The Speaker in Dreams (RG)

Nero Kingsley

First Post
The Speaker in Dreams - Cast of Characters:

Ivellios Galanodel - Elf Cleric/Bard (nonamazing)
Noraa Falcon - Human Fighter/Rogue (Kafkonia)
Broderick Bvarizak - Dwarf Fighter (Fenris)
Fionna Boomknockle - Halfling Sorcerer (Rayex)

Please post your characters here.
 

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nonamazing

Explorer
Elven Cleric of Corellon Larethian - Ivellios

Ivellios Galanodel
Race: Elf Class: Cleric/Bard Level: 3/2 Experience: 10,000
Alignment: Chaotic Good Deity: Corellon Larethian
Description: Above average height (5'5"), lean and scrawny (135 pounds), greyish-white long hair, silver eyes, pale white skin

Background:
Ivellios is an older elf who for many, many years has walked a quiet and solitary path. As a 'seeker', Ivellios has chosen to exile himself from his people in order to become closer to his deity, Corellon. Although his wanderings may, at times, seem aimless, he nevertheless often finds himself stumbling into odd and sometimes dangerous situations. Ivellios, truly pious, believes that Corellon himself is guiding his steps, testing his virtues at every turn. Each challenge is an inspiration to him.

Personality and Roleplaying notes:
While many solitary wanderers are moody and quiet, Ivellios is not. He is quick to smile and often very friendly, athough he always remains subdued and sedate. His mild good-natured attitude is tempered by his remarkable patience and understanding. He treasures the brief friendships he is able to make, for he knows all too well that soon enough Corellon will call on him to wander away once more.

Party Notes:
Although Ivellios' is a wanderer in the service of his god, no portion of Corellon's scriptures dictate that he must wander alone. Recently he has taken up with a small group of adventurers and has found their company enjoyable. He sees Noraa as an inspirational example of how humans can change within the course of their own short lifespans. He believes that Corellon has led him to her so that he can provide her with some degree of guidance along her new path (but only a subtle guidance--Noraa should be free to make her own choices). Broderick has an almost unending supply of earnest and youthful energy which contrasts with his grim destined occupation. Ivellios enjoys discussing the arts of war with the young dwarf, and for the most part the two are much more friendly toward one another than the average dwarf/elf pair. Finally, the cheerful halfling Fionna and Ivellios get along well, although the older elf occasionally has trouble understanding much of Fionna's humor. He often finds himself unintentionally acting as the 'straight man' or foil of her jokes.


Attributes:
Strength: 10 {+0} (3 point buy, -1 age)
Dexterity: 14 {+2} (5 point buy, -1 age, +2 racial)
Constitution: 9 {-1} (2 point buy, -1 age)
Intelligence: 14 {+2} (5 point buy, +1 age)
Wisdom: 16 {+3} (8 point buy, +1 age)
Charisma: 14 {+2} (5 point buy, +1 age)
--- (total point buy: 28)​
Combat:
Hit points: 18 (3d8-3 + 3d6-3) {8 + 4 + 5 + 3 +4}
Armor Class: 17 (+5 armor, +2 Dex)
--- Touch AC: 12 Flat-footed AC: 15
Initiative: +2 (Dex)
Speed: 30 feet
Base Attack Bonus: +3
--- Grapple: +3
Melee Attack: Mithral Longsword +5, 1d8 slashing damage, 19-20/X2 critical
Ranged Attack: Darkwood Longbow +7, 1d8 piercing damage, 20/x3 critical​
Saving Throws:
Fortitude: +2 (Class +3, Con -1)
Reflex: +6 (Class +4, Dex +2)
Will +9 (Class +6, Wis +3)​
Feats and Skills:
1st level Feat: Point Blank Shot
3rd level Feat: Precise Shot
Bonus Feat (Domain): Martial Weapon Proficiency (Longsword)
Bonus Feat (Domain): Weapon Focus (Longsword)

Craft (Weaponsmithing): +6 (4 ranks, +2 Int)
Concentration: +7 (8 ranks, -1 Con)
Diplomacy: +9 (7 ranks, +2 Cha)
Heal: +5 (2 ranks, +3 Wis)
Knowledge (History): +7 (5 ranks, +2 Int)
Listen: +5 (Wis +3, Racial +2)
Perform (sing): +8 (6 ranks, Cha +2)
Search: +4 (Int +2, Racial +2)
Sense Motive: +4 (1 rank, Wis +3)
Spellcraft: +6 (4 ranks, Int +2)
Spot: +5 (Wis +3, Racial +2)
Use Magic Device: +6 (4 ranks, Cha +2)

Languages: Elven, Common​
Equipment:

Traveller's clothing (5 pounds, worn)
Elven quiver w/h 40 arrows (3 pounds, worn)
10 alchemist's fire flasks (1.25 pounds, carried)
2 holy water flasks (1.25 pounds, carried)
Mithral chain shirt +1 (12.5 pounds, worn)
Darkwood Longbow, masterwork (1.5 pounds, carried)
Mithral Longsword, masterwork (2 pounds, carried)
Bracers of Archery, lesser (1 pound, worn)
Gold: 177
--- total weight carried: 27.5 pounds (light load)​
Racial Traits and Class Abilities:
Simple Weapon Proficiency
Armor Proficiency (Light, Medium, and Heavy)
Shield Proficiency
Aura (Good, Chaos)
Turn Undead (roll 1d20+2, turning damage 2d6+4)
Domains (War, Chaos)
Bardic Music 2/day (singing +8, countersong, fascinate, inspire courage)
Bardic Knowledge (+6 check)
Low-light vision
Immune to magic Sleep
+2 bonus to saves vs. Enchantment spells
Secret Door Sense​
Spells:
Bard Spells Known -
-- 0th level (Save DC 12, 3/day) Prestidigtation, Dancing Lights, Ghost Sound, Mage Hand, Light
--1st level (Save DC 13, 1/day) Expeditious Retreat, Cure Light Wounds

Cleric Spells Prepared -
--0th level (Save DC 13) Detect Magic, Guidance, Purify Food and Drink, Mending
--1st level (Save DC 14) Bless, Divine Favor, Magic Weapon, Shield of Faith
--2nd level (Save DC 15) Aid, Bear's Endurance, Spiritual Weapon
 

Kafkonia

First Post
Noraa the Questing Brigand

Race: Human Class: Fighter/Rogue Level: 1/4
Alignment Chaotic Good Deity: Undecided (Noraa has not decided yet)
Description: A short but stocky woman with sun-leathered skin and a hint of exoticism to her features.

Background
Until recently, Noraa Falcon had spent her life as a third-generation bandit, waylaying travellers by the side of major trade routes alongside her fellows. But that all changed three weeks ago. A raid went wrong, and Noraa was knocked out and abandoned to the elements. When she came too, she was being cared for by an itinerant cleric who had chanced upon her, and who gave her aid without hesitation. This kindness awakened something in Noraa, something she had long tried to bury to fit in with extended family of brigands -- goodness.

Personality and Roleplaying Notes
Noraa is still uncertain about her place in the world. The only life she has ever known has been one of living off of other people, and while she wants to change, old habits die hard -- so she tries to use her talents to help others as well as herself, and only on people whom she feels deserve it. At times, she will even err on the side of caution, showing a goodness of heart that would gladden even a paladin's dour demeanour.

Party Notes
Noraa is used to travelling with others, so she hasn't had any trouble adjusting to her new companions in that regard. In fact, she feels more comfortable now than she ever did with the bandits she grew up amongst -- seeing Ivellios as a paternal figure, while feeling proud to call Fionna and Broderick her friends, sparring with the dwarf and trying (and sometimes managing) to match wits with the young halfling sorceror.

Code:
[U]Stats[/U]
STR: 10	HP: 22	BAB: +4 Melee: +4 Ranged: +6
DEX: 14	AC: 10+2(dex)+5(armour)+1(ring)=18
CON: 10	FORT: 3	REF: 6	WILL: 1
INT: 14
WIS: 10
CHA: 16

[U]Feats[/U]
Feats: (1st level) SF: Bluff; (1st Level Human) Combat Expertise; (1st Level Fighter) Improved Feint; (3rd level) Persuasive

[U]Skills[/U] 
Skill		Ranks + Ability + Misc = Total
Bluff		8	3	  5	  16
Disable Device	8	1		   9
Climb		4	0		   4
Craft: Traps	4	1		   6
Intimidate	8	3	  4	  15
Move Silently	8	2		  10
Open Lock	8	2		  10
Ride		4	2		   6
Search		8	1		   9


[B]Equipment[/B] 
-Mwk Mithral Breastplate: AC 5; Max Dex 5; Penalty 0; Considered light (30 ft); 4350 GP; 15 lbs
-Longbow: d8/x3; 100 ft Range increment; 75 GP; 3 lbs.
 w/20 Arrows; 3 lbs; 1 GP
-Greatsword +1: 2d6+1/19-20; 8 lbs; 2345 GP
-Punching Dagger: d4/x3; 1 lbs; 2 GP
-Ring of Protection +1: 2000 GP
-1 Potion of Cure Light Wounds: 50 GP
-1 Sunrod: 1 lbs; 2 GP*
-Mwk Thieves Tool: 2 lbs; 100 GP*
-Backpack: 2 lbs; 2 GP
-Thunderstone: 1 lbs; 30 GP
-43 GP

* She usually leaves these behind in her room/home, unless she expects to need them.
 

Rayex

First Post
Fionna Boomknockle

Female Halfling Sorcerer 5

Alignment: Neutral
Age:
Size: Small
Speed: 20 ft.
Space: 5 ft.
Reach: 5 ft.

Str: 08 (-1) 2points - 2racial
Dex: 14 (+2) 4points + 2racial
Con: 12 (+1) 4points
Int: 14 (+2) 6points
Wis: 10 (+0) 2points
Cha: 18 (+4) 10points + 2enchantment

HP: 17 (5d4 + 5Con + 3familiar)

AC: 14 (10 + 2dex + 1size + 1armor) / 14 / 12

Saves:
Fortitude: +4 (1base + 1con + 1racial + 1resistance)
Reflex: +5 (1base + 2dex + 1racial + 1resistance)
Will: +8 (4base + 0wis + 1racial + 2iron will + 1resistance)

Init: +6 (2dex + 4improved initiative)

Base attack bonus: +2

Attacks:
+1 size
Dagger: +3 (2base - 1str + 1MW + 1size), 1d3-1 damage, Threat 19-20/x2

Spells:
Spells per day: 6/7/5
Used: 1/2/0
DC: 10 + spell level + 4cha
Spells Known:
0: Mage Hand, Message, Prestidigitation, Detect Magic, Ghost Sound, Prestidigitation
1: Disguise Self, Ventroloquism, Magic Missile, Enlarge Person
2: Invisibility, Mirror Image

Skills:
Skill points: 32
Max Rank: 8
Bluff: 12 (8ranks + 4cha)
Concentration: 9 (8ranks + 1con)
Knowledge (Arcana): 10 (8ranks + 2int)
Spellcraft: 10 (8ranks + 2int)

Feats:
Level 1 - Improved Initiative
Level 3 - Iron Will

Languages:
Common
Halfling
Goblin
Orc

Equipment:
MW Dagger - 302gp
Wand of Magic Missile (3) - 2250gp
Cloak of Charisma +2 - 4000gp
Vest of Resistance +1 - 1000gp
Bracers of Armor +1 - 1000gp
Familiar - 100gp
Spell Component Pouch - 5g
Spell components for the spells she knows - 100gp
150 gp in gems and assorted jewlrey
98gp in gold, silver and copper pieces.

Proficiencies:
Simple Weapons

Familiar:
Sifir, the Toad.

Fionna lives in the Halfling encampment on the river, north of Brindinford. She spend her days strolling the streets, performing on corners every now and then. She's a joyfull young lass, selftaught in the arts of the arcane, and enjoys a good trick and a laugh as much as the next one.
 
Last edited:

Fenris

Adventurer
Broderick Bvarizak

Background
[sblock]
Broderick was a blacksmith’s son. Rogun raised his son in the tradition of the great dwarven blacksmiths. The problem was however that Rogun Bvarizak had moved to the great city of Greyhawk many years ago when Broderick was just a lad with a few hairs on his chin. Rogun was a skilled craftsman and a canny merchant and did very well in the city. He would send Broderick back to the Dwarven holds every year to visit his mother and pay homage to his ancestors in the Great Hall. But Broderick was learning the family trade and was serving his apprenticeship. Years passed and though Broderick was becoming a skilled craftsman, his progress was not what Rogun expected from his son. One day he discovered why. In his spare time, Broderick had been sparing with local mercenaries, learning what he could from them in exchange for repairing their weapons and armor.

Broderick was ashamed by his actions and awaited his father’s judgement. Instead of anger though Broderick was met with kindness. “This is not your fault my son, I took you from the Holds before you were of age to have your talents tried by the Elders. Seeing you now I know that within you beats not the heart of a blacksmith, but a warrior. It is time that you moved on an served another apprenticeship” Broderick made as to speak, to say he did not want to leave his father, just to serve at another forge unless it was Moradin. But his father cut him off “You must return to our home and learn to be a proper warrior, learn the weapons of your fathers. You will go and serve your apprenticeship among our people, as a warrior.”

Broderick was overjoyed, though he would miss his father, his heart knew that this pathway the one laid of for him by Moradin. He returned to his true home for his training. A short 10 years later, he was deemed to be ready. After his long and circuitous path he was a true warrior. He left the holds determined to find adventure. Having been raised so long in the cities of humans, he felt as comfortable there as underground. Along the way Broderick met up with other restless souls looking to make their way among the world.

After Broderick left, Rogun found his shop too large to manage in Greyhawk. So he packed up and moved to the nearby village of Brindinford. Rogun rose to prominence in the village for his fine craftsmanship and fair prices. There were few Dwarven made goods available outside of Greyhawk, so Rogun's shop was always busy. At no time was it busier than when Brindinford hosted their annula street fair, which drew people from all over the coutryside.

As he and his companions were passing through the area, Broderick suggested to his friends that they head to the village, both so he could see his father and enjoy the fair.

Appearance:
Broderick is a relatively young dwarf. His black hair is braided into a single braid in the back and his beard forms two braids as the warriors back home keep theirs. His youth and eagerness lead him to some early trouble that his captain wasn’t pleased about, but years of hammering in the forge have given him strong arms, and a broad back which served him well in the tunnels.
[/sblock]

Code:
Male Dwarf
Fighter 5
XP: 

Str 16 (+3) 
Dex 12 (+1)
Con 16 (+3)
Int 12 (+1) 
Wis 10 (+0)
Cha 8 (-1) 

Size: Medium
HP:  47
BAB: +5
Init: +1
Move: 20’

AC: 23 (+9 armor, +3 shield, +1 Dex)
Saves:
Fortitude: +8
Reflex: +2
Will: +4

Attacks:
Dwarven Waraxe +10, 1d10+6/20x3
Heavy Crossbow +7, 1d10/19-20x2

Feats: 
Weapon Focus Dwarven Waraxe
Weapon Specialization Dwarven Waraxe
Iron Will
Power Attack
Cleave

Skills (bonus/ranks):
Appraise (+4/3 cc)
Climb (+5/2)  
Craft Armor (+5/4)
Craft Weapons (+4/3)
Intimidate (+4/5)
Kn: Dwarven History (+3/2 cc)

Languages Known:
Common
Dwarven
Giant


Class Features:
Simple Weapon Proficiency
Martial Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency

Racial Features:
• +2 Constitution, –2 Charisma.
• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
• Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. 
• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison.
• +2 racial bonus on saving throws against spells and spell-like effects.
• +1 racial bonus on attack rolls against orcs and goblinoids.
• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.
• Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
• Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing


Equipment:
Full Plate +1 {2,650}
Large Steel Shield +1 {1,170}
Dwarven Waraxe +1 {2,330}
Cloak of resistance +1 {1,000}
3 potions Cure Moderate Wounds {900}
2 potions Enlarge Person {500}
Masterwork  Heavy Crossbow {350}
20 Crossbow bolts
Backpack
Crowbar
Flint and steel
Winter Blanket
Water flask
I week trail rations
Belt pouch
2 torches
50 feet hemp rope
Whetstone
Masterwork Artisans tools (blacksmithing/ weapons/armor) {55}
Explorers outfit.
45gp
 

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