Jhulae
First Post
1) Totemists have soulmelds that provide them with Natural Weapons. According to the natural weapon rules (especially as explained in MM4), would a 15th level Totemist (base attack +15/+10/+5 ignoring other bonuses) who melds Sphinx claws (giving each hand claws as natural weapons) have two claw attaks each at +15 bab, or one claw attack at +15/+10/+5, with a secondary at +10? I'm thinking it's only two attacks, but at +15 each.
2) If the same totemist was 7th level (BAB +5), would the totemist have two claw attacks at +5 each, or one at BAB +5 and a secondary attack at BAB +0? (Again, I'm thinking the former because of the Natural Weapon rules.)
3) Are the enhancement bonuses from Incarnum provided to a bound Meld considered Magical for purposes of overcoming Damage Reduction? (For instance, Sphinx Claws, which provides a +1 enhancement bonus to hit and damage for each point of incarnum provided to the Meld.)
2) If the same totemist was 7th level (BAB +5), would the totemist have two claw attacks at +5 each, or one at BAB +5 and a secondary attack at BAB +0? (Again, I'm thinking the former because of the Natural Weapon rules.)
3) Are the enhancement bonuses from Incarnum provided to a bound Meld considered Magical for purposes of overcoming Damage Reduction? (For instance, Sphinx Claws, which provides a +1 enhancement bonus to hit and damage for each point of incarnum provided to the Meld.)