Raven Crowking
First Post
I'm looking for some feedback on an idea.
I am thinking of making all monsters worth 100 x CR squared XP as a flat rate; players divide by character level when applying it, rounding up. Do not square when determining XP for creatures with fractional CRs.
Thus, in a fight against a CR 4 critter, 1600 XP are earned. Four party members divide that among themselves for 400 each. The 1st level guy gets 400 XP, the 2nd level guy gets 200 XP, the 3rd lvl guy gets 134 XP, and the 4th level guy gets 100 XP.
I am currently using 1/2 XP and trying to speed my end of the calculations. I like the idea of accelerating low-level characters while slowing higher-level characters.
Comments? Suggestions?
I am thinking of making all monsters worth 100 x CR squared XP as a flat rate; players divide by character level when applying it, rounding up. Do not square when determining XP for creatures with fractional CRs.
Thus, in a fight against a CR 4 critter, 1600 XP are earned. Four party members divide that among themselves for 400 each. The 1st level guy gets 400 XP, the 2nd level guy gets 200 XP, the 3rd lvl guy gets 134 XP, and the 4th level guy gets 100 XP.
I am currently using 1/2 XP and trying to speed my end of the calculations. I like the idea of accelerating low-level characters while slowing higher-level characters.
Comments? Suggestions?
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