Primitive Screwhead
First Post
Divergance from the Automated Literacy poll...
Didn't want to muck up the other thread
Do you do anything for related languages? eg., ancient dwarven can be partially understood by someone with ranks in modern dwarven?
Wolv0rine said:If you want to avoid requiring any feats for language(s) and literacy, there's a nice little Pick n' Mix product that outlines a new Language Skill that folds in levels of literacy in with levels of fluency.
Granted, I wrote it, so I rather like it.![]()
Hmm, sadly as much as I tried to generate any feedback on it at all, I completely failed to get so much as a single person willing to say a single thing about it.
But, let's see.. the Expanded Language Skill breaks every language down into 6 levels (each level with a corresponding literacy and eloquence level). Your native language you automatically start with at 3rd rank (Literacy level 1-2 syllables, Strong accent, Eloquence level 3-4 syllables).
There is actually a section of that document that is missing (in that it was left out and not missed in both writing and editing, granted without it it could easily be assumed to work with straigth sklill points like any other skill). But I'll post it here in the event you (or abnyone else) gets the PnM.
"A character begins play knowing his native language at 3rd rank, plus a number of language ranks equal to his Intelligence modifier that can be allocated as the player wants (meaning these ranks can be used for additional starting languages). If the character’s Intelligence modifier is a negative number, then the character’s native language ranks are reduced by that number, although a beginning character will always have at least 1 rank in his native language. After 1st level, language ranks are bought with skill points."
Didn't want to muck up the other thread
Do you do anything for related languages? eg., ancient dwarven can be partially understood by someone with ranks in modern dwarven?