Aethor 'Gtharg' Silvermane
Name: Aethor 'Gtharg' Silvermane
Race: Dwarf (Size Medium)
Class: Rogue/Barbarian/Fighter
Level: 11/1/2 (14)
XP: 101100
Alignment: NG
Deity: Yondalla
Sex: Male
Age: 107
Height: 4'7"
Weight: 176 lb
Eyes: Brown
Hair: Brown
Description: Aethor Silvermane is a finely muscled dwarf with a neatly trimmed, greying, beard and braided brown hair. His eyes are warm, yet deep, behind a pair of firmly attached spectacles and his smile is friendly and welcoming. Around his head he bears a thin band of cloth inscribed with ancient dwarven runes and his body is covered in similar tattoos of ancient dwarven runes. He dresses in brown, comfortable clothing, with a long overtunic over his clothing and armor. Aethor is lively and spirited, and his voice can often increase in pitch if he gets excited. He walks and moves with confidence and a strong sense of purpose.
Abilities:
Code:
[B]Str:[/B] 10 (+0)
[B]Dex:[/B] 20 (+5) (+3 Level) (+2 Gloves)
[B]Con:[/B] 18 (+4) (+2 Race) (+2 Belt)
[B]Int:[/B] 12 (+1)
[B]Wis:[/B] 12 (+1)
[B]Cha:[/B] 10 (+0) (-2 Race)
Development:
Level 1: Rogue 1, Two-Weapon Fighting
Level 2: Rogue 2
Level 3: Rogue 3, Weapon Finesse
Level 4: Rogue 4, +1 Dexterity
Level 5: Rogue 5
Level 6: Rogue 5/Barbarian 1, Iron Will
Level 7: Rogue 6/Barbarian 1
Level 8: Rogue 7/Barbarian 1, +1 Dexterity
Level 9: Rogue 7/Barbarian 1/Fighter 1, Extra Rage, Improved Two-Weapon Fighting
Level 10: Rogue 7/Barbarian 1/Fighter 2, Improved Buckler Defense
Level 11: Rogue 8/Barbarian 1/Fighter 2
Level 12: Rogue 9/Barbarian 1/Fighter 2, +1 Dexterity, Weapon Focus
Level 13: Rogue 10/Barbarian 1/Fighter 2
Level 14: Rogue 11/Barbarian 1/Fighter 2
Code:
[B]HP: [/B] 134 (11d6 + 1d12 + 2d10 + 56 Con)
[B]Current HP:[/B] 134/134
[B]AC:[/B] 30 (+10 Base +5 Dex +7 Mithral Shirt +4 Buckler +2 Deflection +2 Natural)
17 (Touch Attack)
30 (Flat-Footed) (Improved Uncanny Dodge)
(+4 Dodge Bonus against Monsters of the Giant Type)
[B]Fort:[/B] +16 (+4 Con +3 Rog +2 Bar +3 Ftr +4 Vest) (+18 vs. Poison)
[B]Refl:[/B] +16 (+5 Dex +7 Rog +0 Bar +0 Ftr +4 Vest)
[B]Will:[/B] +10 (+1 Wis +3 Rog +0 Bar +0 Ftr +2 Feat +4 Vest)
(+2 vs. Spells and Spell-like Effects)
Init: +5 (+5 Dex)
Feats: (7) Two-Weapon Fighting, Weapon Finesse, Iron Will, Extra Rage, Improve Two-Weapon Fighting,
Improved Buckler Defence, Weapon Focus (Short Sword)
Skills: (126/5/6)
Code:
Balance +10 ( +3 Rank +5 Dex +2 Tumble) ACP
Bluff +8 ( +5 Rank +0 Cha +3 Band)
Climb +8 ( +8 Rank +0 Str) ACP
Diplomacy +7 ( +2 Rank +0 Cha +2 Bluff +3 Band)
Disable Device +15 (+12 Rank +1 Int +2 Tools)
Escape Artist +9 ( +4 Rank +5 Dex) ACP
Gather Information +4 ( +1 Rank +0 Cha +3 Band)
Hide +15 (+10 Rank +5 Dex) ACP
Intimidate +9 ( +4 Rank +0 Cha +2 Bluff +3 Band)
Jump +10 ( +8 Rank +0 Str +2 Tumble) ACP
Listen +12 (+11 Rank +1 Wis)
Move Silently +14 ( +9 Rank +5 Dex) ACP
Open Lock +12 ( +5 Rank +5 Dex +2 Tools)
Sleigh of Hand +8 ( +1 Rank +5 Dex +2 Bluff) ACP
Search +14 (+13 Rank +1 Int) (+16 with Stonecunning)
Sense Motive +2 ( +1 Rank +1 Wis)
Spot +17 (+11 Rank +1 Wis +5 Eyes)
Survival +2 ( +1 Rank +1 Wis) (+4 to Follow Tracks)
Tumble +17 (+10 Rank +5 Dex +2 Jump) ACP
Use Magic Device +20 (+17 Rank +0 Cha +3 Band)
Use Rope +6 ( +1 Rank +5 Dex)
Combat:
BAB: +11
Grapple: +11
Opposed Disarm: +15 (Short Sword)
Opposed Trip: +5 (+9 with Stability)
Opposed Bull Rush: +0 (+4 with Stability)
+1 Attack Against Orcs and Goblinoids
Melee Attack:
+19/+14/+9 (+11 BAB +5 Dex +2 Weapon +1 Feat) - Adamantine Short Sword +2
+16/+11/+6//+16/+11 (+11 BAB +5 Dex +2 Weapon -2 Two-weapon Fighting -1 Buckler) - Adamantine Short Swords +2
Melee Damage:
1d6+2 (+2 Weapon Adamantine Short Sword Crit 19-20/x2)
Ranged Attack:
+17/+12/+7 (+11 BAB +5 Dex +1 Weapon) - Composite Longbow +1
Ranged Damage:
1d8+1 (+1 Weapon Composite Longbow Crit 20/x3 Range 110 ft)
Languages: Common, Dwarven and Halfling
Racial Abilities:
Darkvision 60 ft.
Class Abilities:
+6d6 Sneak Attack
Trapfinding
Evasion
Trap Sense +3
Uncanny Dodge
Improved Uncanny Dodge
Special Ability (Slippery Mind)
Fast Movement
Rage 3/day
Load: Light (Light Up to 33 lb, Medium 34-66 lb, Heavy 67-100 lb)
ACP: 0
Speed: 30 ft (+10 Fast Movement) (20 ft) (Runx4)
Wealth:
60 pp, 105 gp, 45 sp, 50 cp
Weapons:
Adamantine Short Sword +2 (2)
Composite Longbow +1
Arrows (40)
Cold Iron Short Sword (2)
Silver Short Sword (2)
Armor:
Mithral Shirt +3
Buckler +3
Equipment:
Mwk Thieves' Tools
Ghostblight (2)
Antitoxin (4)
Everburning Torch
Sunrod (5)
Tanglefoot Bag (2)
Tindertwig (5)
Traveller's Outfit (3)
Wooden Holy Symbol (Yondalla)
Bedroll
Winter Blanket
Caltrops (3)
Chalk (3)
Flint and Steel
Small Steel Mirror
Flask of Oil (9)
Belt Pouch
Trail Rations (8)
Silk Rope 50 ft. (2)
Sack (4)
Torch (5)
Whetstone
Waterskin (3)
Magic:
Heward's Handy Haversack
Band of Persuasion
Gloves of Dexterity +2
Ring of Blinking
Ring of Protection +2
Amulet of Natural Armor +2
Belt of Health +2
Boots of Speed
Vest of Resistance +4
Eyes of the Eagle
Safewing Emblem
Wand of Conviction (25 charges, CL 6)
Wand of Silverbeard (25 charges, CL 2)
Wand of Magic Missile (25 charges, CL 9)
Wand of Lesser Vigor (2, 50 charges, CL 1)
Wand of Lesser Electricity Orb (25 charges, CL 9)
Wand of Longstrider (25 charges, CL 1)
Wand of Divine Insight (25 charges, CL 3)
Wand of Improvisation (25 charges, CL 10)
Wand of Alter Self (25 charges, CL 3)
Wand of Divine Favor (25 charges, CL 6)
Wand of Surefoot (25 charges, CL 1)
Wand of Spontaneous Search (25 charges, CL 1)
Wand of Benign Transposition (25 charges, CL 1)
Wand of Lesser Restoration (25 charges, CL 2)
Wand of Camouflage (25 charges, CL 1)
Wand of Resurgence (25 charges, CL 1)
Wand of Snake's Swiftness (25 charges, CL 1)
Wand of Embrace the Wild (25 charges, CL 1)
Scroll of Master Air (4, CL 4)
Scroll of Ectoplasmic Armor (2, CL 1)
Scroll of Shield (2, CL 1)
Scroll of Protection from Evil (2, CL 1)
Scroll of Bless Weapon (2, CL 2)
Scroll of Knock (2, CL 3)
Scroll of Silence (2, CL 3)
Scroll of Endure Elements (2, CL 1)
Scroll of Lionheart (2, CL 4)
Scroll of Restoration (1, CL 7)
Scroll of Greater Mage Hand (4, CL 1)
Scroll of See Invisibility (2, CL 3)
Scroll of Weapon Shift (4, CL 1)
Scroll of Blood Frenzy (2, CL 3)
Scroll of Heroics (2, CL 3)
Scroll of Invisibility (2, CL 3)
Scroll of Heroism (2, CL 4)
Potion of Cure Serious Wounds (2)
Background: Master Dwarven Smith Gundarak had always said that there was not a single dwarf worthy of wielding his finely crafted blades. As a child Aethor had spent many hours around the smith's forge, although more for the tales of heroism and bravery, and in admiration of his fine blades, than to learn the craft. Nevertheless, the Master Smith had imprinted on the young dwarf a sense of adventure and a love for short blades and other weapons. Eventually in many years to come, he would prove the Master Smith wrong and take up the finely crafted blades that only Gundarak could craft.
Despite his learning at the hands of the Master Smith, Aethor always had a sneaky and mischievous streak in him, and for the most part spent his time 'working' the dwarven clan mines all in the name of fun. He would spend hours wandering the ancient mining tunnels in the dark, learning his skills and exploring the unknown before returning to the forge to tell of his exploits. While Master Smith Gundarak never encouraged the dwarf, he was secretly pleased at his initiative and ingenuity.
For a time Aethor wandered the lands of the sun, and even joined in on one or two adventures. Being a generally good-natured soul, Aethor was always pleased to help. Returning from one such expedition the group had been waylaid by a small band of halfling barbarians, and while they had succeeded in talking their way out of a serious situation, Aethor had been impressed by the halflings and had decided to remain with them. For many years Aethor had spent time with the halfling riders and barbarians of the plains - running, hunting and living with them. So much so that Aethor even accepted their deity, Yondalla, as his own, and swore to defend the halflings from anything that would aim to hurt them.
During his stay, Aethor became a favored of the halfing priests and of Yondalla. While never accepting the ways of the priesthood, Aethor nevertheless carried a crude holy symbol with him as a reminder of his devotion. One of the few occasions that he left the halflings was to return to the forge, and in a impressive dual with Master Smith Gundarak prove himself worthy of his finest blades, Yondalla's short swords. Pleased with his accomplishments, Aethor spent a few more years wandering, always to return to those wild halflings of the plains. He grew in strength and power, skill and ability, and had mastered the nature of magic on the way. Always when returning to the wild plains, the halflings would cry 'Gtharg' meaning 'Spirited One', a word in an old language that summed Aethor up perfectly.