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Wrahn

First Post
Here is the crunch of Lorgrane:
[sblock]Lorgrane “Blackhand”

Class: Wizard 6/Geometer 1/Cleric 1/Archmage 2/Wu Jen 1/Loremaster 19
Alignment: NE

Str 24 (9 Base +5 Inherent){+6 Enhancement +4 Unnamed}
Dex 28 (13 Base +5 Inherent, +6 Enhancement) {+4 Unnamed}
Con 36 (17 Base +5 Inherent +12 Enhancement) {+2 Unnamed}
Int 46 (18 Base +5 Inherent +12 Enhancement +7 Level) {+4 Unnamed}
Wis 22 (11 Base +5 Inherent +6 Enhancement)
Cha 18 (10 Base +4 Inherent +2 Enhancement) {+2 Unnamed}

Class Abilities:
Lore Master:
-Secret: +2 to Fort Saves
-Secret: +2 to Reflex Saves
-Secret: +1 to attack
-Secret: +1 Dodge Bonus to AC
-Secret: Free feat
-Lore: +37
-Bonus Languages: two Bonus languages
-Greater Lore (Ex): A loremaster gains the ability to understand magic items, as with the identify spell.
-True Lore (Ex): once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.

Wizard:
-Summon Familiar
-Scribe scroll as a bonus feat
-Bonus Feat

Cleric:
Domain: Planning: Extend Spell as a Bonus Feat
Domain: Fate: Uncanny Dodge (Dex to AC if flatfooted or invisible attacker)
Rebuke Undead at 1st level 6 times per day

Wu Jen:
Watchful Spirit: 1/day reroll initiative and take the better result
Bonus Metamagic Feat
Taboo: Can not drink Alcohol

Geometer:
Gains Glyph of Warding as a castable spell
May Draw Spellglyphs

Archmage:
-High Arcana: Spell Power
-High Arcana: Mastery of Elements

Armor Class: 48 (10 Base +9 Armor +9 Dex +6 Shield +5 Deflection +1 Dodge +1 Insight +2 Luck +5 Natural Armor)
HD: 29d4 + 1d8 + 390 (484hp) + 30 Temporary

Saves:
Fort +38 (7 Base +13 Con +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)
Reflex +32 (5 Base +9 Dex +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)
Will +42 (20 Base +6 Wis +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)

To hit: 8 BAB (+5 Epic)(20 BAB +5 Epic with persistent Divine Power)
+26 Ranged Touch (8 BAB +5 Epic, +1 Competence, +1 Unnamed, +2 Morale, +9 Dex)
+38 Ranged Touch (20 BAB +5 Epic +1 Competence, +1 Unnamed, +2 Morale, +9 Dex))

Languages Known: Common, Draconic, Infernal, Abyssal, Celestial, Goblin, Undercommon

Feats:
1. Skill Focus (KS: Arcana)
1. Skill Focus (Spellcraft)
1. Scribe Scroll (Bonus Wizard)
3. Empower Spell
5. Maximize Spell (Bonus Wizard)
6. Spell Focus (Evocation)
6. Extend Spell (Planning Domain)
9. Spell Focus (Transmutation)
12. Twin Spell
13. Persistant Spell (Secret)
15. Arcane Disciple: Competition Domain
17. Quicken Spell (Bonus Wu Jen)
18. Heighten Spell
21. Multispell
24. Improved Spell Capacity (Bonus Loremaster)
24. Improved Spell Capacity
27. Improved Spell Capacity (Bonus Loremaster)
27. Improved Metamagic
30. Improved Metamagic (Bonus Loremaster)
30. Improved Metamagic

Skills: (Wizard 63, Cleric 7, Archmage 18, Geometer 9, Wu Jen 9, Loremaster 207)
Concentration +50 (33 Ranks +13 Con +1 Luck, +1 Competence +2 Morale)
Decipher Script +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Diplomacy +31 (23 Ranks +4 Cha +1 Luck +1 Competence +2 Morale)
Gather Information +39 (31 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)
Knowledge (Arcana) +58 (33 Ranks +18 Int +3 Feat +1 Luck, +1 Competence +2 Morale)
Knowledge (Religion) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (The Planes) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Nature) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (History) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Geography) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Architecture and Engineering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Dungeoneering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Search +28 (6 Ranks +16 Int +1 Luck, +1 Competence +2 Morale)
Spellcraft +60 (33 Ranks +18 Int +3 Feat +2 Synergy +1 Luck, +1 Competence +2 Morale)
Use Magic Device +41 (33 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)


1,440,000 Bracers of Health +12 (ELH)
1,440,000 Headband of Intellect +12 (ELH)
123,000 Dyrr’s Impervious Robes (CA)
36,000 Periapt of Wisdom +6
50,000 Ring of Protection +5
101,015 +5 Mithral Buckler of Heavy Fortification
256,000 Boots of Swiftness
25,000 Boccob’s Blessed Book (x2)
687,500 Books +5 (x5) (used)
110,000 Book +4 (x2) (used)
20,000 Luckstone
4,000 Ioun Stone: Clear Spindle (Sustain without food and water)
5,000 Ioun Stone: Dusty Rose Prism (+1 Insight to AC)
18,000 Ioun Stone: Iridescent Spindle (Sustain without Air)
30,000 Ioun Stone: Pale Green Prism (+1 Competence to atk, save, skills & ability)
30,000 Ioun Stone: Orange Prism (+1 Caster Level)
8,000 Ioun Stone: Incandescent Blue Sphere (+2 Enchancement to Charisma)
211,000 Staff of Power (50)
67,600 Ring of Spellbattle (CA)
40,000 Standard of Heroism (CW)
7,000 Scroll of Death Ward (x10)
2,000 Heward's Handy Haversack
64,000 Graft: Plated Armor Skin
62,845 Material Components:
[sblock]1,500 Analyze Dweomer: Focus A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,500 gp.
1,005 Astral Projection: Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.
500 Circle of Death: Crushed Black Pearl worth 500g (x1)
1,500 Contingency: Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp).
250 False Vision: Ground Jade (250g)(x1)
7,500 Force Cage: 1,500 of ruby dust (x5)
1,000 Drawmij's Instant Summons: Material Component: 1000gp saphire (x1)
1,200 Legend Lore: Focus: 4 ivory strips (50g each) Material: Incense worth at least 250 gp(x4)
15 Mordenkainen's Magnificent Mansion: Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp).
250 Mordenkainen's Sword: Focus: A miniature platinum sword with a grip and pommel of copper and zinc. It costs 250 gp to construct.
100 Magic Jar: Focus: A gem or crystal worth at least 100 gp.
50 Magic Mouth: Material Component: A small bit of honeycomb and jade dust worth 10 gp (x5)
50 Rary's Mnemonic Enhancer: Focus: An ivory plaque of at least 50 gp value
500 NonDetection: Material Component: A pinch of diamond dust worth 50 gp. (x10)
100 Permanent Image: Material Component: A bit of fleece plus powdered jade worth 100 gp.
50 Phantom Trap: Material Component: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.
25 Programmed Image: Material Component: A bit of fleece and jade dust worth 25 gp.
50 Project Image: Material Component: A small replica of you (a doll), which costs 5 gp to create (x10).
6,000 Protection from Spells: Material Component: A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets (x10) Focus: One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.
1,500 Refuge: Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp.
50 Repulsion: Arcane Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp
1,500 Shapechange: Focus: A jade circlet worth no less than 1,500 gp
5,000 Stoneskin: Material Component: Granite and 250 gp worth of diamond dust sprinkled on the target’s skin. (x20)
5,000 True Seeing: Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.(x20)
250 Wall of Iron: Material Component: A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).(x5)
500 Anticipate Teleport: Focus: A tiny hourglass of platinum and crystal
1,000 Greater Anticipate Teleport: Focus: a tiny hourglass of platinum and crystal filled with diamond dust
250 Arrow of Bone: Material Component: A tiny sliver of bone and a vial of blood mixed with powdered precious gems worth 50g (x5)
100 Defenstrating Sphere: Focus: Gray pearl
50 Greater Mage Armor: Component: a tiny platinum shield 25g (x2)
1,000 Programmed Amnesia: Material Component: A set of small crystal lenses set in gold loops worth 500gp (x2)
25,000 True Ressurection: 25,000
[/sblock]
150 Spellglyph
[sblock]Quicken Teleport[/sblock]

14,375 Scroll of Permanency (Improved Blindsight)
14,625 Scroll of Permanency (Superior Resistance)
132,890

Wizard Spells: Caster Level: 30 Spell Save DC: 28 + spell level (+1 for evovation and transformation)
4/9/9/8/8/7/8/6/6/7/4/3/3
0. No Light, Mending, Prestidigitation, Read Magic
1. Magic Missile(x2), Bestow Wounds (x2) (BoVD), Low Light Vision (SS), Alarm, Protection From Evil, Obscuring Mist, (open)
2. Quickened Truestrike (x4), Sadism (BoVD), Entice Gift (BoVD), Web, Misdirection, (open)
3. Fly, Haste, Slow, Daylight, Major Image, Greater Magic Weapon, Spell Vulnerability (PH), (open)
4. Assay Resistance (x3) (CD), Wrack (CD), Dimensional Anchor, Solid Fog, Enervation, Quicken Fireball
5. Twinned Orb of Fire (CA), Greater Blink, Freezing Fog (CA), Cloud Kill, Sending, Quickened Solid Fog, (open)
6. Quickened Teleport, Quickened Twinned Orb of Fire (CA), False Sending (BoVD), Wall of Gears (PH), Repulsion, Disintegrate, Antimagic Field, Twinned Maximized Enervation
7. Persistant Divine Power, Heightened Empowered Maximized Twinned Fireball, Energy Immunity (CA), Plane Shift, Spell Turning, Greater Scrying
8. Greater Anticipate Teleport (CA), Mind Blank, Quickened Heightened Empowered Maximized Twinned Fireball (x2), Quickened Forcecage, (open)
9. Quickened Twinned Avasculate (LM), Mind Rape (BoVD), Mordenkainen's Disjunction, Gate, Shapechange, (open)
10. Persistant Greater Arcane Sight, Maximized Time Stop, Quickened Mordenkainen's Disjunction, (open)
11. Maximized Empowered Twinned Horrid Wilting, (open), (open)
12. Persistant Greater Visage of Diety, Quickened Maximized Empowered Twinned Horrid Wilting (x2)

Cleric Spells: Caster Level: 1 Spell DC: 14 + spell level
3/3+1

0. Create Water, Mending, Read Magic
1. Cure Light Wounds (x2), Divine Favor, +Truestrike

Wu Jen Spells: Caster Level: 1 Spell DC: 28 + spell level
3/6

0. Message, Mage Hand, Open/Close
1. Backbiter, Obscuring Mist, Comprehend Languages, Charm Person, Disguise Self, (open)

Persistant Spells Cast:

Persistant Greater Arcane Sight
Persistant Divine Power
Persistant Greater Visage of Diety
Greater Anticipate Teleport
Mind Blank

Permanent Spells:
Improved Blindsight
Superior Resistance

-Resistance bonus to Saves +6
-Blindsight 60ft
-See magic Auras within 120ft
-Automatically know what spells or spell like abilities are affecting a creature within that range
-BAB becomes 20
-Gains +6 Enhancement Bonus to Strength
-Gains 30 temporary hitpoints
-Grow Batlike wings (fly 30 Average)
-Gain +1 Natural Armor
-Bite for 1d6 claw for 1d4
-Darkvision 60ft
-immunity to poison
-Resistance 10 to acid, cold, electricity and fire
-Damage Reduction 10/magic
-Spell Resistance: 25
-Unnamed bonus: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha

[/sblock]

He knew why he had been created. The Overgod had formed him from primal chaos and caste him in the role of a hero. But, as Lorgrane sat and contemplated that role, he realized that he had no emotional commitment to it at all.

Intellectually he knew that Naramyr’s crusade was ultimately destructive, but in the grand scheme of things, the loss of a population meant very little. In a thousands years, it would matter not at all. He realized this was not a “human” reaction. That he was disconnected in some significant way, but he could not draw any significance to that either. This is who he was.

Still, if he did not fulfill the Overgod’s wishes, he may end up being un-created, which may prove to be an interesting experience, but none the less would prevent him from learning more about this world. In that thought he finally found something he cared about. He was curious and he wished to learn more.
 
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Kafkonia

First Post
Fogshrouded Bastrion

Type: Outsider (Native)
Alignment: Neutral
Race: Illumian
Class: Cleric 5/Divine Oracle 2/Entropomancer 10/Contemplative 10/Shadow Sentinel 3
Domains: Dream; Mind; Oracle; Destruction; Madness

Crunch
[SBLOCK]
STR: 18 (10 +6 enhancement +2 inherent)
DEX: 16 (10 +6 enhancement)
CON: 18 (12 +2 enhancement + 4 inherent)
INT: 14
WIS: 42 (25 +12 enhancement + 5 inherent)
CHA: 22 (16 +2 enhancement +4 inherent)

FORT: 35 (23 +10 resistance +1 competence +1 luck)
REF: 25 (13 +10 resistance + 1 competence +1 luck)
WILL: 49 (37 +10 resistance +1 competence +1 luck)

AC: 39 (10 +1 Dex +7 Deflection + 13 Armour +7 Shield +1 insight)
HP: 319

Skills
Knowledge (Religion): 40 (33 Ranks +2 INT +1 competence +1 luck +3 unnamed)
Knowledge (Arcana): 22 (18 Ranks +2 INT +1 competence +1 luck)
Concentration: 42 (33 Ranks +4 CON + 1 competence +1 luck +3 unnamed)
Spellcraft: 41 (33 Ranks +2 INT +1 competence +1 luck +4 unnamed)
Diplomacy: 17 (5 Ranks +6 CHA +1 competence +1 luck +4 unnamed)
Intimidate: 15 (5 Ranks +6 CHA +1 competence +1 luck +2 unnamed)
Sense Motive: 27 (5 Ranks +15 WIS +1 competence +1 luck +3 unnamed +2 unnamed)

Feats
Great Fortitude; SF: Knowledge (Religion); Magical Aptitude; Practiced Spellcaster; WF:
Sickle; Enhanced Power Sigils; Extra Smiting; Extra Slot; Improved Sigil "Krau"; Improved
Toughness; Permanent Emanation: Magic Convalescence

Special Abilities & Qualities
Illumian Traits:
-Luminous Sigils glow like candles; can be suppressed as a standard action, restored as a
free action; do not function when suppressed.
-Glyphic Resonance: Immune to symbol-based spells of caster level 30 or below; -4 vs.
those of 31 or higher
-Power Sigils: "Hoon" +3 on Wisdom checks, Constitution checks, and WIS & CON based
skills; "Krau" +3 caster level
-Illumian Word: "Hoonkrau" -- can spend 1 rebuke attempt to add 1d8 damage to inflict spells
for one round.
-Final Utterance
-+2 vs. spells with the shadow descriptor
-Superior Literacy: Speak Language is always a class skill.
Cleric Traits:
-11 rebuke attempts per day
-Spontaneously casts Dream Domain spells rather than cure/inflict spells
-Caster Level 30
-Immune to Fear Effects
-Smite 3/day; +4 to attack, +5 to damage
- -1 on Will saves, Widsom Skills; once per day +15 to Wisdom-based check or Will save
-+2 to Bluff, Diplomacy, Sense Motive
-+2 caster level on Divination Spells
Divine Oracle Traits:
-+1 to DC on divination (scrying) spells
-Prescient Sense -- as evasion, but regardless of armour worn
-Trap Sense +1
Entropomancer Traits:
-Shard of Entropy 7d6, consuming, DC 26
-Entropic Field -- 50' radius, 10 rounds, reroll once/round, wounding
-Control Sphere -- control sphere of annihilation
Contemplative Traits:
-Divine Health
-Slippery Mind
-Divine Healing 40 pts/day
-Divine Body
-Divine Soul -- SR 25
-Eternal Body
-Mystic Union: Outsider (Native), DR 10/magic
Shadow Sentinel Traits:
-5 Shadow Points
-Umbral Blade +1
-Morphic Blade -- change weapon type for 24 hours, costs 1 shadow point
-Shadowstrike -- 1 shadow point makes next Umbral Blade attack a touch attack ignoring all
cover but total cover
-Shadowbane -- 1 shadow point grants bane ability to Umbral Blade for attacks against evil
outsiders and natives of the Plane of Shadow for 3 rounds.
-Shadowsharp -- 1 shadowpoint places Keen effect on Umbral Blade for 3 rounds
Feats and Other Traits:
-1 extra 8th level spell
-+1 caster level on "Weird" and "Implosion"

Gear
Periapt of Epic Wisdom +12
Cloak of Epic Resistance +10
Ring of Protection +7
Boots of Swiftness
Pink & Green Ioun Stone
Dirty Rose Ioun Stone
Pale Green Ioun Stone
Orange Ioun Stone
Pink Ioun Stone
Ring of Major Spell Storing
Helm of Brilliance
Negating Full Plate +5
Fortifiedx3 Heavy Steel Shield +5
Tome of Understanding +5 (used)
Tome of Leadership & Influence +4 (used)
Manual of Bodily Health +4 (used)
Manual of Gainful Exercise +2 (used)
Luckstone
10x Incense of Meditation
Gauntlet of Utterdeath [from Complete... Warrior, I think?]
[/SBLOCK]
 
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Azaar

Explorer
Nethien tr'Khaellan understood the necessity behind his creation. Naramyr Wyrmslayer had become a dire threat to the world at large, especially now with the Eye of Profane Truth. But the power the Eye possessed on it's own was unrealized until his creation, along with the others the Perfect had created to champion the crusade against Naramyr.

The Eye had altered what the Perfect had intended, and instead of the perfection of form and essence that should have been, there was Nethien.

The arcane arts were very appealing to Nethien -- the Art of wizardry was a means in and of itself. However, he also found himself skilled at swordplay, using his form to his greatest advantage.

Of the others, Nethien was uncertain. Surely they had been twisted by the Eye much as he had. If not physically changed, they had definitely been mentally subverted. Still, Nethien knew his purpose was clear: remove the threat of Naramyr Wyrmslayer and the Eye of Profane Truth.

It was what would come if he and the others should succeed that concerned him far more...

[sblock=Crunch -- Nethien]Nethien tr’Khaellan

Male Human Fighter 2/Swashbuckler 3/Wizard 5/Spellsword 2/Eldritch Knight 18
Alignment: Neutral

Strength 18 (8 base (0 pt.) + 4 inherent + 6 enhancement)
Dexterity 28 (17 base (13 pt.) + 5 inherent + 6 enhancement)
Constitution 28 (15 base (8 pt.) + 5 inherent + 8 enhancement)
Intelligence 42 (18 base (16 pt.) + 5 inherent + 7 attribute + 12 enhancement)
Wisdom 22 (12 base (3 pt.) + 4 inherent + 6 enhancement)
Charisma 18 (8 base (0 pt.) + 4 inherent + 6 enhancement)

Saving Throws

Fortitude +38 (16 base + 9 Con + 5 epic + 6 resistance + 1 competence + 1 luck)
Reflex +34 (5 base + 16 Int + 5 epic + 6 resistance + 1 competence + 1 luck)
Will +29 (10 base + 6 Wis + 5 epic + 6 resistance + 1 competence + 1 luck)

AC 41 (touch 25/37 (incorporeal), flat-footed 32): 10 base + 7 enhancement + 5 chainmail + 9 Dex + 4 shield + 5 deflection + 1 insight -- can be boosted as high as AC 51 (touch 35/47 (incorporeal), flat-footed 42) with Combat Expertise and +5 defending ghost touch rapier of speed

HD 2d10+18 plus 3d10+27 plus 5d4+36 plus 2d8+18 plus 18d6+162 plus 30

HP 436

Feats/Level Breakdown

Swashbuckler -- Armor Proficiency (light), Martial Weapon Proficiency (all martial weapons), Simple Weapon Proficiency

Fighter -- Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency

Wizard -- none gained

Spellsword -- none gained

Eldritch Knight -- none gained

1: Swashbuckler 1 -- Weapon Finesse (free), Dodge, Mobility
2: Fighter 1 -- Improved Toughness
3: Fighter 2 -- Combat Expertise, Insightful Reflexes
4: Swashbuckler 2
5: Swashbuckler 3
6: Wizard 1 -- Scribe Scroll (free), Combat Casting
7: Wizard 2
8: Wizard 3
9: Wizard 4 -- Quicken Spell
10: Spellsword 1
11: Eldritch Knight 1 -- Mobile Spellcasting
12: Eldritch Knight 2 -- Practiced Spellcaster
13: Eldritch Knight 3
14: Eldritch Knight 4
15: Eldritch Knight 5 -- Arcane Strike
16: Eldritch Knight 6
17: Eldritch Knight 7
18: Eldritch Knight 8 -- Extend Spell
19: Eldritch Knight 9
20: Eldritch Knight 10
21: Wizard 5 -- Eschew Materials, Persistent Spell
22: Eldritch Knight 11
23: Eldritch Knight 12
24: Eldritch Knight 13 -- Improved Spell Capacity (10th)
25: Eldritch Knight 14 -- Improved Spell Capacity (11th)
26: Eldritch Knight 15
27: Spellsword 2 -- Improved Metamagic, Maximize Spell
28: Eldritch Knight 16
29: Eldritch Knight 17
30: Eldritch Knight 18 -- Improved Metamagic, Ignore Material Components

Class Abilities

Fighter -- none

Swashbuckler -- Grace +1, Insightful Strike (Int modifier added to light melee weapon or other weapon usable with Weapon Finesse)

Wizard -- arcane spellcasting

Spellsword -- ignore arcane spell failure 10%, arcane spellcasting

Eldritch Knight -- arcane spellcasting

Permanent Effects

Arcane Sight, Blindsight (60 ft.), Comprehend Languages, Darkvision (60 ft.), Low-Light Vision, Scent, Superior Resistance, Tongues

Active Spells

Persistent Wraithstrike
Persistent Ghost Touch Armor
Persistent Shield

Languages

Automatic: Common
Bonus: Abyssal, Draconic, Dwarven, Elven

Skills

Balance +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck)
Bluff +24 (14 ranks + 4 Cha + 5 competence + 1 luck)
Climb +30 (5 ranks + 4 Str + 20 competence + 1 luck)
Concentration +44/+48 (defensive casting) (33 ranks + 9 Con + 1 competence + 1 luck)
Decipher Script +28 (10 ranks + 16 Int + 1 competence + 1 luck)
Diplomacy +22 (10 ranks + 4 Cha + 6 synergy + 1 competence + 1 luck)
Escape Artist +23 (12 ranks + 9 Dex + 1 competence + 1 luck)
Hide +21 (10 ranks + 9 Dex + 1 competence + 1 luck)
Intimidate +13 (5 ranks + 4 Cha + 2 synergy + 1 competence + 1 luck)
Jump +32 (5 ranks + 4 Str + 2 synergy + 20 competence + 1 luck)
Knowledge (arcana) +51 (33 ranks + 16 Int + 1 competence + 1 luck)
Knowledge (history) +28 (10 ranks + 16 Int + 1 competence + 1 luck)
Knowledge (nobility and royalty) +28 (10 ranks + 16 Int + 1 competence + 1 luck)
Knowledge (the planes) +28 (10 ranks + 16 Int + 1 competence + 1 luck)
Listen +20 (10 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed)
Move Silently +21 (10 ranks + 9 Dex + 1 competence + 1 luck)
Search +25 (7 ranks + 16 Int + 1 competence + 1 luck)
Sense Motive +28 (20 ranks + 6 Wis + 1 competence + 1 luck)
Spellcraft +53 (33 ranks + 16 Int + 2 synergy + 1 competence + 1 luck)
Spot +22 (12 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed)
Swim +15 (9 ranks + 4 Str + 1 competence + 1 luck)
Tumble +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck)

Attack Bonuses

Base Attack Bonus: +23/+18/+13/+8 (18 base + 5 epic)
Melee Attack Bonus: +28/+23/+18/+13 (18 base + 4 Str + 5 epic + 1 competence)
Ranged Attack Bonus: +34/+29/+24/+19 (18 base + 10 Dex + 5 epic + 1 competence)

Weapon Attack Bonuses

+5 ghost touch defending rapier of speed: +39/+39/+34/+29/+24

Wizard Spells: 4/8/8/8/8/7/7/7/7/6/3/3

All available spells in PHB, PHB II and CArc

CAdv: critical strike, insightful feint, instant search, distract assailant, accelerated movement (Sor/Wiz 1); daggerspell stance, balancing lorecall, listening lorecall, bladeweave, wracking touch, sonic weapon (Sor/Wiz 2); spectral weapon (Sor/Wiz 3); Nightstalker’s transformation, shadow form (Sor/Wiz 5); cloak of the sea (Sor/Wiz 6); hindsight (Sor/Wiz 9)

LM: summon undead I (Sor/Wiz 1); summon undead II, blade of pain and fear, ghost touch armor (Sor/Wiz 2); summon undead III (Sor/Wiz 3); summon undead IV (Sor/Wiz 4); summon undead V, night’s caress (Sor/Wiz 5); ghoul gauntlet, incorporeal nova, revive undead, spectral touch (Sor/Wiz 6); ghost trap, avasculate, energy ebb (Sor/Wiz 7); avascular mass (Sor/Wiz 8); plague of undead (Sor/Wiz 9)

SS: major resistance, blindsight, lion’s charge, scent, speak to allies (Sor/Wiz 2); sonorous hum, sound lance (Sor/Wiz 3); improved blindsight, weapon of energy (Sor/Wiz 4); superior resistance, cacophonic burst, improved enlarge, improved reduce (Sor/Wiz 5); greater confusion (Sor/Wiz 6); skeletal guard (Sor/Wiz 8)

Equipment

Headband of Epic Intellect +12 (+12 enhancement to Int) -- 1,440,000 gp
Mask of Lies (disguse self at will; +5 competence bonus to Bluff checks) -- 17,000 gp
Periapt of Wisdom +6 (+6 enhancement to Wis) -- 36,000 gp
Tunic of Steady Spell casting (+5 competence bonus to Concentration checks) -- 2,500 gp
Armor of the Celestial Battalion (+7 chain mail; fly at will; magic circle against evil -- currently suppressed -- can be recreated as a free action) -- 616,300 gp
Belt of Giant Strength +6 (+6 enhancement to Str) -- 36,000 gp
Cloak of Charisma +6 (+6 enhancement to Chr) -- 36,000 gp
Bracers of Epic Health +8 (+8 enhancement to Con) -- 640,000 gp
Glove of Storing (holds one item up to 20 lbs.) -- 10,000 gp
Ring of Protection +5 (+5 deflection bonus to AC) -- 50,000 gp
Ring of Ironskin (DR 15/adamantine) -- 400,000 gp
Boots of Swiftness (+6 enhancement to Dexterity; wearer’s speed doubles -- no stacking with magical or supernatural enhancements to speed); evasion as per monk/rogue special ability; jumping distance unlimited by height; +20 competence bonus to Balance, Climb, Jump and Tumble; haste 3/day (20-round duration; +1 insight to AC and Reflex saves, +1 to attacks)) -- 256,000 gp

Weapons

+5 ghost touch defending rapier of speed -- 200,320 gp

Miscellaneous

Manuals/Tomes (inherent bonuses to stats -- three +4, three +5) -- 742,500 gp

Bag of Holding (Type IV) -- 10,000 gp
Boccob’s Blessed Book (x5) -- 62,500 gp
Heward’s Handy Haversack -- 2,000 gp
Immovable Rods (x10) -- 50,000 gp
Ioun Stone (clear: sustains creature without food or air) -- 4,000 gp
Ioun Stone (dusty rose: +1 insight to AC) -- 5,000 gp
Ioun Stone (dark blue: Alertness feat) -- 10,000 gp
Ioun Stone (iridescent: sustains creature without air) -- 18,000 gp
Ioun Stone (pale green: +1 competence bonus to attack/save/skill check/ability check) -- 30,000 gp
Ioun Stone (orange: +1 caster level) -- 30,000 gp
Luckstone (+1 luck bonus to save/skill check/ability check) -- 20,000 gp
Portable Hole -- 20,000 gp

Scrolls (cast on self)

Scroll (permanent arcane sight) -- 8,875 gp
Scroll (permanent comprehend languages) -- 3,625 gp
Scroll (permanent darkvision) -- 6,250 gp
Scroll (permanent improved blindsight) -- 14,375 gp
Scroll (permanent low-light vision) -- 3,625 gp
Scroll (permanent scent) -- 6,375 gp
Scroll (permanent superior resistance) -- 14,625 gp
Scroll (permanent tongues) -- 8,875 gp

Scrolls (to be cast on +5 ghost touch defending rapier of speed)

5 Weapon of Energy (acid) -- 5,625 gp
5 Weapon of Energy (cold) -- 5,625 gp
5 Weapon of Energy (electricity) -- 5,625 gp
5 Weapon of Energy (fire) -- 5,625 gp
5 Weapon of Energy (sonic) -- 5,625 gp

Funds Remaining: 161,130 gp

Spell List (4/8/8/8/8/7/7/7/7/6/3/3)

0 - mending, ghost sound, prestidigitation, message
1 - accelerated movement, grease, true strike (x2), ray of enfeeblement, critical strike (x3)
2 - Tasha's hideous laughter, shatter (x2), speak to allies, daggerspell stance, balancing lorecall, web (x2)
3 - lightning bolt (x3), fireball (x2), dispel magic (x2), sonorous hum
4 - bestow curse (x2), greater mirror image, baleful blink, slashing dispel (x2), orb of electricity, unluck
5 - quickened lightning bolt, quickened fireball, persistent shield, maximized orb of electricity, summon undead V, night's caress (x2)
6 - persistent ghost touch armor, persistent wraithstrike, spectral touch, extended dominate person, shadow walk, greater dispel magic (x2)
7 - avasculate, energy ebb, greater teleport (x2), reverse gravity, mass hold person, extended true seeing
8 - extended energy ebb, skeletal guard, persistent greater invisibility, mass charm monster, polar ray (x2), greater bestow curse
9 - detonate, temporal stasis (x2), Mordenkainen's disjunction (x2), time stop
10 - maximized sphere of ultimate destruction (x2), quickened temporal stasis
11 - quickened summon monster IX (elder earth elemental), quickened detonate (x2)[/sblock]
 
Last edited:

Shayuri

First Post
Shard, as her name suggests, has been broken by the Eye's influence. Torn by madness, her mind is an ever-shifting melange of personalities and emotions. Many are Eye-tainted and twisted by malice and pain. Others are simply alien; self-centered and unable/unwilling to connect to others. And somewhere in there, lost in a maze of her own shattered consciousness, is the faint voice of what the Perfect originally made...

Edit: Changes made - Fixed skills to 161 points. Corrected HP total. Replaced the last Fatespinner level with an additional sorceror level to bring caster level up to 25. Replaced Practiced Spellcaster feat with Split Ray. Swapped Horrid Wilting with Polar Ray. Added Ki bonus to Will. Corrected BAB. Added Luck and Competence bonuses to skills. Other corrections based on feedback.

[sblock=Shard]Name: Shard
Race: Pixie
Class/Level: Ninja 1, Sorceror 4, Fatespinner 4, Divine Oracle 17
Gender: Female
Exp

Desc: Shard takes the appearance of a waifish young female...easily mistaken for a human child at first glance, though her proportions are more like a halfling than a true human. Her skin is deathly pale, her eyes a faded blue-white. A crystal is inset into the center of her forehead in the shape of a diamond, but it's cracked through the center. Her hair is long and white and straggly. She possesses thin, fragile-looking wings that are usually either in motion, or folded nearly invisibly against her back. Her voice has a strange musical overtone, but it's somehow jangled and dischordant, like a badly tuned harpsichord. Via various magicks, Shard often assumes other appearances.

Strength (STR) 11 +0 (2)
Dexterity (DEX) 34 +12 (8)
Constitution (CON) 29 +9 (10)
Intelligence (INT) 21 +5 (2)
Wisdom (WIS) 19 +4 (2)
Charisma (CHA) 47 +18 (16)

Alignment: Chaotic Neutral
AC: 65 (10 +1 size +12 Dex +1 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight)
Hit Points: 8+10+12+56+234 (339)
Movement: 20' ground, 60' fly (good)

Init: +12
Base Attack Bonus: +12
Melee Attack: +14
Ranged Attack: +26
Fort: +24 (+5 base +9 Con +3 Epic +5 resistance +1 luck +1 competence)
Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence)
Will: +31 (+15 base +4 Wis +3 epic +5 resistance +1 luck +1 competence, +2 ki)

Race Abilities
-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small size
20' ground move. Fly speed of 60 feet (good).
Low-light vision.
+2 racial bonus on Listen, Search, and Spot checks.
Dodge as a bonus feat.
+1 natural armor bonus.
1/day - lesser confusion (DC 29), dancing lights, detect chaos, detect good, detect evil,

detect law, detect thoughts (DC 30), dispel magic, entangle (DC 29), permanent image (DC 34;

visual and auditory elements only), polymorph (self only)
Damage reduction 10/cold iron, greater invisibility, spell resistance 41
Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
Favored Class: Sorcerer.
Level adjustment +4

Class Abilities:
Ninja
- Ki Power
- AC Bonus
- Sudden Strike 1d6
- Trapfinding

Sorceror
- Metamagic Specialist (PHB2 variant)

Fatespinner
- Spin Fate (5 points can be added to DC 1/day)
- Fickle Finger of Fate (force other to reroll 1/day)
- Spin Destiny (add spin to skill, attack, or save)
- Deny Fate (auto-stabilize 1/day)
- Resist Fate (reroll 1/day)

Divine Oracle
- Oracle Domain (+2 CL on divinations, domain spells)
- Scry Bonus (+1 DC of scrying spells)
- Prescient Sense (Evasion)
- Trap Sense +5
- Divination Enhancement (roll twice on Augury or Divination, use best result)
- Improved Uncanny Dodge
- Immune to Surprise (Always gets to act during surprise rounds)

Skills: 161
Bluff +34 (14 ranks + 18 Cha, +1 competence, +1 luck)
Concentration +40 (29 ranks + 9 Con, +1 competence, +1 luck)
Escape Artist +28 (14 ranks + 12 Dex, +1 competence, +1 luck)
Knowledge: Arcana +36 (29 ranks + 5 Int, +1 competence, +1 luck)
Knowledge: Religion +15 (8 ranks +5 Int, +1 competence, +1 luck)
Move Silent +28 (14 ranks + 12 Dex, +1 competence, +1 luck)
Profession: Gambler +11 (5 ranks + 4 Wis, +1 competence, +1 luck)
Spellcraft +36 (29 ranks + 5 Int, +1 competence, +1 luck)
Spot +20 (14 ranks + 4 Wis, +1 competence, +1 luck)
Tumble +18 (4 ranks + 12 Dex, +1 competence, +1 luck)
Use Magic Device +21 (1 rank + 18 Cha, +1 competence, +1 luck)

Languages - Common, Sylvan, Draconic, Elven

Feats
1 Dodge (bonus)
1 Weapon Finesse (racial)
1 Skill Focus: Knowledge Religion
3 Improved Unarmed Attack
6 Ascetic Mage
9 Split Ray
12 Heighten Spell
15 Maximize Spell
18 Quicken Spell

21 Improved Spell Capacity
23 Improved Spell Capacity (Bonus)
24 Improved Heighten
26 Multispell (Bonus)

Spells (Base DC 28+lvl, Caster level 25)
0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,
Arcane Mark, Detect Poison
1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self
2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray
3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow
4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold
5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport
6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer
7 9/9 - Limited Wish, Prismatic Spray, Spell Turning
8 9/9 - Polar Ray, Moment of Prescience, Mind Blank
9 9/9 - Meteor Swarm, Disjunction, Dominate Monster

10 4/4
11 3/3

Money - 15,232

Weapons -
+5 Defending dagger, 72,301

Armour -
Dyrr's Impervious Vestment, +9 armor, 123,000

Gear -
Handy Haversack, 2000
Efficient Quiver, 1800
Survival Pouch, 5000

Magic -
Goggles of Night, 12,000
Vest of Resistance +5, 25,000
Ring of Arcane Might, 20,000
Gloves of Dexterity +6, 36,000
Amulet of Natural Armor +5, 50,000
Helm of Telepathy, 27,000
Boots of Speed, 12,000
Monk's Belt, 13,000
Instant Fortress, 55,000

Clear Spindle Ioun Stone, 4,000
Red Ioun Stone, 5,000
Iridescent Spindle Ioun Stone, 18,000
Orange Ioun Stone, 30,000
Pale Green Ioun Stone 30,000
Luckstone, 20,000

Staff of Soul Warding, 82,417
Staff of Life, 155,750
Staff of Mighty Force, 265,000
Greater Metamagic Rod of Silence, 24,500
Rod of Cancellation, 11,000

Cloak of Charisma +12, 1,440,000
Ring of Protection +7, 980,000
Bracers of epic health +8, 640,000

Tomes 825000
Cha +5 137500
Int +5 137500
Con +5 137500
Dex +5 137500
Wis +5 137500
Str +5 137500
[/sblock]
 
Last edited:

Bloodweaver1

First Post
He calls himself simply Edge. Unlike the others he knows what he was created, why he has been put into play. Its no real secret. Things have been placed into motion, the pieces are lining up and soon he will play his role and end the game. Soon the world will know of his name, for good or for bad.

[sblock]
Code:
Work In Process
[/sblock]
 
Last edited:

Lord_Raven88

First Post
Character Sheet
Code:
[B]Name:[/B] Durkon Spellslayer
[B]Class:[/B] Fighter 8 / Occult Slayer 5 / War Hulk 10
[B]XP:[/B]
[B]Race:[/B] Yak Folk
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] LE
[B]Deity:[/B] Perfect
[B]Speed:[/B] 50'(60' Boots of Swiftness), Flight 80'(Avg)

[B]Str:[/B] 70 +30 (16p, +8 Racial, +5 Inherent, +7 Level, +20 PrC, +4 Bonus(graft), +8 Enhancement)            
[B]Dex:[/B] 22 +6  (04p, +0 Racial, +4 Inherent, +6 Enhancement)             
[B]Con:[/B] 34 +12 (13p, +4 Racial, +5 Inherent, +8 Enhancement)          
[B]Int:[/B] 16 +3  (04p, +4 Racial)           
[B]Wis:[/B] 18 +4  (01p, +4 Racial, +5 Inherent)             
[B]Cha:[/B] 14 +2  (02p, +4 Racial)     

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10    +0    +5    -1    +11   +1    39
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 31

[B]Init:[/B] +10
[B]HP:[/B] 557 (10d8[62] +8d10[60] +10d12[90] +336 Con +9 Toughness)


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     11    +12    +11   +34
[B]Ref:[/B]                      7     +6     +11   +24
[B]Will:[/B]                     10    +4     +11   +25
+3 save vs spells and spell-like abilities

[B]BAB:[/B] +22/+15/+9/+3 (+18 BAB +4 Epic)
[B]Grapple:[/B] +54 (+18 BAB +4 Epic, +30 Str, +4 Size)

[B]Weapon[/B]
[u]Standard Attack[/u]
Eviscerator               +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 3d6+51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Extraplanar       +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 4d6 (+1d6 vs Outsiders(Starmetal))+51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Evil Outsiders    +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 6d6 (+1d6 vs Outsiders(Starmetal), +2d6 vs evil outsiders/+2d10 on Crit Hits(Sacred Burst)) +51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Arcane Casters    +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 6d6 (+1d6 Weapon Bond, +2d6 vs Spellcasters (Magebane))+50 (+42 Str +6 Enchant +2 WS) 17-20x2
-Versus Undead            +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 6d6 (+1d6 vs Undead/+1d10 on Crit Hits (Sacred Burst), +2d6 vs Undead (Undead Bane)) +53 (+45 Str +6 Enchant +2 WS) 17-20x2
-Arcane Casting Outsiders +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 9d6 (+1d6 Weapon Bond, +1d6 vs Outsiders(Starmetal), +2d6 vs evil outsiders/+2d10 on Crit Hits(Sacred Burst), +2d6 vs Spellcasters (Magebane)) +53 (+45 Str +6 Enchant +2 WS) 17-20x2
-Arcane Casting Undead    +61 (+18 BAB +4 Epic +30 Str -1 Size +8 Enchant +1WF +1 Comp) 9d6 (+1d6 Weapon Bond, +1d6 vs Undead/+1d10 on Crit Hits (Sacred Burst), +2d6 vs Undead (Undead Bane), +2d6 vs Spellcasters (Magebane)) +55 (+45 Str +8 Enchant +2 WS) 17-20x2

Clawed Arms               +52 (+18 BAB +4 Epic +30 Str -1 Size +1 Comp) 1d8+30 (+30 Str)
+1 Boulder                +52 (+18 BAB +4 Epic +30 Str -1 Size +1 Enchant) 2d8+31(+30 Str +1 Enchant) 20x2
-Versus Humans            +54 (+18 BAB +4 Epic +30 Str -1 Size +3 Enchant) 2d8+2d6+33(+30 Str +2 Enchant) 20x2

[u]Full Power Attack[/u]
Eviscerator               +35 (as above except -22 BAB) 3d6+95[117] (as above except +44[+66 Leap Attack/Combat Brute(Momentum Swing Maneuver)] Power Attack) 17-20x2
-Versus Extraplanar       +35 (as above except -22 BAB) 4d6+95[117] 17-20x2
-Versus Evil Outsiders    +35 (as above except -22 BAB) 6d6+95[117] 17-20x2
-Versus Arcane Casters    +37 (as above except -22 BAB) 6d6+97[119] 17-20x2
-Versus Undead            +37 (as above except -22 BAB) 6d6+97[119] 17-20x2
-Arcane Casting Outsiders +37 (as above except -22 BAB) 9d6+97[119] 17-20x2
-Arcane Casting Undead    +39 (as above except -22 BAB) 9d6+99[121] 17-20x2

Clawed Arms               +30 (as above except -22 BAB) 1d8+52 (+30 Str +22 Feat)
+1 Boulder                +30 (as above except -22 BAB) 2d8+53 (+30 Str +1 Enchant +22 Feat) 20x2
-Versus Humans            +32 (as above except -22 BAB) 2d8+2d6+55 (+30 Str +2 Enchant +22 Feat) 20x2

[u]Full Attack[/u]
Eviscerator               +56/+51/+46/+41
Eviscerator(Power Att)    +34/+29/+24/+19
Clawed Arms               +52/+52/+52/+47/+42/+37
Clawed Arms(Power Att)    +30/+30/+30/+25/+20/+15

[b]Combat Effects[/b]
[u]Items[/u][list]
[*]Acid/Cold/ Elec/Fire/Sonic Resistance 30 (Armour)
[*]DR 15/Adamantine, weapons which hit Durkon may shatter, DC20 Fort save (Ring)
[*]Evasion (Boots)
[*]Freedom of movement (Ring)
[*]Immune to Criticals Hits and Sneak Attacks (Armour)
[*]Immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and can breathe, even underwater or in a vacuum. (Necklace)
[*]Spell Resistance 40 (Mantle)
[*]Sustained without food and water (Ioun Stone)[/list]

[u]Class & Other Abilities[/u][list]
[*]Fast Healing 3 (Feat)
[*]Mindblank (Occult Slayer)
[*]Non-Detection (Occult Slayer)
[/list]

[B]Languages:[/B] Common, Draconic, Abyssal, Infernal.

[B]Abilities:[/B] 
Yak Folk[list]
[*]+8 Str, +4 Con, Int , Wis & Cha
[*]Monstrous Humanoid Type
[*]Monstrous Hit Dice: +5 BAB, good saves on Reflexes and Will(+1F +4R +4W), 
[*]Large Size: 10' reach, -1 Attack and AC.
[*]Dark Vision: 60'
[*]Body Meld: Once per day a Yak Folk can merge it's body with a humanoid or giant of small to large size (as magic jar)
[*]Command Genie: Once per day a Yak Folk can summon and command a Janni of evil alignment.
[*]Use Staff: Can use any magical staff.
[*]5 HD +2 LA[/list]

Occultslayer[list]
[*]Magical Defense (+3 save vs spells and spell-like abilities)
[*]Weapon Bond (+1d6 damage vs spellcasters)
[*]Vicious Strike (x2 damage vs spellcasters if attack readied)
[*]Mind Over Magic 2/days (Turn spell or spell-like ability back upon caster, as spell turning)
[*]Auravision (Detect Magic as free action)
[*]Nondetection Cloak (as nondetection spell)
[*]Blank Thoughts (Become immune to mind-affecting effects[charms, compulsions, patterns, phantasms, and morale effects] this can be suppressed or resumed as a free action)
[/list]

War Hulk[list]
[*]No time to think (All Int, Wis & Cha skills treated as 0 ranks)
[*]Ability Boost (Str +20)
[*]Massive Swing: Attack all squares he threatens as a single attack, this may be combined with multiple attacks
[*]Mighty Rock Throwing (2d8 dam, 50', Add Str to attack rolls)
[*]Massive Sweeping Boulder (Affect 4 squares in a line with each attack)[/list]


[B]Feats:[/B]
1st Able Learner - (LA+1)
2nd - (LA+2)
3rd Improved Initiative(B), Power Attack - (1 HD)
4th - (2HD)
5th - (3 HD)
6th Cleave- (4 HD)
7th - (5 HD)
8th Weapon Focus(Greatsword) - (Fighter 1)
9th Improved Sunder, Combat Brute  - (Fighter 2)
10th - (Fighter 3)
11th Weapon Spec (Greatsword) - (Fighter 4)
12th Leap Attack  - (Fighter 5)
13th Improved Critical(Greatsword) - (Fighter 6)
14th - (Fighter 7)
15th Great Cleave, Improved Bullrush - (Fighter 8)
16th - (Occult Slayer 1)
17th - (Occult Slayer 2)
18th Powerful Charge - (Occult Slayer 3)
19th - (Occult Slayer 4)
20th - (Occult Slayer 5)
21st Awesome Blow - (War Hulk 1)
22nd - (War Hulk 2)
23rd - (War Hulk 3)
24th Fast Healing - (War Hulk 4)
25th - (War Hulk 5)
26th - (War Hulk 6)
27th Overwhelming Critical (Greatsword) - (War Hulk 7)
28th Toughness - (War Hulk 8)
29th Toughness - (War Hulk 9)
30th Devastating Critical (Greatsword), Toughness - (War Hulk 10)

[B]Skill Points:[/B] 155      [B]Max Ranks:[/B] 31/15
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    10   +6    +22   +38 (36) ACP
Bluff                      0    +2    +5    +7  (1) Fiendish Grafts
Climb                      31   +28   +32   +91 (89) ACP
Intimidate                 20   +4    +2    +26 (20) Fiendish Grafts
Jump                       31   +28   +32   +91 (89) ACP (+28 due to 100' movement speed)
Know(Arcana)               4(0) +3    +2    +5
Ride                       10   +6    +2    +18
Spellcraft                 3(0) +3    +2    +5
Swim                       31   +28   +2    +42 (38) ACP
Tumble                      5   +6    +22   +32 (30) ACP
Use Rope                   10   +6    +2    +18

Equipment: Cost Weight
Head: Helm of Teleportation 73500gp (3lb)
Eyes: Mask of lies 17000gp
Neck: Necklace of Adaption 9000gp
Armour: +5 Glamered, Greater Acid/Cold/ Elec/Fire/Sonic Resistance, Heavy Fortification Mithral Breastplate 441250gp (30lbs)
Vest: Vest of Resistance +5 25000gp (1lb)
Cloak: Mantle of Epic Spell Resistance (SR40) 290000gp (1lb)
Bracers: Epic Bracers of Health(+8) 640000gp (1lb)
Gloves: Glove of Storing 10000gp (Scarab of Death)
Belt: Epic Belt of Str(+8) 640000gp (1lb)
Boots: Boots of Swiftness 256000gp (1lb)
Ring1: Weaponbreaking (DR 15/Adamantine, shatters weapons that hit, DC20 Fort save) 600000gp
Ring2: Freedom of Movement 40000gp
Primary Weapon (Eviscerator): +4 Ghoststrike Sacred Burst Mage & Undead Bane Large Starmetal Greatsword 210100gp (16lb)
Secondary Weapon: +1 Human Bane, Brilliant Energy, Distance, Ghost Touch, Returning, Seeking Boulder 200600gp (50lbs)

Other Items:
Books (+5 Str, Con, Wis, +4 Dex) 522500gp

Explorers Outfit
Ioun Stones
Clear (Sustains users without food and water) 4000gp
Dusty Rose (+1 Insight bonus to AC) 5000gp
Pale Green (+1 Comp bonus to attacks, saves, skills and ability checks) 30000gp
Instant Fortress 55000gp (Includes cells, sleeping quarters armoury etc)
Various Torture Equipment 500gp
Luckstone (+1 luck bonus on saving throws, ability checks, and skill checks.) 20000gp
Portable Hole 20000gp
Potions: (5)Lesser Restoration 1500gp
Ring of Ethereal Travel 182000gp

Cursed Items
Medallion of Thought Projection 1800gp
Robe of Powerlessness 5500gp
Scarab of Death 80000gp (in metal container)

Grafts:
Antennae (Tremorsense 60') 20000gp
Charming Eye (See in complete and magical darkness normally, Charming* gaze attack DC 14) 120000gp
(2)Clawed Arms (+4 Str bonus, 1d8 damage, one extra natural attack per round in addition to normal actions if hands are empty) 100000gp
(2)Fastlegs (+20 movement, +10 to climb & jump checks) 8000gp
Fearsome Eye (See invisibility, Fear* gaze attack DC 14) 120000gp
Feathered Wings (Flight double land speed at Avg Maneuverability, Wing Buffet) 10000gp
Plated Skin (+4 NA) 64000gp
Third Eye (Anti-Magic cone 50' as 13th lvl caster 3/day) 165000gp
* These gaze attacks are ordinarily inactive (by choice).

Total Weight:105lb Money: 10550gp

Lgt Med Hvy Lift Push
Max Weight: 4896 9808 14720 29440 73600

Appearance:
Age: ?
Height: 8'
Weight: 400lb
Eyes: One Ruby One Gold
Skin: Dark Brown Plates

Durkon is a ridiculously muscled Yak Folk with dark plated skin, the marks of the 'Eye of Profane Truths' corrupting influence are evident in his three oddly coloured eyes, antennae, and his fiendish arms and legs.
88268_620_126.jpg


Background:
Opening his eyes, his first sight was that of the serene beautiful face of the Perfect, gazing down at his body in wonder Durkon looked up at his maker with eyes full of love and hope, then came the pain.

Doubling over Durkon vomited uselessly on the floor as his perfect body became infused with dark energies, the last thing Durkon heard was the shocked voice of the Perfect before the pain caused him to lose consciousness "The Profane Eye of Truth, it reaches out to corrupt my perfect creation, in the hopes of thwarting my plans".

Looking down upon his creation with sorrowful eyes the Perfect watches as it's flesh seems to warp and distort before his very eyes, his creation seems to swell with muscle and grow taller and thicker as each moment passes, it's flawless white skin darkens to leathery brown, dark brown fur swiftly covers it's body, it's face lengthens and takes on a bestial look reminiscent of a Yak, while two large horns emerge from the side of it's head.

As it's body continues to change a third eye forms in it's forehead, tough leathery plates emerge to cover and protect it's vulnerable areas and finally a pair of black feathered wings sprout from it's back.

Gone is it's lithe graceful form, replaced instead by it's new hulking bestial body, kneeling down beside his creation the Perfect lays his hand upon it's chest "You shall be called Durkon (meaning Dark Slayer), you will be my sword against the Profane Eye of Truth, you and the others I shall create, shall search the lands to find the eye, and destroy it and its wielder, whatever the cost" a golden glow surrounds the Perfect's hand as he eases the pain the transformation left in its wake.

Opening his oddly coloured eyes, Durkon gazes upon his creator for the second time that day, where once there was joy love and peace, now all that remains, is a dark purpose that fulls his heart, that and a profound sense of loss for what he could have been.
 
Last edited:

Nephtys

First Post
Moreth the Twisted
[sblock]
Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

Str: 20/+5 (9 (1p) +5 (inherent) +6(enhancement))
Dex: 19/+4 (8 (0p) +5 (inherent) +6(enhancement))
Con: 20/+5 (13 (5p) +5 (inherent) +2(enhancement))
Int: 36/+13 (18 (16p) +5 (inherent) +6(enhancement) +7(level))
Wis: 28/+9 (17 (13p) +5 (inherent) +6(enhancement))
Cha: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))

HP (HD): 251 (8+2d8+27d4+150)
Initiative: +4
Move: 30ft
BaB: 9 (0+2+1+4+2)
Epic attack bonus: +5
Attack:
Melee: Cold Iron, Defending, Unholy Dagger +5: 19(24) (9+5(str) +1(competence)(+5(enhancement))+5(epic))
Ranged touch: 19 (9+4(dex)+1(competence)+5(epic))
AC: 47 (10+4(dex)+9(wis)+5(deflection)+8(armour)+5(shield )+1(insight)+5(defending weapon)
Flatfooted: 43
Touch: 34

Alignment: CE
Age: 0 (20)
Height: 5"
Weight: 100lb

!skill points = 4*(4+4) + 6*(4+2) + 8*(5+2) + 8*(6+2) + 7*(7+2) +33(human) = 284

Minimums to meet: spellcraft 15, know(arcana) 15, bluff 6, know(planes) 5, know(religion) 8

Bluff (Cha):....................27 (20+7)
Concentration (Con):.......38 (33+5)
Diplomacy (Cha):............40 (33+7)
Knowledge (arcana) (Int):46 (33+13)
Knowledge (religion) (Int):46 (33+13)
Knowledge (the planes):..46 (33+13)
Sense Motive (Wis):.......42 (33+9)
Spot (Wis):...................42 (33+9)
Spellcraft (Int):.............46 (33+13)


Languages: Common, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Draconic.

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

1Monk Iron Will, Malign Spell Focus [BOVD]
2Wizard
3Wizard Skill Focus (Spellcraft)
4Wizard +1 int
5Wizard
6Wizard Silent Spell, Spell Focus (Evocation)
7Wizard
8Wizard +1 int
9Wizard Spell Penetration
0Wizard
1Wizard Quicken Spell
2Wizard +1 int Greater Spell Penetration
3Wizard
4Wizard
5Wizard Eschew Materials
6Ur-Priest +1 int
7Ur-Priest
8MT Improved Counterspell
9MT
0MT +1 int
EPIC
1MT Multispell
2MT
3MT
4MT +1 int, Multispell
5MT
6Archmage
7Archmage Automatic Quicken Spell (lvl 0,1,2)
8Archmage +1 int
9Archmage
0Archmage Automatic Quicken Spell (lvl 3,4)

saves:

monk 2.2.2
wizard 4.4.9
ur-priest 0.0.3
MT 1.1.3

Base Saves: 7.7.17
+2 Iron Will

Modified Saves:
Fort: 24 (7 +5(epic)+5(con)+5(enhancement)+1(luck)+1(competence)
Ref: 23 (7 +5(epic)+4(dex)+5(enhancement)+1(luck)+1(competence)
Will: 40 (17 +5(epic)+9(wis)+5(enhancement)+1(luck)+1(competence)+2(Iron Will)

Class Abilities:
*AC bonus (Wis)
*Flurry of Blows
*Stunning Fist 9/day, DC: Fort 34 (10+15+9)
*Summon Familiar
*Scribe Scroll
*Rebuke Undead, as 2nd lvl cleric, 10/day
*High Arcana: Mastery of Counterspelling (countered spells turned back at caster)
*High Arcana: Mastery of Elements (any element on any elemental spell)
*High Arcana: Mastery of Shaping (create spaces inside the area of a spell)
*High Arcana: Spell Power (+1 to caster level)
*High Arcana: Arcane Reach

Arcane Caster level: 29 (33(B o karma), SR 35 (39(B o karma)).
27+1(Spell Power)+1(Ioun Stone) , (+4 10min/day (B o Karma)), (+4against SR (feats) +2against SR (Robe otAM))
Arcane Spells:

0: 4: Detect Poison, Mage Hand, Message, Arcane Mark.
1: 8: Shield, Unseen Servant, Identify, Magic Missile x3, Ray of Enfeeblement x2.
2: 7: Glitterdust, Web, Hideous Laughter x2, Scorching Ray, Mirror Image, Command Undead.
3: 7: Fireball x4, Displacement, Fly, Haste.
4: 7: Stoneskin, Black Tentacles x2, Dimension Door, Wall of Ice, Enervation x2.
5: 6: Prying Eyes, Dominate Person, Baleful Polymorph, Transmute Mud to Rock, Transmute Rock to Mud, Cone of Cold.
6: 5: Acid Fog, Contingency, Mislead, Disintegrate x2.
7: 4: Spell Turning, Greater Teleport, Greater Arcane Sight, Reverse Gravity.
8: 5: Mind Blank, Prismatic Wall, Irresistable Dance x2, Polymorph any Object.
9: 6: Replacement Disjunction, Gate, Meteor Swarm x2, Wail of the Banshee, Shapechange.

Divine Caster Level:
2+8+(14+5)/2+1=19
(+4 10min/day (Bead oK)), (+4against SR (feats) +2against SR (Robe otAM))

Divine Spells:
0: 6: Create Water, Detect Magic x4, Read Magic.
1: 8: Comprehend Languages, Deathwatch, Divine Favour x2, Endure Elements, Protection from Evil, Protection from Good, Obscuring Mist.
2: 7: Align Weapon, Consecrate, Enthrall, Find Traps, Resist Energy, Sound Burst x2.
3: 6: Bestow Curse, Contagion, Magic Circle against Good, Meld into Stone, Protection from Energy, Speak with Dead.
4: 6: Death Ward, Dimensional Anchor, Dismissal, Divine Power, Giant Vermin, Restoration.
5: 6: True Seeing, Greater Command, Disrupting Weapon, Plane Shift, Righteous Might, Spell Resistance.
6: 5: Banishment, Blade Barrier, Create Undead, Greater Dispell Magic, Heal.
7: 4: Blasphemy, Control Weather, Destruction, Greater Restoration.
8: 3: Antimagic Field, Earthquake, Greater Spell Immunity,
9: 2: Mass Heal, Miracle


Equipment:

(Used) Manuals/tomes +5 of all abilities: 825'000 gp

Mithral Buckler of Heavy Fortification +5: 101'165 gp
Defending, Unholy, Cold Iron, Dagger +5. 130'304 gp

Rod of Metamagic, Maximize (Greater) x2: 243'000 gp
Rod of Metamagic, Maximize (Normal) x2: 108'000 gp
Rod of Metamagic, Maximize (Lesser) x6: 84'000 gp
Rod of Metamagic, Quicken (Greater): 170'000 gp

Rod of Security: 61'000 gp
Blessed Book: 12'500 gp
Stone of Good Luck (Luckstone): 20'000 gp
Strand of Prayer Beads x2: 51'600 gp
Cube of Force: 62'000 gp
Handy Haversack: 2'000 gp
Incense of Meditation: 4'900 gp
Mirror of Mental Prowess: 175'000 gp
Portable Hole x2: 40'000 gp
Lyre of Building: 13'000 gp

Ioun Stones:
Clear Spindle (Sustains creature without food or water): 4,000 gp
Dusty rose Prism (+1 insight bonus to AC): 5,000 gp
Iridescent Spindle (Sustains creature without air): 18,000 gp
Pale green Prism (+1 competence bonus on attack rolls, saves, skill checks, and ability checks): 30,000 gp
Orange Prism (+1 caster level): 30,000 gp
Pink Rhomboid (+2 to Con): 8000 gp

Pearls of Power:
1st x20: 20'000 gp
2nd x20: 80'000 gp
3rd x20: 180'000 gp
4th x10: 160'000 gp
5th x10: 250'000 gp
6th x10: 360,000 gp
7th x6: 294'000 gp
8th x6: 384'000 gp
9th x7: 567'000 gp

Head: Headband of Intellect +6: 36'000 gp
Eyes: Goggles of Night: 12'000 gp
Neck: Periapt of Wisdom +6: 36'000 gp
Torso:
Body: Robe of the Evil Archmagi: 75'000 gp
Waist: Belt of Giant Strength +6: 36'000 gp
Shoulders: Cloak of Charisma +6: 36'000 gp
Arms: Bracers of Armour +8: 64'000 gp
Hands: Gloves of Dexterity +6: 36'000 gp
Fingers: Ring of Freedom of Movement: 40'000 gp
Fingers: Ring of Protection +5: 50'000 gp
Feet: Boots of Striding and Springing: 5'500 gp


Material Components: 30'000 gp
Spell Foci: 20'000 gp


remaining: 30'031 gp

[/sblock]

Appearance:
A weirdly good-looking young man. Chalk-white skin, short but tangled black hair and completely black eyes (no white). Moreth is short and appears emaciated, but is deceptively strong for his build. His clothing (all magical) is matching shades of black.

Background/Personality:
He woke up and knew pain. The sense of something lost, something missing, stolen from him and replaced with pain and hatred. He has loathed his life from the moment he awakened and all that's keeping him alive, for now, is the overwhelming desire to inflict suffering on the multiverse he loathes. Balancing this hatred is an intense sense of pride in his own unique nature.
He is wise, intelligent, and quite insane. Not blubbering idiot kind of insane, but dangerous psychopath kind of insane. Most of the time he can keep his disorder under control, but it's always there jst under the surface.
 
Last edited:

Pyrex

First Post
Lessa

Char Sheet:
[sblock]
Code:
[B]Name:[/B] Lessa 
[B]Class:[/B] Druid 25 / Heirophant 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NE
[B]Deity:[/B] 

[B]Str:[/B] 23  +6  ( 4p, +5 Inh, +6 Enh)           [B]Level:[/B] 30     [B]XP:[/B] nnn
[B]Dex:[/B] 25  +7  ( 6p, +5 Inh, +6 Enh)           [B]BAB:[/B] 20       [B]HP:[/B] 302 (30d8 + 120)
[B]Con:[/B] 19  +4  ( 6p, +5 Inh)                   [B]Grapple:[/B] 26     
[B]Int:[/B] 19  +4  ( 6p, +5 Inh)                   [B]Speed:[/B] 60'        
[B]Wis:[/B] 38 +14  (16p, +5 Inh, +7 Lvl, +8 Enh)   [B]Init:[/B] +7      
[B]Cha:[/B] 14  +2  ( 2p, +4 Inh)                   [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +7    +0    +0     +0   25
[B]Touch:[/B] 17              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     17     +4   +5   +26
[B]Ref:[/B]                      11     +7   +5   +23
[B]Will:[/B]                     17    +14   +5   +36

[B]Weapon                  Attack   Damage     Critical[/B]

[B]Languages:[/B] Common, Sylvan, Terran

[b]Class Progression:[/b]
  1-20  Druid
  21-25 Heirophant
  25-30 Druid

[B]Class Features, Druid:[/B] 
  Animal Companion
  Nature Sense
  Resist Natures Lure
  Thousand Faces
  Timeless Body
  Trackless Step
  Venom Immunity
  Wild Empathy
  Wild Shape  Animal    7/day ( Tiny-Huge)
  Wild Shape, Elemental 3/day (Small-Huge)
  Woodland Stride 

[b]Class Features, Heirophant:[/b]
  Spell Power +5
  
[B]Feats:[/B] 
 Human  1         - Spell Penetration
   Drd  1         - Greater Spell Penetration
   Drd  3         - Maximize Spell
   Drd  6         - Quicken Spell
   Drd  9         - Natural Spell
   Drd 12         - Eschew Materials
   Drd 15         - Oaken Resilience (CDiv)
   Drd 18         - Fast Wild Shape  (CDiv)
   Drd 21         - Enhance Spell
   Drd 21 / Hei 3 - Ignore Material Components
   Drd 22 / Hei 5 - Improved Metamagic
   Drd 24 / Hei 5 - Improved Metamagic
   Drd 25 / Hei 5 - Improved Metamagic

[B]Skill Points:[/B] Drd: 196(196) Hei: 25(25) [B]Max Ranks:[/B] 33
[B]Skills                  Ranks  Mod  Misc  Total[/B]
  Balance*                 3    +7    +20   +30
  Concentration           30    +4          +34
  Diplomacy               24    +2          +26
  Jump                     4    +6    +20   +30
  Kn(Arcana)*             16    +4          +20
  Kn(Nature)              30    +4          +34
  Listen                  31    +14         +45
  Spellcraft              30    +4          +34
  Spot                    31    +14         +45
  Survival                19    +14         +33
  Tumble*                  3    +7    +20   +30

[B]Equipment:                             Cost  Weight[/B]
  Stat Tome +5 x5                  687,500gp
  Stat Tome +4 x1                  110,000gp

  Glamered Beastskin Padded Armor   66,855gp
   of Hv Fort +1
  Bracers of Armor +8               64,000gp
  
  Belt of Strength +6               36,000gp
  Boots of Swiftness               256,000gp
  Epic Periapt of Wisdom +8        640,000gp
  Mantle of Epic SR                290,000gp
  Vest of Resistance +5             25,000gp
  Ring of Univ Energy Immunity   2,160,000gp
  Ring of Weaponbreaking           600,000gp

  Pearl of Power 8                  64,000gp

Total:                           4,999,355gp


[b]Spells/Day:	0    1    2     3    4    5    6    7    8    9  [/b]
                6+0  5+4  5+4   5+4  5+4  5+3  4+3  4+2  4+2  4+2

[b]Spell DC's:[/b] 24 + Spell Level
[b]Caster Level:[/b] 35
[b]Spell Penetration:[/b] +39

[b]Prepared Spells:[/b]
  Lvl  0:  Create Water x2, Detect Magic x2, Light x2

  Lvl  1:  Cure Light Wounds x5, Endure Elements, Pass w/o Trace, 
           Speak with Animals x2

  Lvl  2:  Quickened Faerie Fire x5, Spider Climb x2

  Lvl  3:  Maximized Lesser Restoration x2, Meld Into Stone, 
           Quickened Barkskin x2, Quickened Heat Metal, Speak with Plants, 
           Stone Shape, Water Breathing

  Lvl  4:  Maximized Quickened Lesser Restoration x2, Quickened Contagion x3, 
           Quickened Daylight, Quickened Quench, Reincarnate x2

  Lvl  5:  Commune with Nature, Quickened Freedom of Movement x2, 
           Quickened Maximized Poison x4, Unhallow

  Lvl  6:  Maximized Call Lightning Storm, Quickened Baleful Polymorph x3,  
           Quickened Animal Growth x2, Quickened Insect Plague

  Lvl  7:  Creeping Doom, Enhanced Maximized Quickened Flamestrike x3, 
           Greater Scrying, Quickened Greater Dispel, Wind Walk

  Lvl  8:  Earthquake, Quickened Animate Plants, Quickened Heal x3, 
           Quickened True Seeing

  Lvl  9:  Elemental Swarm, Enhanced Maximized Firestorm x2, 
           Maximized Quickened Firestorm, Maximized Sunburst, Quickened Finger of Death

[B]Age:[/B] A few hours (Apparent Age: 14)
[B]Height:[/B] 5'4"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
[/sblock]

Immunities & Resistances
Code:
  Immune to Critical Hits     (Hv Fort on Armor)
  Immune to all Energy types  (Ring)
  Immune to Poison            (Druid)
  Spell Resistance 40         (Mantle of Epic SR)

  With [i]Oaken Resilience[/i] active:
    Immune to all Mind-Affecting, Poison, Sleep, Paralysis, Polymorph & Stunning

Current Status Effects
Lessa is currently infected with Cackle Fever (DC 16) and The Shakes (DC 13).
Anyone who spends time near her is at risk of contracting these diseases.

Description
Lessa appears as a young human woman wearing tattered clothing who would be beautiful were it not for the pockmarks blisters and scars left by disease. Her disheveled appearance causes many to believe she has been orphaned and neglected, which is not too far from the truth.

Background
First there was nothing. Then a soft warm light. As awareness blossomed within the warmth, the tranquility was shattered by darkness, pain, rot. Lessa tried to pull away from the pain but fell, crashing down to earth.

Lessa woke, hurt and confused, in the middle of a forest. Wondering why everyting was so sharp, so hard, so cold; why why she was cast out from the warmth and where the pain came from; Lessa walked.
 
Last edited:

Komodo

First Post
Easter, the Ballista
LE Half-Ogre Ranger 4/Fighter 4/Cleric 1/Order of the Bow Initiate 10/Kensai 10

Gender: Male
Height: 7'6"
Weight: 367 lb
Eyes: Brown
Hair: Black
Skin: Grayish brown

STR: 32 [+11] (6 points, +6 racial, +8 magic, +4 inherent)
DEX: 36 [+13] (10 points, -2 racial, +12 magic, +5 level, +5 inherent)
CON: 22 [+6] (6 points, +2 racial, +2 magic, +4 inherent)
INT: 22 [+6] (6 points, -2 racial, +6 magic, +1 level, +3 inherent)
WIS: 20 [+5] (4 points, +2 magic, +5 inherent, +1 level)
CHA: 24 [+7] (6 points, -2 racial, +8 magic. +4 inherent)

Hit Points: 363
Armor Class: 57 (10 base + 13 Dex + 9 Armor +6 shield - 1 Size + 14 Natural + 5 Deflection + 1 Insight)
Initiative: +13
BAB: +24/+19/+14/+9
- Melee: +35/+30/+25/+20
- Ranged: +37/+32/+27/+22

Speed: 60’

FORT: +31 (16 Base + 4 Epic + 6 Con + 5 resistance)
REFL: +38 (15 Base + 4 Epic + 13 Dex + 5 resistance)
WILL: +33 (18 Base + 4 Epic + 6 Wis + 5 resistance + 2 morale)

Abilities:
-Large size
-Darkvision 60 feet
-Giant Blood
-Favored enemy: Humans
-Wild empathy
-Ranged precision +5d8
-Close combat shot
-Keen arrows
-Rebuke undead
-Animal companion (yeah, right)
-Domains: Bestial, Planning
-Range increment +10 ft
-Sharp-shooting
-Extended precision
-Signature weapon
-Power surge
-Ki projection
-Instill
-Ki Warlord


Feats:
-Point Blank Shot
-Rapid Shot (B)
-Precise Shot
-Far Shot (B)
-Extend Spell (B)
-Weapon Focus (Composite Longbow) (B)
-Endurance (B)
-Manyshot
-Improved Precise Shot
-Divine Metamagic: Persistent Spell
-Greater Weapon Focus (B)
-Persistent Spell
-Sharp-shooting (B)
-Combat Expertise
-Combat Reflexes (B)
-Swarm of Arrows
-Improved Manyshot
-Blinding Speed
-Weapon Specialization (Composite Longbow) (B)


Skills:
Survival +29 (23 ranks, +5 Wis, +1 competence)
Knowledge (Religion) +8 (2 ranks, +7 Int, +1 competence)
Craft (Fletching) +13 (5 ranks, +7 Int, +1 competence)
Climb +42 (10 ranks, +11 Str, +21 competence)
Spot +41 (30 ranks, +5 Wis, +6 competence)
Concentration +37 (30 ranks, +6 Con, +2 morale, +1 competence)
Intimidate +43 (21 ranks, +7 Cha, +10 Ki projection, +4 size, +1 competence)
Jump +44 (12 ranks, +11 Str, +21 competence)
Tumble +35 (1 rank, +13 Dex, +21 competence)
Ride +19 (5 ranks, +13 Dex, +1 competence)
Diplomacy +23 (5 ranks, +7 Cha, +10 Ki projection, +1 competence)


Languages:
- Common
- Giant
- Abyssal


Equipment:

Ranged weapons
-Cragsting +3 keen shocking/icy burst adamantine composite longbow (+15) of distance and exit wound +47 (2d6+1d6 cold+1d6 shock+1d6+17, 19-20/x3, 300 ft.) (31,600 gp, 6 lb)
- 120 adamantine arrows (7,200 gp, 6 lb)
- 40 cold iron arrows (8 gp, 2 lb)
- 40 silver arrows (80 gp, 2 lb)
- 40 adamantine razor arrows (2,420 gp, 2 lb)
- 40 adamantine blunt arrows (2,420 gp, 6 lb)

Armor
-Dyrr's Impervious Vestment (123,000 gp, 3 lb)
-Ring of Protection +5 (50,000 gp, 0 lb)
-+5 heavy fortification adamantine buckler (105,165, 1 lb)
-Rod of Invulnerability (600,000 gp, 5 lb)
-Amulet of Natural Armor +5 (50,000 gp, 0 lb)

Gear:
-Boots of Swiftness (256,000 gp, 1 lb)
-Gloves of Epic Dexterity +12 (1,440,000 gp, 1 lb)
-Belt of Strength +6 (640,000 gp, 1 lb)
-Manual of Quickness in Action +5 (137,500 gp, 0 lb)
-Amulet of Natural Armor +5 (50,000 gp, 0 lb)
-Manual of Bodily Health +4 (110,000 gp, 0 lb)
-Manual of Gainful Exercise +4 (110,000 gp, 0 lb)
-Rod of Epic Splendor (297,400 gp, 5 lb)
-Eyes of the Eagle (2,500 gp, 1 lb)
-Pink Rhomboid Ioun Stone (8,000 gp, 0 lb)
-Dusty Rose Prism Ioun Stone (5,000 gp, 0 lb)
-Clear Spindle Ioun Stone (4,000 gp, 0 lb)
-Pale Green Prism Ioun Stone (30,000 gp, 0 lb)
-Headband of Intellect +6 (72,000 gp, 1 lb)
-Tome of Understanding +4 (110,000 gp, 0 lb)
-Tome of Leadership and Influence +4 (110,000 gp, 0 lb)
-Rod of Invulnerability (600,000 gp, 5 lb)
-Ring of Universal Elemental Resistance, Major (216,000 gp, 0 lb)
-4 Immovable Rods (20,000 gp, 5 lb)
-Efficient quiver (1,800 gp, 2 lb)
-Bag of Holding Type IV (10,000 gp, 60 lb)
-Ring of Invisibility (not worn) (20,000 gp, 0 lb)
-Robe of Eyes (120,000 gp, 1 lb)
-Wings of Flying(56,000 gp, 1 lb)
-Nightstick (7,500 gp, 5 lb)
-Manual of Clear Thought +3 (82,500 gp, 1 lb)
-Cube of Force (62,000 gp, 2 lb)
-Cloak of Displacement, Major (not worn) (50,000 gp, 1 lb)
-Incandescent Blue Sphere Ioun Stone (8,000 gp, 0 lb)
-Iridescent spindle ioun stone (18,000 gp, 0 lb)
-Bracers of Archery, Greater (25,000 gp, 1 lb)
-Vest of Resistance +5 (50,000 gp, 1 lb)
-Instant Fortress (55,000 gp, 0 lb)

Weight Carried: 119 lb
Remain money: 13,907gp


Description
Easter is large. Very large. Standing at over seven-and-a-half feet tall, this muscular specimen indeed looks like his mother was, as the adage goes, an ogre. His jet black hair is pulled back from his sloping forhead into a short ponytail, and his piercing black eyes bely a smooth cunning that only makes the enormous man that much more intimidating. A great metal-laced bow is strapped to his back, along with an oversized quiver. His dress is minimal, seemingly consisting of little more than thick black boots, a shining pair of bracers, a buckler, and a long and elegant black cloak with golden shoulderpads. Other than that, he wears only a black leather codpiece and a matching war harness.

[sblock=Build]
1 Ranger 1: Point Blank Shot
2 Ranger 2: Rapid Shot
3 Fighter 1: Precise Shot, Far Shot
4 Cleric 1: Extend Spell, Weapon Focus (Composite Longbow)
5 Ranger 3: Endurance
6 Order of the Bow 1: Manyshot
7 Order of the Bow 2:
8 Order of the Bow 3:
9 Fighter 1: Manyshot, Persistent Spell
10 Fighter 4: Weapon Specialization (Composite Longbow)
11 Fighter 2: Improved Precise Shot
12 Order of the Bow 4: Divine Metamagic: Persistent Spell, Greater Weapon Focus
13 Order of the Bow 5:
14 Order of the Bow 6: Sharp-shooting
15 Order of the Bow 7: Combat Expertise
16 Order of the Bow 8:
17 Order of the Bow 9:
18 Order of the Bow 10: Combat Reflexes
19 Ranger 4:
20 Kensai 1:
21 Kensai 2: Swarm of Arrows
22 Kensai 3:
23 Kensai 4:
24 Kensai 5: Improved Manyshot
25 Kensai 6:
26 Kensai 7:
27 Kensai 8: Blinding Speed
28 Kensai 9:
29 Kensai 10:
[/sblock]
 
Last edited:

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