NEW FEAT FORMAT: Do you think it'll happen?

NEW FEAT FORMAT: Do you think it'll happen?

  • Yes

    Votes: 14 26.9%
  • No

    Votes: 38 73.1%

Razz

Banned
Banned
As the poll states, do you think with all these new, page-wasting, practically near useless and oversized formats (my personal opinion, don't bash it as I won't bash yours) that we will see a new Feat format?

Such as an entry on the origin and history of the feat, guidelines on how to best make use of the feat, a sample NPC with the feat, how to fit the feat in your world and campaign setting, how to alter the feat to do something different, followed by an italicized quote from some anonymous character with the feat and finally concluded with prerequisites and what the feat actually does?

Yes, I am being exaggerative, but with the way WotC are doing their products, I wouldn't doubt a new feat format is going to come sooner or later. And I am curious as to how many others think it'll happen too.
 

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mhacdebhandia said:
I think you're trolling.

After the closed threads on similar topics I'd say that is a yes.

But unlike the glorious new monster formats, I doubt we will see feats treated the same way. They might be featured like spells in Spell Compendium though. Feats are much more like spells then monsters.
 


troll.gif
 


Cool picture, The Thayan Menace. What's that from?

Toughness [General]
"I hit him and thought it would go down, but he just didn't. It felt like I was hitting a brick wall!"
~Ember, on destroying a dwarven zombie
You are unusually resistant to damage; perhaps you come from a family reknowned for its hardiness, or you have trained yourself to ignore pain and fight off nausea.
Origin: Since the early days of the world, there have been those who have been resistant to physcial trauma. It was not until after the catacysm that mortals were able to channel this in a useful form*. Master Thorogrim was the first to teach this technique, but it spread quickly from the eastern lands across the world because of its value to armies, private mercinaries, and adventurers.
Demographics: Humans, with their adaptability, are well-suited for this feat. Dwarves, already hardy, still often take this feat. In fact, members of some of their most prestigious organizations pride themselves in taking this feat, reinforcing their image as implacable fighters. Gnomes, halflings, and other small races benefit from this feat because of their general frailty. Elves would appear to be perfect candidates for this feat, but there is no tradition of Toughness among the various nations of elves. Savage races like orcs, hobgoblins, and their kin are likely to take this feat.
Toughness in Your Campaign: Toughness can represent many things. Whether physical resiliance, extensive training, favor of the gods, personal faith, or just luck, the character is able to resist the ill effects of fire and the sword. Give Toughness to characters who represent these traits, or just to monsters who need a little extra staying power. Alternately, in a high level campaign, consider using Toughness as a nontraditional reward for successful completion of a quest: "In addition to the XP you gained and the treasure you found, the goddess Selene blesses you, giving you each +3 hit points as reward for your service."
Benefit: You gain +3 hit points.

*Campaign Option: Toughness in Other Ages
Characters from the Elder Days may select this feat, but gain +2 hit points instead of the normal +3.

Campaign Option: Scaling Toughness
Campaigns that go into the higher levels may find that Toughness is no longer as powerful as it was at first level. At the DM's option, Toughness can provide an additional hit point at 10th level, and every ten levels thereafter. Creatures without class levels use Hit Dice instead.
 

Who's trolling? You have no proof. I am being serious on the matter and people say I am trolling?

Wow, some of you really are sensitive. Surprised ya lasted this long on the boards.
 

CRGreathouse said:
Toughness [General]
"I hit him and thought it would go down, but he just didn't. It felt like I was hitting a brick wall!"
~Ember, on destroying a dwarven zombie
You are unusually resistant to damage; perhaps you come from a family reknowned for its hardiness, or you have trained yourself to ignore pain and fight off nausea.
Origin: Since the early days of the world, there have been those who have been resistant to physcial trauma. It was not until after the catacysm that mortals were able to channel this in a useful form*. Master Thorogrim was the first to teach this technique, but it spread quickly from the eastern lands across the world because of its value to armies, private mercinaries, and adventurers.
Demographics: Humans, with their adaptability, are well-suited for this feat. Dwarves, already hardy, still often take this feat. In fact, members of some of their most prestigious organizations pride themselves in taking this feat, reinforcing their image as implacable fighters. Gnomes, halflings, and other small races benefit from this feat because of their general frailty. Elves would appear to be perfect candidates for this feat, but there is no tradition of Toughness among the various nations of elves. Savage races like orcs, hobgoblins, and their kin are likely to take this feat.
Toughness in Your Campaign: Toughness can represent many things. Whether physical resiliance, extensive training, favor of the gods, personal faith, or just luck, the character is able to resist the ill effects of fire and the sword. Give Toughness to characters who represent these traits, or just to monsters who need a little extra staying power. Alternately, in a high level campaign, consider using Toughness as a nontraditional reward for successful completion of a quest: "In addition to the XP you gained and the treasure you found, the goddess Selene blesses you, giving you each +3 hit points as reward for your service."
Benefit: You gain +3 hit points.

*Campaign Option: Toughness in Other Ages
Characters from the Elder Days may select this feat, but gain +2 hit points instead of the normal +3.

Campaign Option: Scaling Toughness
Campaigns that go into the higher levels may find that Toughness is no longer as powerful as it was at first level. At the DM's option, Toughness can provide an additional hit point at 10th level, and every ten levels thereafter. Creatures without class levels use Hit Dice instead.

LMAO

My thoughts exactly! My poll was do you think a feat format with something along these lines would come about? Personally, I think yes with the way they've been developing the new formats.

And they have done it with spells, too. Now spells have spell descriptions in italics before informing you to what the spell does. Like developing your own description for spellcasting is so hard to do. :\
 

Razz said:
Who's trolling? You have no proof. I am being serious on the matter and people say I am trolling?

Wow, some of you really are sensitive. Surprised ya lasted this long on the boards.
Yes, some of us do indeed think that you are trolling. Our proof is both the first post in this thread, and your past behavior. *EDIT* And for the record 'You have no proof' is a lousy defense... :p

The Auld Grump
 

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