I have to vote NO on this one, despite it being the most memorable adventure of my 5+ year campaign.
do I need spoilers? do these threads assume we'll talk about the module's content?
- The dungeon itself is linear in the worst way. There is pretty much one path down which takes you through 75% of all encounter areas.
- The monsters are repetative to the point of madness. Mohrgs and Girallons, over and over and over again.
- Hook? Motivation? None to be found. The BBEG is hanging out, being evil. That's fabulous.
- Traps and enemies are just plain mean-spirited. Tons of save-or-die effects, effects that kill you when you think you've answered the riddle correctly, just some poor taste, not-fun stuff in there.
- if judging by the "give everyone something to do" standard, this is pretty miserable. Your rogue? 66.67% useless. Your druid? Guess who's the healer. Your ranger? Step into fighter mode or stay outside with the horses. Oh and it's 3.0 so you won't be getting any favored enemy bonus against foes in here.
however, I need to point out some elements that are brilliant and worthy of note.
- Bruce Cordell doesn't feel the need to limit what he can slap templates on to make a cool monster. Vampire Gibbering Mouther? Awesome. Half-Red-Dragon Flesh Golem? Beautiful.
- BBEG's resting place is a heart of a dragon demigod, suspended on chains. That's an evocative, cool setup.
- NPC undead with class levels, done very well and catering to the strengths of the base undead creature. They made memorable foes.
- Magic Scrying sensors scattered throughout gives the BBEG a way to follow the PC's around and react to what they are doing. Good feature.
- new monster, the Mooncalf. Sweet abilities and terrifying placement, stupid name.
That's all I can really say about this.