Quasqueton
First Post
Is the D&D3 adventure module The Sunless Citadel a well-designed adventure module?
I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton

I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton