HeapThaumaturgist
First Post
Introducing: "NPC Designer 1.0". It slices, it dices, it makes ... NPCs.
Spycraft 2.0 has a very interesting method for creating NPCs, one which involves choosing stats by "grades" ranging from I to X ... the grades scale to the average level of the Player Characters, meaning that an NPC, once created, always scales to the 'same' difficulty throughout the career of the PCs.
Of course, SC2 doesn't have to deal with things like CR and EL and whatnot, while the standard methodology for scaling combats in d20Modern does ...
Mostly, the idea and some of the tables are SC2.0 in origin ... pretty much everything else I had to put together since the two systems are rather far apart.
Hasn't been fully playtested yet, only been edited once by myself ... but its free.
EDIT: Down for revisions, name changes, etc.
--fje
Spycraft 2.0 has a very interesting method for creating NPCs, one which involves choosing stats by "grades" ranging from I to X ... the grades scale to the average level of the Player Characters, meaning that an NPC, once created, always scales to the 'same' difficulty throughout the career of the PCs.
Of course, SC2 doesn't have to deal with things like CR and EL and whatnot, while the standard methodology for scaling combats in d20Modern does ...
Mostly, the idea and some of the tables are SC2.0 in origin ... pretty much everything else I had to put together since the two systems are rather far apart.
Hasn't been fully playtested yet, only been edited once by myself ... but its free.
EDIT: Down for revisions, name changes, etc.
--fje
Last edited: