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The Le Games would like to announce that Unorthodox Pirates will be available soon (we expect it next week actually)! Above is the working cover for this product, illustrated by the fantastic Carrie Hall (who did the cover for Unorthodox Sorcerers).
This d20 PDF book contains: six core Pirate classes, 12 Pirate themed magic items, and 5 pages of rules for adding guns and gunpowder to your existing d20 fantasy campaign!
Are you excited yet? We are! Here's a Sneak Peek!
The Ravager
The Ravager is the kind of pirate that other pirates fear. Whenever there is murder and slaughter to be done, the Ravager always takes his work a little too far… and enjoys it a little too much. Ravagers are the classic landlubber’s idea of a pirate: fierce, horrible, bloodthirsty savages. They have no need for mercy, fine words or logical reasoning, and they enjoy nothing more than wading into battle with a sword in each hand and another clenched between their teeth. Ravagers demand combat and bloodshed, and a wise pirate captain will let them loose every once in a while, just to keep them happy. And when the carnage is over and the loot handed out, the Ravagers are the first to hit the rum and the last to go to sleep.
Adventures
The Ravager tends to take adventure wherever he can get it, and in his case, “adventure” is simply another word for “combat”. The Ravager tends to let others determine the wheres and hows of any adventure, preferring to take orders. However he typically despises over-planning and subtle tactics, and any weak-willed leader attempting to give a Ravager orders is liable to receive a fatal lesson in the survival of the fittest. If a Ravager is in charge of a group of pirates, he will most likely lead them wherever they can create the most carnage. This is not to say that Ravager captains are foolhardy; they simply have complete faith in the fighting abilities of their crew. After all, they will have already killed off the weaker ones at the first opportunity.
Characteristics
Ravagers are often the biggest, meanest-looking crew on a pirate ship. Their muscular bodies are most likely covered in a mass of scars, and little attention is given to their appearance. Ravagers save all their energy for fighting and carousing, and the rest of their time is often spent on their weapons and armor, with which they have an unhealthy obsession. The rest of the crew will usually give them a wide berth; for fear that the slightest imaginary insult might cause the Ravager to fly into a rage. When drunk though, Ravagers are a little more agreeable.
Alignment
Ravagers may only be chaotic neutral or chaotic evil. They despise order, neatness and regimentation, and they could not care less about anybody else’s feelings.
Fight Drunk: The consumption of alcohol never has any effect on the Ravager’s skill in combat. A Ravager never suffers any combat-related negatives to fighting while under the influence, however he still counts as being drunk for purposes of any non-combat Intelligence, Wisdom or Charisma-based rolls made. As a matter of fact, the Ravager prefers it this way.
Lick Blade I: Beginning 3rd level, the Ravager can unnerve his opponents with great efficiency. Once per day, the Ravager may frighten his enemies by licking the gore from his blade, cutting his own flesh, or some other unnerving act. The use of this ability is a standard action. Any enemies that can see the Ravager must immediately attempt a Will save at DC 15 + half the Ravager’s level (rounded up). If they fail, they receive a -2 penalty on all attack rolls against the Ravager for a number of combat rounds equal to the Ravager’s level.
At 10th level at 17th level, he is able to Lick Blade one additional time per day. The duration of the first Lick Blade must expire before attempting to Lick Blade again.
-The Le Games, We Enhance Worlds
Unorthodox Pirates is written by Xander Bennett, The Le, Mark Charke, and David Gallant. It will be available at Rpgnow.com and the Enworld Gamestore
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