D&D 3E/3.5 Favored Mystic of Selene

Nifft

Penguin Herder
Here's my attempt at a class that combines the Sor/Wiz spell list and the Cleric spell list, and does so in a very flexible and balanced way -- hopefully allowing one to model a large number of different fantasy archtypes.


Favored Mystic of Selene
Those chosen to serve the Pale Lady Herself are a breed apart from the clergy of other Gods. The Mistress of Magic has granted them unparalleled access to spells.

Benefits:
HD: d4
Saves: Good Will
BAB: Half
Skill Points/Level: 2 + Int
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Table:
Code:
[u]Lev  BAB Fo/Re/Wi	Special Abilities [/u]
1    +0  +0/+0/+2	Spellcasting
2    +1  +0/+0/+3	--
3    +1  +1/+1/+3	--
4    +2  +1/+1/+4	Minor Gift
5    +2  +1/+1/+4	--
6    +3  +2/+2/+5	--
7    +3  +2/+2/+5	--
8    +4  +2/+2/+6	Lesser Gift
9    +4  +3/+3/+6	--
10   +5  +3/+3/+7	--
11   +5  +3/+3/+7	--
12   +6  +4/+4/+8	Crescent Moon Gift
13   +6  +4/+4/+8	--
14   +7  +4/+4/+9	--
15   +7  +5/+5/+9	--
16   +8  +5/+5/+10	Waxing Moon Gift
17   +8  +5/+5/+10	--
18   +9  +6/+6/+11	--
19   +9  +6/+6/+11	--
20   +10 +6/+6/+12	Full Moon Gift

Code:
[u]Level	0   1   2   3   4   5   6   7   8   9 [/u]
1	3/4 1/1 --  --  --  --  --  --  --  --
2	3/5 2/2 --  --  --  --  --  --  --  --
3	3/5 2/3 1/1 --  --  --  --  --  --  --
4	3/5 3/4 2/2 --  --  --  --  --  --  --
5	3/5 3/4 2/3 1/1 --  --  --  --  --  --
6	3/5 3/4 2/4 2/2 --  --  --  --  --  --
7	3/5 3/4 3/4 2/3 1/1 --  --  --  --  --
8	3/5 3/4 3/4 2/4 2/2 --  --  --  --  --
9	3/5 3/4 3/4 3/4 2/3 1/1 --  --  --  --
10	3/5 3/4 3/4 3/4 2/4 2/2 --  --  --  --
11	3/5 3/4 3/4 3/4 3/4 2/3 1/1 --  --  --
12	3/5 3/4 3/4 3/4 3/4 2/4 2/2 --  --  --
13	3/5 3/4 3/4 3/4 3/4 3/4 2/3 1/1 --  --
14	3/5 3/4 3/4 3/4 3/4 3/4 2/4 2/2 --  --
15	3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1 --
16	3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2 --
17	3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1
18	3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2
19	3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3
20	3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4

(known / cast)

Special Abilities:
  • Spellcasting: Unlike a Wizard or Cleric, the Favored Mystic of Selene must excel in intellect and intuition, for his spellcasting relies upon Intelligence, Wisdom and Charisma. His Int grants bonus prepared (currently "known") spells, his Wisdom provides additional spell-slots, and his Cha bonus determines the DC of his spells. The character uses whichever mental ability score is highest to determine the highest spell he can cast -- like any other spellcaster, he must have an ability score equal or greater than 10 + spell level to cast a given spell.

    A Favored Mystic of Selene casts spells spontaneously, like a Sorcerer; however, unlike a Sorcerer, he chooses his spells known each morning, during an hour-long meditation ceremony. He prepares up to three spells at each spell-level (plus bonus spells for Int).

    A Favored Mystic of Selene may select his daily Spells Known from the Cleric or Sor/Wiz spell list. In the case of Cleric spells, he simply gains them by praying (like a Cleric). In the case of Sor/Wiz spells, he must maintain a spellbook (like a Wizard). Also like a Wizard, a Favored Mystic of Selene may add two free Sor/Wiz spells to his spellbook each level.
    Any spell cast by a Favored Mystic of Selene is Arcane, and thus subject to Arcane Spell Failure, even if the spell derives from the Cleric list via prayer. The Goddess moves in mysterious ways.

    Metamagic feats are applied to spells when prepared (like a Cleric or Wizard), not when cast (like a Sorcerer), taking up a higher-level "prepared" slot.

    For example, a 9th level Mystic who knows magic missile and has the Quicken Spell feat could prepare quickened magic missile as one of his two readied 5th level spells. Because the metamagic is applied in advance, a Mystic does not require additional time to cast metamagical spells.

    A favored mystic may leave "known" slots open, just like a Wizard or Cleric, and can fill one slot with 15 minutes of study or prayer.
  • Minor Gift : The Favored Mystic of Selene may choose one of the following:
    • Familiar : The character may summon a Familiar as though he were a Sorcerer three levels lower than his Mystic level.
    • Lore (Ex): The character gains Bardic Lore, as though he were a Bard three levels lower.
    • Minor Mage Sight (Sp): The character may use Detect Magic at will as a spell-like ability.
    • Minor Knowledge : The character immediately gains Skill Focus (any Knowledge) as a bonus feat.
  • Lesser Gift : The Favored Mystic of Selene may choose one of the following:
    • Bonus Metamagic : The character immediately gains any one Metamagic feat as a bonus feat.
    • Moon Sight (Ex): The character gains low-light vision.
    • Arcane Insight : From now on, whenever leveling up as a Favored Mystic of selene, the character freely adds three Sor/Wiz spells to his spellbook (instead of two).
    • Divine Protection (Ex): The character gains Cold Resistance 5.
    • Lesser Arcane Sight (Su): The character gains permanent See Invisibility , as the spell.
  • Crescent Moon Gift : The Favored Mystic of Selene may choose one of the following:
    • Witch Sight (Su): The character gains permanent arcane sight , as the spell.
    • Foresight (Su): The character gains a permanent +2 Insight bonus to AC and initiative rolls.
    • Tenacious Magic (Su): The character's spellcaster level is treated as two levels higher for the purpose of resisting dispel attempts.
  • Waxing Moon Gift : The Favored Mystic of Selene may choose one of the following:
    • True Sight (Su): The character gains permanent true seeing , as the spell.
    • True Lore (Sp): The character may cast identify at will as a spell-like ability.
    • Communion (Sp): The character may cast commune once per day as a spell-like ability with no XP cost.
  • Full Moon Gift : The Favored Mystic of Selene may choose one of the following:
    • Divine Insight : The character gains a permanent +2 to his Intelligence and Wisdom. This bonus is treated as though gained through level advancement.
    • Flesh of the Goddess (Ex): The character gains DR 5/epic.
    • Mind of the Goddess (Su): The character becomes immune to all effects with the [Fear], [Charm] or [Compulsion] descriptor.

-- N
 
Last edited:

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Hmm... mechanically, aside from requiring two decent stats (Cha doesn't really count), why would I take either other main arcane spellcasting class? A wizard gets to cast spontaneously and gets cleric spells to boot, and a sorceror gets slightly fewer spells but gets spells a level earlier.
 

Quartz said:
Hmm... mechanically, aside from requiring two decent stats (Cha doesn't really count), why would I take either other main arcane spellcasting class? A wizard gets to cast spontaneously and gets cleric spells to boot, and a sorceror gets slightly fewer spells but gets spells a level earlier.

A Sorcerer has more spells known (at a time, though less flexibility), and more spells per day, and only one casting stat.

A Wizard has more spells per day, and only one casting stat.

If you want to cast any offensive spells (hold monster, fireball, slow, disintegrate, phantasmal killer) you're better off having one casting stat. There are many styles of play that favor Wizard or Sorcerer.

I'm aiming for a class that's balanced against those two.

Thanks, -- N
 


GrolloStoutfoam said:
Saw your Pimp from ScardPtori's thread and WOW! :eek: I am so yoinking this :)

Cool, glad you like. :)

I just noticed that the special ability names in the table didn't match up with the names in the text... so I fixed that.

Enjoy, -- N
 

You may want to swap True Sight and Flesh of the Goddess, honestly.

Also since they've got all these vision abilities, maybe give them spot as a class skill.


Outside of that, it looks good to me.
 

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