wingsandsword
Legend
Okay, tonight was the second session of a (new) World of Darkness campaign I joined.
The GM wanted to run solo adventures for all the characters, so I came over to her house tonight so she could run mine. The result was a session that had me at the edge of utter frustration.
Here's the scenario: My character is abducted in the night and wakes up alone in a plain white hallway. At the end of the hallway is a door, the door locks back when it closes. The room is hexagonal and in plain white. Each of the six sides has a door on it. Above each door is an analog clock. There is a small pedestal in the middle of the room.
On the pedestal are 28 tiles with letters on them, and a poetic warning that one must learn 4 lessons in due time, or the sands of time will consume you.
On each door there are several slots for tiles. On the one directly opposite the entrance, the slots rotate to reveal the word "PATIENCE". There are sufficient letters to spell patience in the pool of tiles, which fit perfectly on one of the sets of slots on the doors, and when this is done a small key pops out which fits into the door. The key does not open the door, but the clock above starts (only the second hand, the hour and minute hands are fixed at midnight). Going to the three other doors, it quickly spells out "WRATH" "HOPE" and "JUSTICE", with keys that started the clocks above the doors. At this point, a slot in the pedestal opens up and a copy of the Holy Bible and Book of Mormon pop out of the pedestal (and I was handed copies of each), with a poetic note saying that everything I need to know to escape is in those two books, and that the Bible is about Wrath and Justice and the Book of Mormon is about Hope and Patience.
I figured this much out on my own, in about 10 minutes of solo game time. There apparently was a two hour time limit, that I spent the rest of the time on, getting increasingly frustrated.
I was allowed to roll Intelligence several times to see if I could get any clues, which I got many successes, but the "hints" were things I'd already known: "The answer is in the books you have" and other obvious things I'd figured out. I'd figured out that it involved manipulating the time on the clocks to read a specific time, which would unlock the door.
So, I try to go to "Justice" and set it for "10:00" for the ten commandments. Which doesn't open the door and has the room largely filled with sand, and a reminder of the warning that mistakes will mean my character is "lost in the sands of time". I notice that there are 66 books in the bible, which comes out to 1 hour and 6 minutes, 1:06, which is when the hour and minute hands on a clock will be both just past 1, which is where "WRATH" would be in the room if it was a clock face, so I try that, and it fails, coming closer to drowning my character in sand.
Well, afraid to make another mistake, and more than a little frustrated (since the GM is stunned I don't see it, she thinks the answer is screamingly obvious and it incredulous I'm taking the full two hours for what she figured anybody could have solved in 20 minutes, tops. I considered entering the total number of pages in the bible, but it was greater than 1200, so it wouldn't fit on the clock face. Entering the total number of pages in the Book of Mormon into the clock for one of the two doors tied to that book caused it to spew yet more sand. I tried praying in front of the "Hope" door, I tried just sitting and waiting in front of "Patience", I tried kicking down "Wrath", I tried confessing my sins in front of "Justice", all for naught.
Time runs out, and the room slowly fills with sand, eventually killing my character, as he's being drowned, the solution falls from a hole in the ceiling, saying what the answer was.
Apparently, I had to look up either "Wrath" or "Justice" in the index of the bible, look to the section of the index "on prisoners" since I was imprisoned, and turn the clock face of the appropriate clock to that time, which would have opened the door. Or I could have turned to "Patience" or "Hope" in the Book of Mormon and done the same.
That was the only way to survive. She thought the puzzle was childishly simple and was stunned it killed my character.
Personally, I call that a puzzle that was just insane, and way over the top, but I'd like to hear some second opinions.
The GM wanted to run solo adventures for all the characters, so I came over to her house tonight so she could run mine. The result was a session that had me at the edge of utter frustration.
Here's the scenario: My character is abducted in the night and wakes up alone in a plain white hallway. At the end of the hallway is a door, the door locks back when it closes. The room is hexagonal and in plain white. Each of the six sides has a door on it. Above each door is an analog clock. There is a small pedestal in the middle of the room.
On the pedestal are 28 tiles with letters on them, and a poetic warning that one must learn 4 lessons in due time, or the sands of time will consume you.
On each door there are several slots for tiles. On the one directly opposite the entrance, the slots rotate to reveal the word "PATIENCE". There are sufficient letters to spell patience in the pool of tiles, which fit perfectly on one of the sets of slots on the doors, and when this is done a small key pops out which fits into the door. The key does not open the door, but the clock above starts (only the second hand, the hour and minute hands are fixed at midnight). Going to the three other doors, it quickly spells out "WRATH" "HOPE" and "JUSTICE", with keys that started the clocks above the doors. At this point, a slot in the pedestal opens up and a copy of the Holy Bible and Book of Mormon pop out of the pedestal (and I was handed copies of each), with a poetic note saying that everything I need to know to escape is in those two books, and that the Bible is about Wrath and Justice and the Book of Mormon is about Hope and Patience.
I figured this much out on my own, in about 10 minutes of solo game time. There apparently was a two hour time limit, that I spent the rest of the time on, getting increasingly frustrated.
I was allowed to roll Intelligence several times to see if I could get any clues, which I got many successes, but the "hints" were things I'd already known: "The answer is in the books you have" and other obvious things I'd figured out. I'd figured out that it involved manipulating the time on the clocks to read a specific time, which would unlock the door.
So, I try to go to "Justice" and set it for "10:00" for the ten commandments. Which doesn't open the door and has the room largely filled with sand, and a reminder of the warning that mistakes will mean my character is "lost in the sands of time". I notice that there are 66 books in the bible, which comes out to 1 hour and 6 minutes, 1:06, which is when the hour and minute hands on a clock will be both just past 1, which is where "WRATH" would be in the room if it was a clock face, so I try that, and it fails, coming closer to drowning my character in sand.
Well, afraid to make another mistake, and more than a little frustrated (since the GM is stunned I don't see it, she thinks the answer is screamingly obvious and it incredulous I'm taking the full two hours for what she figured anybody could have solved in 20 minutes, tops. I considered entering the total number of pages in the bible, but it was greater than 1200, so it wouldn't fit on the clock face. Entering the total number of pages in the Book of Mormon into the clock for one of the two doors tied to that book caused it to spew yet more sand. I tried praying in front of the "Hope" door, I tried just sitting and waiting in front of "Patience", I tried kicking down "Wrath", I tried confessing my sins in front of "Justice", all for naught.
Time runs out, and the room slowly fills with sand, eventually killing my character, as he's being drowned, the solution falls from a hole in the ceiling, saying what the answer was.
Apparently, I had to look up either "Wrath" or "Justice" in the index of the bible, look to the section of the index "on prisoners" since I was imprisoned, and turn the clock face of the appropriate clock to that time, which would have opened the door. Or I could have turned to "Patience" or "Hope" in the Book of Mormon and done the same.
That was the only way to survive. She thought the puzzle was childishly simple and was stunned it killed my character.
Personally, I call that a puzzle that was just insane, and way over the top, but I'd like to hear some second opinions.