Olaf the Stout
Legend
I have a problem with a player who continually meta-games. At the moment it is not too extreme and I have previously dealt with a player who was much worse. He rarely does anything in character and is always thinking about loot and XP. This is not necessarily a bad thing in the right sort of group but everyone else is not like that. He is a stark contrast to the rest of the group and it kind of stands out.
The rest of the group, a couple of players in particular, get right into their characters. They make sub-optimal combat choices or say things that they know out-of-character are dumb but are still things that their character would do. The meta-gamer seems to treat the game as some sort of tactical wargame. I understand that this is a valid way to play and is originally where D&D came from in the first place. That doesn't really help my situation though!
It there any hope of turning him around to a similar playstyle as everyone else or do you think that this is just a situation where he just wants to play a different sort of game to the rest of us and it is best if we just part ways?
The meta-gamer has come up with a background which is a step in the right direction and better than what some players do. However the background is that his wife was taken by slavers. He knows that he doesn't have enough money or power to rescue her so he took up adventuring to try and fix that problem. This conveniently matches in with his meta-gaming wishes for more loot and XP. Personally, I think if someone took my wife I would be trying to get her back at all costs. If I died trying then at least I know I tried. I wouldn't go work out in the gym, take martial arts, boxing and firearms training for a year or so and then give it a go!
The last session that we played he got a little upset a couple of times. The first time was because I wouldn't let him carry into town the 9 light crossbows and 9 longspears that he had taken from some fiendish locathah that the party had killed. My arguement was how he was going to carry them (never mind that they were coated in sewerage and slime). The rest of the players hadn't even though about taking them but he just saw them as XXgp resale value.
The other incident involved him wanting to scribe a spell on a scroll. The party is in the city of Freeport, a reasonably big place. He just wanted to cross off XXgp from his character sheet and then scribe the scroll. I asked where and how he planned to get the paper and materials from. He said that they were common items and he should be able to find them easily.
This is a fair enough arguement but I think that it is besides the point. What is the point of playing an RPG if you are just going to fast foward past all of the interactions with people that are not explicitly related to the main plot. We only play once a fortnight and he said afterwards that he didn't want the game to be taken up with stuff like that. The rest of the group didn't have a problem with it but he just seemed to be in a hurry to keep everything moving forward at a rapid rate.
After only 2 sessions of about 4-4.5 hours each he asked when we were going to level up because it seemed to be taking ages. (As a side note the party levelled, going from 3rd to 4th, halfway through the next session)
Is there any way that I can get him out of the meta-gaming mentality or is it better if we just go our seperate ways? I can tell that our playstyles are very different, but do you think there are ways that I can keep him happy, without destroying everyone else's fun?
Olaf the Stout
P.S. Apologies if it sounds a little bitchy and one-sided.
The rest of the group, a couple of players in particular, get right into their characters. They make sub-optimal combat choices or say things that they know out-of-character are dumb but are still things that their character would do. The meta-gamer seems to treat the game as some sort of tactical wargame. I understand that this is a valid way to play and is originally where D&D came from in the first place. That doesn't really help my situation though!
It there any hope of turning him around to a similar playstyle as everyone else or do you think that this is just a situation where he just wants to play a different sort of game to the rest of us and it is best if we just part ways?
The meta-gamer has come up with a background which is a step in the right direction and better than what some players do. However the background is that his wife was taken by slavers. He knows that he doesn't have enough money or power to rescue her so he took up adventuring to try and fix that problem. This conveniently matches in with his meta-gaming wishes for more loot and XP. Personally, I think if someone took my wife I would be trying to get her back at all costs. If I died trying then at least I know I tried. I wouldn't go work out in the gym, take martial arts, boxing and firearms training for a year or so and then give it a go!
The last session that we played he got a little upset a couple of times. The first time was because I wouldn't let him carry into town the 9 light crossbows and 9 longspears that he had taken from some fiendish locathah that the party had killed. My arguement was how he was going to carry them (never mind that they were coated in sewerage and slime). The rest of the players hadn't even though about taking them but he just saw them as XXgp resale value.
The other incident involved him wanting to scribe a spell on a scroll. The party is in the city of Freeport, a reasonably big place. He just wanted to cross off XXgp from his character sheet and then scribe the scroll. I asked where and how he planned to get the paper and materials from. He said that they were common items and he should be able to find them easily.
This is a fair enough arguement but I think that it is besides the point. What is the point of playing an RPG if you are just going to fast foward past all of the interactions with people that are not explicitly related to the main plot. We only play once a fortnight and he said afterwards that he didn't want the game to be taken up with stuff like that. The rest of the group didn't have a problem with it but he just seemed to be in a hurry to keep everything moving forward at a rapid rate.
After only 2 sessions of about 4-4.5 hours each he asked when we were going to level up because it seemed to be taking ages. (As a side note the party levelled, going from 3rd to 4th, halfway through the next session)
Is there any way that I can get him out of the meta-gaming mentality or is it better if we just go our seperate ways? I can tell that our playstyles are very different, but do you think there are ways that I can keep him happy, without destroying everyone else's fun?
Olaf the Stout
P.S. Apologies if it sounds a little bitchy and one-sided.