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BLUNT

Male Human Monk 2nd[SBLOCK=BLUNT]
Code:
[b]Name:[/b] Blunt
[b]Class:[/b] Monk (Passive Way Style)
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] ???
    
[b]Str:[/b] 18 +4 	 [b]Level:[/b] 2[b]		  XP:[/b] 1050 (3000)
[b]Dex:[/b] 17 +3 [b]	 BAB:[/b] +1		  [b]HP:[/b] 16/16 (2d8+4)
[b]Con:[/b] 14 +2 	 [b]Grapple:[/b] +5[b]		  Dmg Red:[/b] nil
[b]Int:[/b] 11 +0 [b]	 Speed:[/b] 30ft		  [b]Spell Res:[/b] nil
[b]Wis:[/b] 15 +2 [b]	 Init:[/b] +3[b]		  Spell Save:[/b] n/a
[b]Cha:[/b] 11 +0 	 [b]ACP:[/b] -0[b]		  Spell Fail:[/b] 0%
    
[b]          Base   Armor   Shld   Dex   Size   Nat   Misc   Total[/b]
[b]Armor:[/b]	  10	   	        +3    +0     +2	   +0	  15
[b]Touch:[/b] 15[b]	 Flatfooted:[/b] 12
    
		[b]Base   Mod  Misc  Total[/b]
[b]Fort:[/b]		3      +2	  +5
[b]Ref:[/b]		3      +3	  +6
[b]Will:[/b]		3      +2         +5
    
[b]Weapon          Attack Damage      Critical[/b]

Unarmed Strike     +5   1d6+4       20/x2
Flurry of Blows  +3/+3  1d6+4       20/x2
Quarterstaff       +5   1d6+6       20/x2
Kama               +5   1d6+4       20/x2
Bolas (10ft)       +0   1d4+4       20/x2 Ranged touch attack for trip attack
Shuriken (10ft)    +4   1d2+4       20/x2
Sling (50ft)       +4   1d4+4       20/x2
Trip               +8

[b]Languages:[/b] Common
    
[b]Abilities:[/b] Favored class: any, Evasion.
    
[b]Feats:[/b] Combat Expertise, Combat Reflexes, Improved Trip, Power Attack.
    
[b]Skill Points:[/b] 25	   [b]Max Ranks:[/b] 5/2.5
[b]Skills	             Ranks  Mod  Misc  Total[/b]
Balance                5     +3   +2   +10
Bluff (cc)             0          +2    +2
Climb                  5     +4         +9
Jump                   5     +4   +2   +11
Knowledge (religion)   1     +2         +3
Listen                 2     +2         +4
Spot                   2     +2         +4
Tumble                 5     +3   +2   +10
    
[b]Equipment:			   Cost  Weight[/b]

2 gp, 3sp
Quarterstaff                         -      4
Kama (2)                             4      4
Bolas                                5      2
Shuriken (20)                        4      2
Sling                                -      -
Sling Bullets (10)                 0.1      5

Backpack                             2      2
Bedroll                            0.1      5
Blanket, winter                    0.5      3
Flint and steel                      1      -
Oil, flask                         0.1      1
Rope, 50ft hemp                      1     10
Waterskin                            1      4

Weight Carried: 42 lbs (light)
    
			 [b]Lgt   Med   Hvy    Lift  Push[/b]
[b]Max Weight:[/b]		 100 101-200 201-300 300  1500
    
[b]Age:[/b] 23
[b]Height:[/b] 5'10"
[b]Weight:[/b] 205lbs
[b]Eyes:[/b] brown
[b]Hair:[/b] black - but shaved smooth
[b]Skin:[/b] dark with some tattoos

Experience: 150 (summoned animals), 900 (summoner and intelligence)
Appearance: Blunt is reasonably tall, and heavily set. His wide, round head, shaved most of the time, is a fairly intimidating sight on first glance. But his bare muscled arms and several black tattoos only enhance the sheer physical presence of this individual. The heavily tanned skin is only partially covered by a leather vest and loose brown linen pants. On his feet are a pair of worn leather sandals. Numerous exotic weapons hang from a belt. On his back is a light backpack and in his hand is a quarterstaff constructed of some dark wood.

Background: Blunt, not his original name, is a reluctant adventurer. His background is familiar to many who were raised on a farm. Unfortunately, being the youngest of four sons, when times were tough, he was the first to go as he was not yet old enough to work the farm. His parents were lucky in that they were able to secure him a place in a monastery known for its discipline, which was a good thing for a wayward young child. While he adapted well to the physical training regime and strict discipline of the monks, he wasn't beyond the occasional altercation with fellow students who thought they could best him - being the new boy for a time.

It was during these early years that his name was given to him by his masters - Blunt by nature, then Blunt by name. It was his attitude and behaviour that resulted in his name that also lead him to the adventuring life. An altercation with one of the more domineering students resulted in serious injury after Blunt got the better of him. As a result, the monastery masters imposed one of their harsher penalties in expelling him for a year; at which point he is free to return.

Blunt has only recently left the monastery, and is still struggling with the change in daily regime and how to cope.[/SBLOCK]
 
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Code:
Name:           Kelloran
Class:          Rogue 1 / Wizard 1
Race:           Human
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Oghma

Str: 12  +1     Level:  2      XP:          1050
Dex: 16  +3     BAB:    +0     HP:          10/10
Con: 13  +1     Grapple:+1     Dmg Red:     nil
Int: 16  +3     Speed:  30'    Spell Res:   nil
Wis: 14  +2     Init:   +7     Spell Save:  n/a
Cha: 13  +1     ACP:    -0     Spell Fail:  10%

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +2      +0     +3    +0     +0    +0     15
Touch:   13     Flatfooted:    12

Saves:   Base   Mod     Misc   Total
Fort:    +0     +1      +0     +1
Ref:     +2     +3      +0     +5
Will:    +2     +2      +0     +4

Weapon          Attack  Damage       Critical
Crossbow, hand  +3     1d4         19-20/x2
Dagger (melee)  +1     1d4+1       19-20/x2
Dagger (thrown) +3     1d4+1       19-20/x2
Sap             +1     1d6+1 (sub) x2

Languages:      Common
                Draconic
                Dwarven
                Elven

Abilities:      Favored class: any
                Rogue weapon & armour proficiencies
                Sneak attack (+1d6)
                Trapfinding
                [Spellcasting]
                [Summon Familiar]

Feats:          Dodge
                Improved Initiative

Skill Points: 48	(+5)  Max Ranks: 5/2.5 (5 skill points not yet assigned)
Skills	            Ranks   Mod  Misc  Total
Disable Device          +2      +3   +0    +5
Escape Artist           +4      +3   +0    +7
Gather Information      +2      +1   +0    +3
Handle Animal           +2      +1   +0    +3
Hide                    +4      +3   +0    +7
Knowledge(Local)        +4      +3   +0    +7
Listen                  +4      +2   +0    +6
Move Silently           +4      +3   +0    +7
Open Lock               +4      +3   +0    +7
Profession(Innkeeper)   +1      +2   +0    +3
Search                  +3      +3   +0    +6
Sleight of Hand         +4      +3   +0    +7
Spot                    +4      +2   +0    +6
Tumble                  +4      +3   +0    +7

Equipment:                           Weight
Armour, leather                      15 lb
Backpack                             2 lb
Blanket, winter                      3 lb
Bolts, crossbow, 15                  1.5 lb
Crossbow, hand                       2 lb
Dagger x2                            2 lb
Flint & steel                        -
Lantern, hooded                      2 lb
Oil, (1-pint flask) x2               2 lb
Sap                                  2 lb
Tools, thieves'                      1 lb

Money: 43gp 6sp  4cp (1.06lb)

Total Weight:   33.56 lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86 87-130       130   650

[Spells per day: 3/2]

[Spells known:]
[Cantrips:      nil]

[Level 1:       nil]

Age: 16
Height: 5'4"
Weight: 138lb
Eyes: blue
Hair: black
Skin: pale
Appearance: Nervous and wary around others, Kelloran is nevertheless eager to learn, so spends much of his time listening in on conversations at the tables he waits on. His manner is diffident and uncertain but sometimes his excitement at a new concept or a fresh discovery overcomes his caution, and he will launch into a series of questions about the matter at hand. Those who notice him - usually in response to one of his eager questions - see a short, thin young man, with a habit of running his fingers through black hair which is none too clean and tends to gather in spikes. The hair, and the blue eyes in his pale face, give him a vulnerable, surprised look.

Background: Kelloran is an orphan. Taken in by Zaltan the innkeeper while still a toddler, Kelloran's childhood was brutally short. He has spent the last 13 years hiding from Zaltan's rages and dodging Zaltan's blows.

He is slight and undernourished. Continually jumpy, he is adept at keeping his distance both from drunken customers and from his "father", as Zaltan likes to call himself. Having worked mainly in the stables - although he is expected to help out wherever there is need - Kelloran has some small skill with horses and mules.

He aspires to higher things, though. He doesn't yet know what they are, but for the last few years he has been gathering funds for his escape from The Orc's Armpit. Listening to the conversations of adventurers, he has learned that one needs weapons and armour to survive on the road. He has acquired some battered, second-hand leather armour and a pair of scratched and worn daggers. Still, the armour is as clean as he can make it, and the daggers have razor-sharp edges.

Kelloran's greatest treasure, however, is a hand crossbow which he "lifted" from the pack of a guest at the inn. This fellow, who had a rather unsavoury appearance, had riled a barbarian in his cups. It was a mistake! Kelloran saw the fool hit the floor - in several pieces - and raced straight up to his room to see what he could claim. The lock was no problem - he'd had plenty of experience opening doors already - but he had to beat a hasty retreat out the window and down the drainpipe, the crossbow tucked in his shirt. He hadn't expected Zaltan to be quite as quick but the same idea that he'd had - that there might be rich pickings - lent wings to that fat bastard's feet.

Still, it was definitely worth the risk. Kelloran gloated over his crossbow whenever he was certain he wouldn't be disturbed - and he practised incessantly (or at least as often as he could find a moment to spare for it.)

Now there just remained the waiting - until the right moment for freedom arrived.

***************************

The time for freedom came, when he looked out a window onto the alleyway below, and saw a woman being attacked by strange creatures, and a number of brave adventurers defending her. Joining them in their (unsuccessful) defence of the helpless woman, he found himself drawn into a bewildering plot of kidnap, sacrifice and impending doom.

Kelloran is learning much about bravery and determination from his new comrades. He is also discovering a fascination for magic, which will see him embark on a new path as mage and, who knows, perhaps even hero!

***************************

Now they’re in the capital – the BIG smoke – and Kel’s narrow horizons have expanded greatly. He’s heard of the Wizard’s Academy, and has plans to visit it soon - and he’s kissed a princess. Hey, defeating an evil cult bent on world destruction should be a piece of cake. Well, almost.
 
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Titus Farrab, human ranger

Code:
[B]Name:[/B] Titus Farrab
[B]Class:[/B] Ranger 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Tempus

[B]Str:[/B] 15 +2       [B]Level:[/B] 2        [B]XP:[/B] 1050/3000
[B]Dex:[/B] 14 +2       [B]BAB:[/B] +2         [B]HP:[/B] 14/14 (2d8+2)
[B]Con:[/B] 12 +1       [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1       [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 13 +1       [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      0    +1          +1


[B]Weapon                  Attack   Damage     Critical[/B]
Kukri....................+4*.....1d4+2.........18-20/x2 
Heavy Pick...............+4*.....1d6+2.........x4
Heavy Pick (2-handed)....+4......1d6+3.........x4 
Sling....................+4......1d4+2.........x2, range 50 ft.

* TWF (Pick/Kukri): Attack reduced to +2/+2
situational bonus: +2 damage vs. humans


[B]Languages:[/B] Common, Abyssal

[B]Abilities:[/B]

--Human--

* Extra feat 1st level
* Extra skill points (4 at 1st, 1 ea. level thereafter)
* All languages available
* Any favored class

--Ranger--

* Simple and martial weapon proficiency
* Light armor and shield proficiency (no tower)
* Favored enemy: Humans
           +2 Bluff, Listen, Sense Motive, Spot, and Survival vs. favored
           +2 bonus damage vs. favored

* Wild Empathy +2 (Ranger lvl 1, +1 Cha)
* Combat Style (TWF)


[B]Feats:[/B] 
Track (bonus Ranger)
Eyes in the Back of Your Head (1st level)
Unquenchable Flame of Life (bonus human)
Two-Weapon Fighting (Ranger 2: light / no armor)


[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class--
Climb......................2....+2....-2*...+2
Heal.......................5....+1..........+6
Hide.......................5....+2....-2*...+5
Jump.......................0....+2....-2*...+0
Knowledge
    nature.................2....+1..........+3
Listen.....................5....+1..........+6 (+8 vs. humans)
Move Silently..............5....+2....-2*...+5
Spot.......................5....+1..........+6 (+8 vs. humans)
Survival...................5....+1..........+6 (+8 vs. humans)
Swim.......................0....+2....-4*...-2

--Cross Class--
Balance....................0....+2....-2*...+0
Bluff......................0....+1..........+1 (+3 vs. humans)
Escape Artist
Knowledge
    religion...............1....+1..........+2
Sense Motive...............0....+1..........+1 (+3 vs. humans)

* Armor Check penalty

[B]Equipment:               Cost  Weight[/B]

Kukri......................8gp....2lb
Heavy Pick.................8gp....6lb
Sling.......................--....--
Sling Bullets (8).........1sp....5lb
Chain shirt..............100gp...25lb
Backpack...................2gp....2lb
Block and tackle...........5gp....5lb
Caltrops...................1gp....2lb
Fishhook...................1sp....--
Fishing net................4gp....5lb
Flint and steel............1gp....--
Belt pouch.................1gp..1/2lb
Rations x2.................1gp....2lb
Signal whistle.............8sp....--
Waterskin..................1gp....4lb
Holy water (flask)........25gp....1lb
Sunrod x3..................6gp....3lb
Explorer's Outfit..........--.....--

[B]Total Weight:[/B]62.5lbs      [B]Money:[/B] 0 gp 

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   400  1000

[B]Age:[/B] 18
[B]Height:[/B] 6'2"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Dark Tan

[sblock=Eyes in the Back of your Head]Complete Warrior, p. 98. Prereq Wis 13, BAB +1. Attackers who are flanking you do not receive a +2 attack bonus. You still are considered Flanked, so you can still be Sneak Attacked. This ability does not apply if you are Flat-Footed or deprived of your Dex.[/sblock]

[sblock=Unquenchable Flame of Life]Libris Mortis p. 31. +2 bonus on saving throws vs. the Extraordinary and Supernatural abilities of Undead. If you have Undead as a Favored Enemy, your saving throw bonus is instead equal to your Favored Enemy bonus.[/sblock]

[sblock=Appearance]Titus, like most of his fellows, looks very slapdash and wild. Both his nose and his ears have hoops pierced into them. His hair is short but messy from cutting it himself, his face perpetually covered in thick stubble he never quite shaves. His armor looks like something he found (it is), and his weapons oddly random, especially the large pick he bears. His height and thick muscle make him look older than he is, so where his fellows would be "wild children," he looks much more the wild man.[/sblock]

[sblock=Background]Titus was born during hard times for Salienne, which was in the initial foothold region of the demonic cult invasion, and had only just shrugged that off. Titus was the first birth free of demonic / undead tyrrany, and he and the other children born since have all undergone intensive training programs instituted by the town elders to fight off any such force if they ever come back.

The problem is, there's been no one to fight except training dummies and each other, and as the children grew into their more aggressive teen years, the town's defenders became one of its biggest problems. They co-opted their parents tools for their weapons (Titus' father finds working much more difficult since he's lost his pick), tied up the local blacksmith in working their armor and fashioning other weapons that caught their fancy. They organized skirmish exercises, fake invasions, geurrilla ambushes, seiges, and in general have turned the town into a mock war zone. There is no invading force, but for all the disruption and damage the young warriors do, there might as well be.

Finally the town had enough, and demanded that its youth settle down, nice and proper like, or leave town. Most of the children did just that. Titus, disgruntled by how easily they all gave in, and still possessed of the idea that he was destined to battle invading hordes of one kind or another, stomped off in a huff, out into the world.[/sblock]

[sblock=Level Log]2nd Level (Ranger):
1d8+1 HP (min 4+1)
8 (6+1Int+1Human) skill points (2 Climb; 1 each Heal, Hide, Listen, Move Silently, Spot, Survival)
Fighting Style (two-weapon. Bonus Feat: Two Weapon Fighting)
+1 BAB
+1 Fort and Ref saves[/sblock]
 
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[sblock=Shan Murkly]
Male Human Paladin 2

Alignment: Lawful Good
Height: 6'2"
Weight: 180 lbs
Hair: Brown
Eyes: Brown
Age: 20

Strength 16 (+3) [16 base]
Dexterity 12 (+1) [12 base]
Constitution 14 (+2) [14 base]
Intelligence 12 (+1) [12 base]
Wisdom 12 (+1) [12 base]
Charisma 14 (+2) [14 base]

Hit Dice 2d10+4
HP: 7/19 [10 + 5 + 4]
AC: 18 [10 base, +1 Dex, +5 Armor, +2 Shield]
Touch AC: 11, Flat-footed AC: 12
Init: +1 [+1 Dex]
BAB: +2
Melee Attack: +5 [+2 base, +3 Str]
Ranged Attack: +3 [+2 base, +1 Dex]
Speed: 30 ft

Saves:
Fortitude +7 [+3 base, +2 Con, +2 Cha]
Reflex +3 [+0 base, +1 Dex, +2 Cha]
Will +3 [+0 base, +1 Wis, +2 Cha]

Feats:
Endurance [Human Bonus Feat]
Diehard [1st-level]

Skills:
Concentration +6 [4 ranks +2 Con]
Diplomacy +7 [3 ranks +2 Cha +2 Syn]
Heal +4 [3 ranks +1 Wis]
Knowledge (Religion) +4 [3 ranks +1 Int]
Ride +3 [2 ranks +1 Dex][imager]http://aycu07.webshots.com/image/2486/1037656298477795931_rs.jpg[/imager]
Sense Motive +6 [5 ranks +1 Wis]

Languages: Common, Celestial

Class and Racial Abilities:
Human Abilities: Bonus skillpoints, Bonus feat
Paladin Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 4 hp/day

Equipment:
Longsword (15 gp, 4 lb)
Chainmail (150 gp, 40 lb)
Heavy Steel Shield (20 gp, 15 lb)

Backpack (2 gp, 2 lb)
Bedroll (0.1 gp, 5 lb)
Flint and steel (1 gp, - lb)
Manacles, very simple (35 gp, 2 lb)
Pouch, belt (1 gp, 0.5 lb)
4 Rations, trail (2 gp, 4 lb)
3 Torches (0.3 gp, 3 lb)
Waterskin (1 gp, 4 lb)
Whetstone (0.02 gp, 1 lb)
3 Sunrods (6 gp, 3 lb)

Carrying 83.5 lb (76/153/230 = L/M/H Load)

Appearance:
Short cropped brown hair. Tall and strong. Eyes shining with determination. Almost always in armor over simple, practical clothes. Overall, Shan is naturally good looking but not doing much to enhance it.

Personality:
Seeing everything as his personal responsibility and accepting that with a smile, Shan tends to be well liked by many, although some do dislike his self-appointed martyrhood. He does however, realize that he cannot prevent all evil and accepts failure with a determination to do better next time. Shan wouldn't try to lead people other than by example, or possibly suggesting some action that he is incapable of performing himself. When meeting new people, Shan tends to give them the benefit of the doubt and think highly of them unless they prove more harm than help. Getting his respect and trust on the other hand, requires some doing.

Background:
Shan grew up in one of Ilmater's temples, where he was taken in after being found abandoned as an infant at its stairs. As he grew up and proved his potential, he was trained along with the temple clerics in matters of war as well as faith.

During his training, Shan found his calling as a paladin, and recently set out to relieve the world of some of its pains, or better yet prevent them.
[/sblock]
 
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Sulannus Phaedran
High Elf Cleric 2

[sblock]Alignment: Chaotic Good
Deity: Corellon
Size: Medium
Type: Humanoid (elf)
Base Speed: 30'

Str: 11 (+0)
Dex: 14 (+2)
Con: 11 (+0) -2 racial
Int: 13 (+1) +2 racial
Wis: 17 (+3)
Cha: 11 (+0)

HP: 13 (2d8+0)

AC: 16 (10 base +2 Dex +3 Armor, +1 shield)

Saves:
Fortitude: +3 (3 Base +0 Con)
Reflex: +2 (0 Base +3 Dex)
Will: +6 (3 Base + 3 Wis)

Init: +2

Base attack bonus: +1

Racial Features
+2 Int, -2 Con
Immune to Sleep
+2 vs Enchantment
Racial proficiencies
Low Light Vision
Notice Secret Doors

Cleric Features
Domains: Elf, (Protection or War)

Attacks:
+3 (+2 Dex, +1 BAB) Longbow (1d8)
+1 (+1 Str, +1 BAB) Short sword (1d6)

Skills 15
Concentration +5 (5 ranks + 0 Con)
Diplomacy +5 (5 ranks + 0 cha)
Knowledge: History +4 (3 ranks + 1 int)
Knowledge: Religion + 3 (2 ranks + 1 int)

Feats
Point Blank Shot (From Domain)
Precise Shot

Languages: Common, Elvish, Draconic

Spellcasting: Cleric CL 2, DC 13+lvl
Prepared:
0 -
1 -

Equipment
Short sword
Long Bow
15 arrows
Studded Leather armor
Buckler

Treasure:

Weight Carried: 33lbs[/sblock]

Okay! Basically, I got hung up on choosing Protection or War domains, so I'll completing this as soon as the choice is made. Protection is better spell-wise...War would make her more effective in battle. Both are pretty equally good for concept.

I haven't filled in spells because I'd like her to experience a sort of epiphany in RP before she "becomes" a cleric in-character, even if she's mechanically a cleric now. This is also why her skill selection is a bit oddball for a cleric.
 
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