Character mechanics bullets
Character mechanic bullets
Weylan Sea Green
Elan gestalt Psychic Warior2/Soulknife 2
Move 40 ft (30 ft without focus).
Hp 28
AC 18 (+3 armor, +5 dex) T 15, FF 13
Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 10
F +5, R +5, W +5
BAB +1, grapple +3, init +2
mindblade +4 1d6+2 19-20
mindblade +4 1d6+2 19-20 RI 30'
javelin +3 1d6+2 RI 30'
Feats: Elan resilience enhanced(p), psionic body(p), psionic weapon(p), speed of thought(p), wild talent, weapon focus mindblade
Listen +5 Spot +5,
common, dover, goblin,
Elan: Repletion, Resilience, Resistance,
Psionics: 6 pts, force screen, grip of iron,
Gear: studded leather, 4 javelins, backpack, alchemists fire, bedroll, crowbar, hammer, flint and steel, small mirror, 10 pitons, silk rope, 4 sunrods, winter blanket
NR4ZN Cyan
Warforged Armor Adept 2
Move 30 ft.
Hp 21
AC 18 (-1 size, +5 armor, +4 dex) T 13, FF 14
Str 22, Dex 14, Con 16, Int 12, Wis 6, Cha 6
F +3, R +4, W -2
BAB +2, grapple +12, init +2
chain +7 2d6+9, piercing trip weapon, disarm
greatclub +7 2d8+9 bludgeoning
javelin +3 1d8+9 RI 30' piercing
Feats: Large and in Charge, Spiked Chain Prof,
Listen +2 Spot +2,
dover, draconic,
Warzoder: Large,
Immune to poison, paralysis, sleep effects, disease, nausea, exhaustion, effects that caused the sickened condition, and energy drain
Cannot naturally heal, 1/2 from magical healing, can be repaired,
Vulnerable to metal and stone effects
Does not risk damage from actions while disabled
Does not eat, sleep, or breathe, can't consume potions, etc.
Power Armor: DR 4/adamantine, fire/cold resistance 2, -4 armor check penalty (not on balance, climb, jump, or ride)
Gear: Power Armor, large greatclub, large spiked chain (hidden internally), 18 large javelins, large dagger
Inamar Dark Orchid
Human Gestalt Warlock2/Sorcerer 2
Move 30 ft.
Hp 14
AC 13 (+3 dex) T 13, FF 10
Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 16
F +2, R +3, W +3
BAB +1, grapple 0, init +3
eldritch blast +4 (touch) 1d6 subject to SR (PBS, precise shot)
staff +0 1d6
Feats: arcane mastery, point blank shot, precise shot
Listen +0 Spot +0, darkvision, see invisible,
common, dover,
Spells: 6/5 DC 13+
1 Cure Light Wounds, Shield, 0 Message, Light, Mage Hand, Prestidigitation
Warlock: eldritch blast see the unseen, ID magic, see magic,
Gear: Backpack, 2 belt pouches, 2 scroll cases, component pouch, 2 smokesticks, waterskin
Rooth Dark Red
Shifter Ranger 2
Move 30 ft.
Hp 22
AC 20 (+3 armor, +2 shield, +5 dex) T 15, FF 15
Str 17, Dex 16, Con 17, Int 12, Wis 14, Cha 10
F +6, R +6, W +2
BAB +2, grapple +5, init +3
Masterwork longsword +6 1d8+3 19-20 slashing
composite longbow +5 1d8 x3 piercing RI 100'
masterwork flail +6 1d8 bludgeoning
Spear +5 1d8+4 x3 piercing two handed
spear +5 1d8+3 x3 piercing RI 20'
Feats: Beasthide Elite, Shifter Defense, Track, Two-Weapon Fighting,
Listen +4 Spot +7, lowlight vision,
common, dover, goblin, sylvan,
Shifting beasthide (elite, shifter defense)
Favored enemy goblin +2, wild empathy +2
Gear: studded leather, heavy wooden shield, masterwork longsword, composite longbow, flail, spear, Backpack, Bedroll, Blanket winter, Firewood (1 day) x10, Flint and steel, grappling hook, lantern (hooded), oil flasks x10, rations (1 day) x4, rope (50', silk) x2, Signal whistle, Torches x10
Syfer Sienna
Chiao humanoid(feline) 2
Move 30 ft.
Hp 19
AC 18 (+3 armor, +4 dex) T 15, FF 13
Str 22, Dex 18, Con 16, Int 10, Wis 14, Cha 10
F +3, R +7, W +2
BAB +1, grapple +7, init +4
Greataxe +8 1d12+9 x3 slashing
Tiger Claws +9 1d4+6 x3 piercing
Poison DC 14 1d4 con
Feats: Power Attack, Tiger claw(b), Weapon Focus Tiger Claw,
Listen +2 Spot +2, lowlight vision,
dover,
Gear: stone greataxe, tiger claws, 3 poison, studded leather, backpack, hooded lantern, oil, waterskin, whetstone, 4 vials, rope
Older Characters [SBLOCK]
Template
Race Class Level
Move X ft.
Hp X
AC X (+X armor, +X dex) T X, FF X
Str X, Dex X, Con X, Int X, Wis X, Cha X
F +X, R +X, W +X
BAB +X, grapple +X, init +X
weapon +X 1dX
Feats: X
Listen +X Spot +X,
dover,
Gear: X
Gravan
Human Gestalt Druid 2/Monk 2
Move 30 ft. (50' shifted) Woodland stride
Hp 20
AC 23 (+4 armor, +5 dex, +4 wis) T 19, FF 18
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 8
F +5, R +5, W +7
BAB +1, grapple +1, init +2
Strike +1 1d6 bludgeoning
Flurry -1/-1 1d6 bludgeoning
Feats: Augment Healing, Endurance, Improved Unarmed Strike, Nimbus of Light, Sacred Vow, Toughness, Vow of Poverty,
Listen +4 Spot +6,
Common, dover, druidic
Spells: 4/4
1 cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries)
0 create water, cure minor wounds, detect magic, light, mending
Evasion,
Shifter swift action 1d6 bite, +4 str, 50' move
Gear: tea set. Simple monk habit, trowel, pipe, gourd, walking stick.
Thelso
Dover cleric 1
Move 30 ft.
Hp 11
AC 17 (+3 armor, +4 dex) 14, 13
Str 10, Dex 18, Con 16, Int 10, Wis 18, Cha 10
F +3, R +4, W +8
BAB +0, grapple +X, init +4
Melee Atk: Bite, +0/-5, dmg 1d6 piercing
Ranged Atk: Crossbow, Light; +4 BAB, dmg 1d8, critical 19-20 x2, 80 ft range, piercing,
Feats: Iron Will, Two-Weapon Fighting, Weapon Focus Spear,
Listen +8 Spot +4, dover,
Dover: Scent
Spells: 3/2 DC 14+ 1 cure light wounds, magic weapon, bless, shield of faith, 0 resistance, light, guidance, read magic
Cleric: Turn Undead
Gear: leather armor, crossbow, 20 quarrels, backpack, bedroll, whetstone, cleric vestments, flint and steel, belt pouch, torch, waterskin, 24 gp, 9sp, 7 cp
Noni
Human Rgr 1
Move 30 ft. N
Hp 16
AC 18 (+2 armor, +6 dex) 16, 12
Str 16, Dex 18, Con 16, Int 14, Wis 14, Cha 8
F +5, R +6, W +2
BAB +1, grapple +4, init +4
Battle axe +4 1d8+4 x3
longbow +5 1d8 x3 RI 100
Feats: Point Blank Shot, Toughness, Track
Listen +6 Spot +6, dover, gnoll, elvish
Climb +6, Craft fletcher +4, Craft weapons +4, Hide +7, Jump +5, Knowledge Nature +6, Listen +6, Move Silent +7, Search +6, Spot +6, Survival +6, Swim +4
Favored Enemy: Animal +2, Wild Empathy +0
Gear: leather armor, battle axe, longbow, 20 arrows
Tur
Lizardfolk Lizardfolk/Dragon Totem Barbarian 1
Move 30 ft. N
hp 14
AC 16 (+2 armor, +4 dex) 14, 12
Str 16, Dex 14, Con 14, Int 9, Wis 14, Cha 13
F +4 R +2 W +2
BAB +1, Grapple +4, Init +2
Greataxe +4 1d12+4 x3 cold iron, bite +2 1d4+1
Kukri +4 1d4+3 18-20, claw +2 1d4+1, bite +2 1d4+1
Claws +4 1d4+3, bite +2 1d4+1
Javelin, +3 1d6 30 ft.
Feats: Blindfight, Multiattack
Listen +5 Spot +2, dover, draconic
Rage 1/day +4 str, +4 con -2 AC
SQ hold breath
Gear: Cold Iron Great axe, 2 javelins, kukri,
Cursed
Ilonis Sorcerer 1
Move 30 ft. N
Hp 9
AC 15 (+4 dex, +1 dodge) T 15 FF 10
Str 8 Dex 18 Con 16 Int 11 Wis 10 Cha 19
F +3 R +4 W +2
BAB +0 Init +4 Grapple -1
Spear -1 1d8-1 x3 melee +4 ranged 1d8-1 x3 20 RI
Light crossbow +4 1d8 x3 80 RI
Listen +0 Spot +0 Common, Dover
Feats: Dodge, Two Weapon Fighting
SQ Echosense/Blindsight
Spells:
0 (5/14) Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation,
1 (4/15) Mage Armor, Sleep
Gear: Spear, light crossbow, 20 quarrels
Jeanpierre
Human Knight/Cleric 1
Move 30' N
hp 14
AC X () Touch X FF X
Str X Dex X Con X Int X Wis X Cha X
BAB +1 Init +0 Grapple +X
Sword +X d8+X 19-20 slashing
Listen +X Spot +X Common,
Feats
SQ Knight's challenge, str domain, nobility domain
Spells:
0 (X/1X) X, X, X, X,
1 (X/1X) X, X
Gear
Firblain
Dwarf Barbarian/Ranger 1
Move 30 ft.
Hp 19
AC X (+X armor, +X dex) X, X
Str X, Dex X, Con X, Int X, Wis X, Cha X
F +X, R +X, W +X
BAB +X, grapple +X, init +X
Greataxe +X 1d12+X x3
weapon +X 1dX
Feats: Toughness, Track
Listen +X Spot +X, dover,
Rage 1/day Favored Enemy Goblins +2, Wild Empathy +X
Gear: Greataxe
Viktor
Tiefling Ranger 1
Move 30 ft.
Hp X
AC X (+X armor, +2 shield, +X dex) X, X
Str X, Dex X, Con X, Int X, Wis X, Cha X
F +X, R +X, W +X
BAB +1, grapple +X, init +X
longsword +X 1d8+X 19-20
weapon +X 1dX
Feats: Track
Listen +X Spot +X, dover,
Favored Enemy Evil +2, Wild Empathy +X, Darkvision, Resistances
Gear: longsword, large wooden shield
Template
Race Class Level
Move X ft.
Hp X
AC X (+X armor, +X dex) X, X
Str X, Dex X, Con X, Int X, Wis X, Cha X
F +X, R +X, W +X
BAB +X, grapple +X, init +X
weapon +X 1dX
Feats: X
Listen +X Spot +X, dover,
Gear: X
[/SBLOCK]