Quasqueton
First Post
Is the classic AD&D1 adventure module Slave Pits of the Undercity a well-designed adventure module? (Although Slave Pits it is the first part of a four-part adventure series, this poll is only concerned with this one adventure module. The others will be discussed separately.)
I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton

I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton
Last edited: