Infiniti2000
First Post
Does anyone have any detailed revisions on the Summon Monster spells? Below is a start, but I have a few issues.
1. Does it create too many choices?
2. The numbers of the additional monsters are unbalanced now, so I probably need to find some more.
3. Would a neutral-based outsider template help to offset the good/evil thing?
4. Assuming the answer to #1 is no, would it be okay to non-core sources for additional monsters? Or, would it better to simply replace some of the choices?
Rule: The spell lists are changed to be much more flexible. The caster has the option of applying celestial or fiendish to each of the creatures listed below and the alignment of the creature will match the caster’s in terms of law vs. chaos unless that descriptor is specified. Additional monsters are also listed, but they cannot be templated and the alignment remains as listed. Good casters can only choose celestial and evil casters can only choose fiendish. Neutral casters choose one or the other at character creation (or when the choice becomes relevant). A neutral cleric must choose similarly to her turning ability (i.e. celestial for turning undead or fiendish for rebuking undead). Casters are limited on the additional monsters as normal.
Reasoning: The spell lists are otherwise extremely limited, particularly for extremely aligned clerics who cannot summon anything of the opposite alignment. Without a change in protection from evil, the summon monster spells are pretty much complete crap.
1. Does it create too many choices?
2. The numbers of the additional monsters are unbalanced now, so I probably need to find some more.
3. Would a neutral-based outsider template help to offset the good/evil thing?
4. Assuming the answer to #1 is no, would it be okay to non-core sources for additional monsters? Or, would it better to simply replace some of the choices?
Rule: The spell lists are changed to be much more flexible. The caster has the option of applying celestial or fiendish to each of the creatures listed below and the alignment of the creature will match the caster’s in terms of law vs. chaos unless that descriptor is specified. Additional monsters are also listed, but they cannot be templated and the alignment remains as listed. Good casters can only choose celestial and evil casters can only choose fiendish. Neutral casters choose one or the other at character creation (or when the choice becomes relevant). A neutral cleric must choose similarly to her turning ability (i.e. celestial for turning undead or fiendish for rebuking undead). Casters are limited on the additional monsters as normal.
Reasoning: The spell lists are otherwise extremely limited, particularly for extremely aligned clerics who cannot summon anything of the opposite alignment. Without a change in protection from evil, the summon monster spells are pretty much complete crap.
Summon Monster I: dog, owl, giant fire beetle, porpoise, badger, monkey, dire rat, raven, medium monstrous centipede, small monstrous scorpion, hawk, small monstrous spider, octopus, small viper.
Summon Monster II: giant bee, giant bombardier beetle, riding dog, eagle, squid, wolf, large monstrous centipede, medium monstrous scorpion, medium shark, medium monstrous spider, medium viper. Additional monsters: lemure (LE).
Summon Monster III: black bear, bison, dire badger, hippogriff, ape, dire weasel, constrictor snake, boar, dire bat, huge monstrous centipede, crocodile, large viper snake, wolverine. Additional monsters: any small elemental (N), hell hound (LE), dretch (CE).
Summon Monster IV: lion, dire wolf, giant wasp, giant praying mantis, large shark, large monstrous spider, huge viper. Additional monsters: lantern archon (LG), celestial giant owl (any Good), celestial giant eagle (any Good), any mephit (N), yeth hound (NE), howler (CE).
Summon Monster V: brown bear, giant stag beetle, sea cat, griffon, deinonychus, dire ape, dire boar, huge shark, large monstrous scorpion, dire wolverine, giant crocodile, tiger. Additional monsters: hound archon (LG), any medium elemental (N), achaierai (LE), bearded devil (LE), shadow mastiff (NE).
Summon Monster VI: polar bear, orca whale, dire lion, gargantuan monstrous centipede, rhinoceros, elasmosaurus, huge monstrous spider, giant constrictor snake. Additional monsters: bralani (eladrin, CG), any large elemental (N), janni (genie, N), chaos beast (CN), chain devil (LE), xill (LE).
Summon Monster VII: elephant, baleen whale, megaraptor, huge monstrous scorpion, giant octopus, girallon. Additional monsters: avoral (guardinal, NG), djinni (genie, CG), any huge elemental (N), invisible stalker (N), bone devil (LE), babau (demon, CE).
Summon Monster VIII: dire bear, cachalot whale, triceratops, giant squid, colossal monstrous centipede, dire tiger, gargantuan monstrous spider, tyrannosaurus. Additional monsters: lillend (CG), any greater elemental (N), hellcat (LE), vrock (demon, CE).
Summon Monster IX: roc, dire shark, gargantuan monstrous scorpion, colossal monstrous spider. Additional monsters: couatl (LG), leonal (guardinal, NG), any elder elemental (N), barbed devil (LE), night hag (NE), bebilith (demon, CE), hezrou (demon, CE).
Summon Monster II: giant bee, giant bombardier beetle, riding dog, eagle, squid, wolf, large monstrous centipede, medium monstrous scorpion, medium shark, medium monstrous spider, medium viper. Additional monsters: lemure (LE).
Summon Monster III: black bear, bison, dire badger, hippogriff, ape, dire weasel, constrictor snake, boar, dire bat, huge monstrous centipede, crocodile, large viper snake, wolverine. Additional monsters: any small elemental (N), hell hound (LE), dretch (CE).
Summon Monster IV: lion, dire wolf, giant wasp, giant praying mantis, large shark, large monstrous spider, huge viper. Additional monsters: lantern archon (LG), celestial giant owl (any Good), celestial giant eagle (any Good), any mephit (N), yeth hound (NE), howler (CE).
Summon Monster V: brown bear, giant stag beetle, sea cat, griffon, deinonychus, dire ape, dire boar, huge shark, large monstrous scorpion, dire wolverine, giant crocodile, tiger. Additional monsters: hound archon (LG), any medium elemental (N), achaierai (LE), bearded devil (LE), shadow mastiff (NE).
Summon Monster VI: polar bear, orca whale, dire lion, gargantuan monstrous centipede, rhinoceros, elasmosaurus, huge monstrous spider, giant constrictor snake. Additional monsters: bralani (eladrin, CG), any large elemental (N), janni (genie, N), chaos beast (CN), chain devil (LE), xill (LE).
Summon Monster VII: elephant, baleen whale, megaraptor, huge monstrous scorpion, giant octopus, girallon. Additional monsters: avoral (guardinal, NG), djinni (genie, CG), any huge elemental (N), invisible stalker (N), bone devil (LE), babau (demon, CE).
Summon Monster VIII: dire bear, cachalot whale, triceratops, giant squid, colossal monstrous centipede, dire tiger, gargantuan monstrous spider, tyrannosaurus. Additional monsters: lillend (CG), any greater elemental (N), hellcat (LE), vrock (demon, CE).
Summon Monster IX: roc, dire shark, gargantuan monstrous scorpion, colossal monstrous spider. Additional monsters: couatl (LG), leonal (guardinal, NG), any elder elemental (N), barbed devil (LE), night hag (NE), bebilith (demon, CE), hezrou (demon, CE).