howandwhy99
Adventurer
I had developed a potential wagon chase for my player's characters, but I did not take into account that all pulled vehicles have a unified speed: 16 miles/day or 2 mph.
Now the possibility of a wagon chase is even more probable.
I've checked the carrying capacities for all the pulling animals in the MM, cross-checked them with speeds (60-30), and even tried looking at possible pulling speeds faster than x5 max. weight for wheeled vehicles. Checking the slower speeds for armor in the DMG I can up with a variety of pulling weight capacities and speeds, but its just too unwieldly.
Does anyone know how wagons/carts/sleds could be pulled faster?
I believe these vehicles allow for running, but at the current 2mph speed a human could easily run down a runaway carriage with 4 horses (halflings keeping pace with it if you don't count the horse's Run feat)
Maybe there is something in the Arms & Equipment book? I don't have that one.
Here are my potential House Rules for a simplified system. (I've left out most of the unusual pulling animals)
So essentially 2 light horses could pull up to 4800lbs at 16mph. Adding a mule gains an extra 3200lbs of pull (for 8000lbs)
These are all below 30 miles/day (the slowest normal speed for any of the animals), but I'm happier with these results than no option at all. Maybe there is another possibility to allow for faster speeds? (light horses should really be able to gallop like mad with an empty wagon)
I know 3.0 had max. loads for objects like backpacks and included wagons too. Of course those were just averages, so I will be determining max. load for each wagon as I need. BTW loads above take into account the weight of the vehicles before load capacity. Only a carriage is really off (200lbs more). Everything else is very close to accurate for pull loads. (16 being the 5x max and 12 being 10x)
I also think this helps make the "lethal damage for mounts hustling or forced marching" rule more plausible. Whether it applies to PCs carrying a 30lb halfing vs. a 30lb. pack is another thread altogether.
I'm really just hoping these will speed up the chase and allow other options for my players.
What do you think?
Now the possibility of a wagon chase is even more probable.
I've checked the carrying capacities for all the pulling animals in the MM, cross-checked them with speeds (60-30), and even tried looking at possible pulling speeds faster than x5 max. weight for wheeled vehicles. Checking the slower speeds for armor in the DMG I can up with a variety of pulling weight capacities and speeds, but its just too unwieldly.
Does anyone know how wagons/carts/sleds could be pulled faster?
I believe these vehicles allow for running, but at the current 2mph speed a human could easily run down a runaway carriage with 4 horses (halflings keeping pace with it if you don't count the horse's Run feat)
Maybe there is something in the Arms & Equipment book? I don't have that one.
Here are my potential House Rules for a simplified system. (I've left out most of the unusual pulling animals)
Code:
[u]Pulled Vehicle Speeds by Weight Load[/u]
Creature 24 20 16 12 (can't run)
Pony (Donkey add 300lbs) empty 200 800 1600
Light horse 200 800 2400 4800
Mule & Heavy horse 400 1200 3200 6400
*Ponies and donkeys normally only pull carts
** wagons, sleds, and carriages normally have 2 animals, larger ones can have 4 or more.
Multiply the max. weight load for any speed by the number of animals pulling.
Different animals types are additive.
So essentially 2 light horses could pull up to 4800lbs at 16mph. Adding a mule gains an extra 3200lbs of pull (for 8000lbs)
These are all below 30 miles/day (the slowest normal speed for any of the animals), but I'm happier with these results than no option at all. Maybe there is another possibility to allow for faster speeds? (light horses should really be able to gallop like mad with an empty wagon)
I know 3.0 had max. loads for objects like backpacks and included wagons too. Of course those were just averages, so I will be determining max. load for each wagon as I need. BTW loads above take into account the weight of the vehicles before load capacity. Only a carriage is really off (200lbs more). Everything else is very close to accurate for pull loads. (16 being the 5x max and 12 being 10x)
I also think this helps make the "lethal damage for mounts hustling or forced marching" rule more plausible. Whether it applies to PCs carrying a 30lb halfing vs. a 30lb. pack is another thread altogether.
I'm really just hoping these will speed up the chase and allow other options for my players.
What do you think?