Lord_Raven88
First Post
Please post your character sheets below.
[B]Str:[/B] 22 (+6) (+3 Level) (+4 Gauntlets)
[B]Dex:[/B] 16 (+3)
[B]Con:[/B] 18 (+4) (+2 Race) (+2 Belt)
[B]Int:[/B] 10 (+0)
[B]Wis:[/B] 12 (+1)
[B]Cha:[/B] 8 (-1) (-2 Race)
[B]HP:[/B] 136 (1d12 + 12d10 + 52 Con)
[B]Current HP:[/B] 136/136
[B]AC:[/B] 31 + Dodge (+10 Base +3 Dex +10 Mithral Full Plate +5 Buckler +1 Deflection +2 Natural)
19 + Dodge (Touch Attack)
28 (Flat-Footed)
(+4 Dodge Bonus against Monsters of the Giant Type)
[B]Fort:[/B] +18 (+4 Con +2 Bar +8 Ftr +4 Vest) (+20 vs. Poison)
[B]Refl:[/B] +11 (+3 Dex +0 Bar +4 Ftr +4 Vest)
[B]Will:[/B] +11 (+1 Wis +0 Bar +4 Ftr +4 Vest +2 Feat)
(+2 vs. Spells and Spell-like Effects)
Climb +14 ( +8 Rank +6 Str) ACP
Intimidate +11 (+12 Rank -1 Cha)
Jump +14 ( +8 Rank +6 Str) ACP
Listen +9 ( +8 Rank +1 Wis)
Name: [b]Salo Smellyfoot[/b]
Class: Rogue 13
Race: Lightfoot Halfling Age: 26
Region: The Western Heartlands Height: 3'
Size: Small Weight: 35 lbs
Gender: Male Eyes: Grey
Alignment: Neutral Good Hair: Light brown, curly
Deity: Yondalla Skin: Tanned
[b]ABILITIES[/b] [b]BASIC INFO[/b]
--------------------------------- -----------------------------------------
SCORE* MOD MAGIC Level: 13 XP: 83000
STR: 10 ( 0) BAB: +9/+4 HP: 67 / 67*
DEX: 20 (+6) 24^ (+7) Grapple: +5 Dmg Red: -/-
CON: 12 (+1) Speed: 20' Spell Res: -
INT: 16 (+3) Init: +8 Spell Save: -
WIS: 8 (-1)
CHA: 14 (+2)
* See bottom for point buy, race, level breakdown as well as HP calc
^ +4 Enhancement Bonus (Gloves of Dextarity)
[b]SAVING THROWS[/b]
-----------------------------------------------------------
TOTAL Base Mod Misc
FORTITUDE: +9 = +4 +1 +4
REFLEX: +19* = +7 +8 +4
WILL: +10# = +4 +2^ +4
* additional +4 bonus vs traps
# additional +2 moral bonus vs fear
^ Force of Personality applies CHA instead of WIS mod to WILL saves
Special:
+1 racial bonus to all saves
+2 enhancement bonus(Cloack of Resistance +2) to all saves
Luck of Heroes: +1 luck bonus to all saves
Slippery Mind: 1 re-try the next round vs enchantments
[b]ARMOR[/b]
--------------------------------------------------------------
TOTAL Base Armor Shld Dex Size Nat Misc^
ARMOR: 26* = 10 +3 +0 +7 +1 +2 +3
TOUCH: 21* = 10 - - +7 +1 - +3
FLAT-FOOTED: 19* = 10 +3 - - +1 +2 +3
* additional +4 vs traps
^ Luck of Heroes: +1 luck bonus to AC
Armor Bonus Dex ACP ASF Bonus Type
Padded Armor +2 +3 8 0 5% Armor
Amulet of Natural Armor +2 +2 n/a 0 0 Natural
Ring of Protection +2 +2 n/a 0 0 Deflection
[b]WEAPONS[/b]
----------------------------------------------------------------------------------
Weapon Attack# Damage* Critical Range Type
One-weapon Fighting
Sling of Flame +1 +19 1d3+1, +1d6 Fire x2 50' B
10 bullets (50 in Bag)
Silver Holy Dagger +18/+13^^ 1d3, +2d6 vs Evil 19-20/x2 10' P/S
Cold Iron Dagger +18/+13^^ 1d3 19-20/x2 10' P/S
Wand of Magic Missle n/a 5 @ 1d4+1 each
Two-weapon Fighting
Silver Holy Dagger +16/+11^^ 1d3, +2d6 vs Evil 19-20/x2 10' P/S
Cold Iron Dagger +16^^ 1d3 19-20/x2 10' P/S
* possible +7d6 for sneak attack
# includes +1 size bonus
^ includes +1 racial bonus for slings
^^ additional +1 racial bonus if thrown
[b]SPECIAL ABILITIES[/b]
--------------------------------------------------------
Halfling:
+1 size bonus to AC
+1 size bonus to attack
+4 size bonus to hide
+2 racial bonus to climb, jump, move silently, listen
+1 racial bonus to all saves
+1 morale bonus to saves vs. fear
+1 racial bonus to throw weapons and slings
Rogue:
Sneak Attack +7d6
Trap Finding
Trap Sense +4
Evasion
Uncanny Dodge
Improved Uncanny Dodge
Slippery Mind
Skill Mastery(Bluff, Move Silently, Sense Motive, Search, Spot, Tumble)
[b]LANGUAGES[/b]
--------------------------------------------------------
Common, Chondathan, Halfling, Gnome, Dwarven
[b]FEATS[/b]
----------------------------------------------------
Armor and Weapon Proficiency
Simple Weapons Proficiency(all)
Martial Weapon Proficiency(Rapier, Sap, Shortbow)
Exotic Weapon Proficiency(Hand Crossbow)
Armor Proficiency(Light)
Regional Feat: Luck of Heroes
Character Level Feats
1. Weapon Finesse
3. Two-weapon fighting
6. Quick Draw
9. Force of Personality (Complete Adventurer)
12. Skill Focus(Use Magic Device)
[b]SKILLS[/b]
----------------------------------------------------------------
Skill Points: 176 Max Ranks: 16/8
Skill Abl TOTAL Rnk Stat Msc
Appraise INT 3 - 3 -
Balance DEX 9 - 7 2 +2 tumble syn
Bluff CHA 18* 16.0 2 -
Climb STR 2 - - 2 +2 racial
Concentration(CC) CON 1 - 1 -
Decipher Script INT 8 5.0 3 -
Diplomacy CHA 6 - 2 4 +2 bluff syn, +2 sense motive syn
Disable Device INT 21 16.0 3 2 +2 circumstance for thief's tools, masterwork
Disguise CHA 4 - 2 2 +2 bluff syn when acting in character
Escape Artist DEX 20 13.0 7 -
Forgery INT 3 - 3 -
Gather Info CHA 17 13.0 2 2 +2 knowledge(local) syn
Heal(CC) WIS -1 - -1 -
Hide DEX 19 8.0 7 4
Intimidate CHA 4 - 2 2 +2 bluff syn.
Jump STR -2 - - -2 +2 racial bonus, -6 movement, +2 tumble syn
Knowledge(local) INT 8 5.0 3 -
Listen WIS 7 8.0 -1 -
Move Silently DEX 25* 16.0 7 2 +2 racial
Open Lock DEX 19 10.0 7 2 +2 circumstance for thief's tools, masterwork
Ride(CC) DEX 7 - 7 -
Search INT 15* 12.0 3 -
Sense Motive WIS 10* 11.0 -1 -
Sleight of Hand DEX 10 1.0 7 2 +2 bluff syn
Spot WIS 15* 16.0 -1 -
Survival(CC) WIS -1 - -1 -
Tumble DEX 19* 10.0 7 2 +2 jump syn
Swim STR 0 - 0 -
Use Magic Device CHA 21^ 16.0 2 3 +3 skill focus, addition +2 decipher script syn for scrolls
Use Rope DEX 7 - 7 - additional +2 escape artist syn to bind someone
* Skill Mastery: may take 10 even if under duress
^ DCs:
Activate Wand: DC 20
Scroll DC:
Emulate Ability Score DC = 10 + 15 + spell level
Use Scroll DC = 20 + caster level
INT Based: for spell level > 6, must Emulate Ability Score
WIS Based: must always Emulate Ability Score
[b]ASSETS[/b]
----------------------------------
Platinum: 0
Gold: 187
Silver: 13
Copper: 0
Other:
[b]EQUIPMENT[/b]
----------------------------------------------------------------------
NAME QTY LBS COST
Padded Armor +2 1 5 4155
Amulet of Natural Armor +2 1 0 8000
Cloak of Resistance +2 1 0.5 4000
Gloves of Dexterity +4 1 0.5 16000
Winged Boots 1 0.5 16000
fly, 3 uses/day, 5 minutes each use
Scarab of Golembane 1 0 2500
Ring of Invisiblity (4 minutes) 1 0 20000
Ring of Protection +2 1 0 8000
Silver Holy Dagger 1 0.5 8322
MW Cold Iron Dagger 1 0.5 304
Sling of Flame +1 1 0 8300
Custom leather bandolier-belt 1 0.5 1
Holds daggers and wands
Wands (DC20 Use Magic Device, auto-success):
Magic Missle [50 charges] 1 0.7 6750
9th, 5@1d4+1 each
Greater Invisibility [50 charges] 1 0.7 21000
Greater Invisibility for 7 rounds
Cure Light Wounds [50 charges] 1 0.7 750
Heals 1d8+1 points of damage
Pouch(Belt) 1 0.5 1
Bullets (Sling) 10 5 0.1
Bag of Holding (Type 1) 15
Bedroll 1 (5) 0.1
Everburning Torch 1 (1) 110
Flint and Steel 1 (0) 1
Potion (Cure Moderate Wounds) 2 (0) 600
Rations (Trail/Per Day) 2 (2) 1
Rope, Silk, 50' 1 (5) 10
Tanglefoot Bag 2 (8) 100
Steel Mirror, small 1 (0.5) 10
Waterskin (Filled) 1 (4) 1
Bullets (Sling) 50 (25) 0.5
Qual's Feather Token(Tree) 1 (0) 400
Qual's Feather Token(Fan) 1 (0) 200
Thief's Tools, Masterwork 1 (2) 100
Scrolls*
INT Based:
See Invisibility (DC 23) (30 minutes) 2 300
Black Tenticles (DC 27) (7 rounds) 1 700
Comprehend Languages (DC21) (10 minutes)2 50
WIS Based:
Entagle (DC 26, DC 21) (1 minute) 2 50
Spike Growth (DC 29, DC 25) (5 hours) 1 375
TOTAL COST: 129642.7
Total weight caried: 30.6
Current load: Light
Encumbrance
Light: 33
Medium: 66
Heavy: 100
[b]MOUNT[/b]
-------------------------------------------------------------
MOUNT LBS COST
Warpony "Dusk" 100
Riding Saddle 30 30
Saddle Bags 4 4
Studded Leather Barding 20 25
TOTALS: 54 159
[b]INITIAL ABILITY SCORE AND HP CALCS[/b]
---------------------------------------
ABILITY SCORES
RAW POINTS RACIAL LEVEL TOTAL
Str: 12 4 -2 - 10
Dex: 15 8 +2 +3 20
Con: 12 4 - - 12
Int: 16 10 - - 16
Wis: 8 0 - - 8
Cha: 14 6 - - 14
HIP POINTS
Max Hit points: 67
6 + 4 x 12 + 1 x 13
^ ^^^^^^ ^^^^^^
6@1st 4@2nd to 13th +1 CON Mod/Level
[size=2][b]Dusk[/b][/size]
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +2 natural, +3 barding),
touch 11,
flat-footed 15
Base Attack/Grapple: +1/+3
Attack: Hoof +3 melee (1d3+2)
Full Attack: 2 hooves +3 melee (1d3+2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +0
Abilities: Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Skills: Listen +5, Spot +5
Feats: Endurance
A light load for a warpony is up to 100 pounds;
a medium load, 101-200 pounds;
and a heavy load, 201-300 pounds.
A warpony can drag 1,500 pounds.
[B]Name:[/B] Kenneth Durnstad
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium (6'0", 200 lbs)
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Str:[/B] 18 +4 (6p.+4^) [B]Level:[/B] 13 [B]XP:[/B] 84,000
[B]Dex:[/B] 14 +2 (4p.+2^) [B]BAB:[/B] +13 [B]HP:[/B] 101 (13d8+39)
[B]Con:[/B] 16 +3 (6p.+2^) [B]Grapple:[/B] +17
[B]Int:[/B] 13 +1 (5p.) [B]Speed:[/B] 40'
[B]Wis:[/B] 16 +3 (6p.+2*) [B]Init:[/B] +2
[B]Cha:[/B] 14 +2 (5p.+1*)
^item bonus (enhancement)
*level bonus (inherent)
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 30 10 +8 +6 +2 +0 +2,+1, +1
[B]Touch:[/B] 21 (deflection, natural, luck)
[B]Flat:[/B] 28
[B]Base Mod Misc[/B]
[B]Fort:[/B] +15 +8 +3 +3,+1 (resistance, luck)
[B]Ref:[/B] +14 +8 +2 +3,+1 (resistance, luck)
[B]Will:[/B] +11 +4 +3 +3,+1 (resistance, luck)
[B]Weapon Attack Damage Critical Type[/B]
Longsword +19 1d8+5 19-20 S (+2d6 damage vs. evil)
Shield Bash +19 1d4+6 20 B
Dagger +18 1d4+4 19-20 P
Lance +18 1d8+4 20/x3 P (2d8+8 on mounted charge)
Longbow +16 1d8+5 20/x3 P (110' range increment)
[B]Full Attack[/B]
Longsword/Shieldbash
+17/+12/+7 1d8+5 19-20 (+2d6 damage vs. evil)
+17/+12/+7 1d4+4 20
[B]Languages:[/B] Common, Elven
[B]Abilities:[/B]
Favored Enemy(Bluff, Listen, Sense Motive, Spot, Survival, Damage)
-Undead +4
-Outsider(Evil) +4
-Humanoid(Human) +2
Wild Empathy (1d20+16)
Combat Style
- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Camouflage
[B]Spells:[/B]
1st: 2 (Jump, Resist Energy)
2nd: 2 (Cure Light Wounds x2)
3rd: 2 (Cure Moderate Wounds x2)
[B]Feats:[/B]
Luck of Heroes [Regional]
Blind-Fight [human]
Improved Shield Bash [1st]
Track [Ranger 1]
Close Quarters Fighting [3rd]
Endurance [Ranger 3]
Shield Specialization (Heavy) [6th]
Shield Ward [9th]
Agile Shield Fighter [12th]
[B]Skill Points:[/B] 128 [B]Max Ranks:[/B] 16/8
[B]Skills: Ranks Mod Misc[/B]
x Balance +3 0 +2 +2
Climb +17 13 +4 --
Handle Animal +7(+11) 5 +2 +4 w/animal companion
Heal +5 2 +3 --
Jump +27 13 +4 +5,+4,+2
Knowledge(Dungeoneering) +6 5 +1 --
x Knowledge(Religion) +6 5 +1 --
Listen +19 16 +3 --
Ride +20 16 +2 +2
Spot +19 16 +3 --
Survival +19(+21) 16 +3 +2 when underground
x Tumble +11 8 +2 +2
Armor Check Penalty: -1
[B]Equipment: Cost Weight[/B]
+2 Holy Silver Longsword 32405gp 4lb
MW Dagger 302gp 1lb
MW Lance 310gp 10lb^
+1 Mighty (IV) Composite Longbow 2800gp 3lb*
Arrows(60) 3gp 3lb*
+3 Mithral Breastplate 13200gp 15lb
+3 Large Mithral Shield 18020gp 5lb
(+2 Weapon)
Ring of Protection +2 8000gp -lb
Ring of Sustenance 2500gp -lb
Amulet of Health +2 4000gp -lb
Belt of Giant Strength +4 16000gp 1lb
Boots of Striding and Springing 5500gp 1lb
Cloak of Resistance +3 9000gp 1lb
Gloves of Dexterity +2 4000gp -lb
Horseshoes of Speed 3000gp 12lb^
Shirt of Natural Armor +1 2000gp -lb
Quiver of Ehlonna 1800gp 2lb
Wand of Cure Moderate Wounds (5) 4500gp -lb
Backpack 2gp 2lb
Belt Pouch (2) 2gp 1lb
Crowbar 2gp 5lb
Everburning Torch 110gp 1lb
Grappling Hook 1gp 4lb
Holy Symbol (silver) 25gp 1lb
Holy Water (3) 75gp 3lb
Rope, Silk (100') 20gp 10lb
Waterskin 1gp 4lb
Whetstone 0.02gp 1lb
Bit and Bridle 2gp 1lb^
Military Saddle 20gp 30lb^
Saddlebags 4gp 8lb^
MW Barding (Breastplate) 950gp 60lb^
*stored in quiver of Ehlonna
^stored on horse
Total 125840
[B]Total Weight:[/B] 62lb / 100lb (light load)
[B]Money:[/B] 1445 gp 0 sp 0 cp
[B]Name:[/B] Evenstar
[B]Race:[/B] Heavy Horse
[B]Size/Type:[/B] Large Animal
[B]Str:[/B] 18 +4 [B]BAB:[/B] +5 [B]HP:[/B] 45 (7d8+26)
[B]Dex:[/B] 15 +2 [B]Grapple:[/B] +13
[B]Con:[/B] 15 +2 [B]Speed:[/B] 55'
[B]Int:[/B] 2 -4 [B]Init:[/B] +2
[B]Wis:[/B] 12 +1
[B]Cha:[/B] 6 -2
[B]Base Armor Shield Dex Size Natural Misc[/B]
[B]Armor:[/B] 23 10 +5 +0 +2 -1 +7 --
[B]Touch:[/B] 11
[B]Flat:[/B] 21
[B]Base Mod Misc[/B]
[B]Fort:[/B] +7 +5 +2 +0
[B]Ref:[/B] +7 +5 +2 +0
[B]Will:[/B] +3(+7) +2 +1 +4 vs enchantment spells and effects
[B]Attack Attack Damage Critical[/B]
Hoof +5/+5 1d6+4 20
[B]Abilities:[/B]
Low-light Vision
Scent
Link
Share Spells
Evasion
Devotion
[B]Feats:[/B]
Endurance [1st]
Run [3rd]
Skill Focus (Jump)[6th]
[B]Skill Points:[/B] 10 [B]Max Ranks:[/B] 10/5
[B]Skills: Ranks Mod Misc[/B]
Listen +6 5 +1 --
Spot +6 5 +1 --
x Jump +12 0 +4 +8,+3
Armor Check Penalty: -3
[B]Total Weight:[/B] 383lb / 600lb (medium load)
Evenstar is a large black horse with a burst of white along his chest and
neck that gave him his name. He has served Kenneth for years as mount
and companion, and is now well trained for battle. But a closer look reveals
that he lacks the true breeding of a warhorse.