I remember being struck by the 2e-style logo on that book, but never quite had the inclination to pick it up. In what ways did it capture a 2e feel (other than the cover)?
Crothian said:
What do you define second edition feel as? I think that defintion really needs to be stated first.
Good point. Just throwing a few random thoughts out here, off the top of my head (and these are meant to be value-judgment free observations):
DM judgement can compensate for unbalanced mechanics (and is supposed to).
Unbalanced mechanics are OK, so long as your DM is on the ball and the players are having fun.
In fact, anything goes, so long as the DM is on the ball and the players are having fun.
Characterisation and roleplaying are rewarded as much as anything else.
Supplements for everything - this started with 2e, imho.
Hmmm. These aren't necessarily confined to 2e, but there was a certain freewheeling element to that rules-set that wasn't found in 1e or the more rules-oriented 3e. In fact, BECM feels more like 2e to me than any of the other editions - dunno why.
There is some bias against 2e here and there and it certainly had its faults (mainly introduced through the plethora of supplements, I would say). But I had lots of fun with it, nevertheless, and played it throughout its run. I found the changeover from 1e to 2e relatively painless, for the most part (although the guy playing the ranger in my group at the time was less than happy, heh heh...)