
Skills
Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Edit: typo. Had wrong saves down.
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