This is essentially supposed to be a meat shield cohort to major opponent enemy spellcasters and archvillians. I picked an ogre because it was a low HD way to get the necessary Strength score and size to get Awesome Blow
The value of his gear is somewhat more than the suggested value in the DMG for his RAW CR, but properly played, I think would be a more difficult opponent than the CR would suggest, and I'm assuming that he wouldn't be on his own and would probably be the second-in-command for a major NPC villian.
Let me know what you think or any suggestions you might have.
Tactics:
Generally speaking, he'll melee, but, he hammers opponents who close to melee with him with an Awesome Blow, smacking them straight out, opponents trying to get past him get hit with Hold the Line - from the middle of his space, he can hit anything within 50ft using his +1 keen spiked chain, which would significantly slow down any opponent trying to get past him. Opponents on the edges of his reach, he'll smack upwards with an Awesome Blow to add to the damage. The average DC for the awesome blow is 23 and with a +21 (+17 with Awesome Blow) he's got excellent chances of hitting anyone within his reach with the chain.
He's wearing a chain shirt and dastana (dastana is from the Arms and Equipment Guide) to get the most use out of his Dex bonus and get the best Armor bonus to AC possible.
Updates:
Swapped Cleave and Great Cleave out for Improved Trip and Stand Still
The value of his gear is somewhat more than the suggested value in the DMG for his RAW CR, but properly played, I think would be a more difficult opponent than the CR would suggest, and I'm assuming that he wouldn't be on his own and would probably be the second-in-command for a major NPC villian.
Let me know what you think or any suggestions you might have.
Tactics:
Generally speaking, he'll melee, but, he hammers opponents who close to melee with him with an Awesome Blow, smacking them straight out, opponents trying to get past him get hit with Hold the Line - from the middle of his space, he can hit anything within 50ft using his +1 keen spiked chain, which would significantly slow down any opponent trying to get past him. Opponents on the edges of his reach, he'll smack upwards with an Awesome Blow to add to the damage. The average DC for the awesome blow is 23 and with a +21 (+17 with Awesome Blow) he's got excellent chances of hitting anyone within his reach with the chain.
He's wearing a chain shirt and dastana (dastana is from the Arms and Equipment Guide) to get the most use out of his Dex bonus and get the best Armor bonus to AC possible.
Code:
Walking Wall of Awesome Blows In Ogre Form
Type: Giant(ogre) Size: Large Alignment: Usually Any Evil
Languages: Giant, Common, 2 others
Class: Ogre 4, Fighter 8 CR: 11 ECL: 14
Height: 10ft Weight: 600lb Reach: 10ft Speed: 40ft
HD: 4d8+24 + 8d10+48 HP: 134
Ability Score Mod
Strength 28 +9
Constitution 22 +6
Dexterity 19 +4
Intelligence 14 +2
Wisdom 18 +4
Charisma 14 +2
Feats: Power Attack, Improved Bull Rush, Awesome Blow, Exotic Weapon Proficiency(Spiked Chain), Combat Reflexes, Improved Trip, Stand Still, Weapon Focus(Spiked Chain), Weapon Specialization (Spiked Chain), Hold the Line
Skills: (2+2)*15 = 60 15
Skill Total Abmod Ranks Syn Rac Other Armor Check
Climb(Str) +14 +9 5 + + + -3
Craft(Int) +2 +2 0 + + +
Handle Animal(Cha) +2 +2 0 + + +
Intimidate(Cha) +17 +2 15 + + +
Jump(Str) +18 +9 5 + + +4 -3
Listen(Wis) +19 +4 15 + + +
Ride(Dex) +4 +4 0 + + +
Spot(Wis) +19 +4 15 + + +
Swim(Str) +14 +9 5 + + + -6
Special Qualities:
Darkvision 60ft
Lowlight vision
AC: 23 Touch: 13 Flat-footed: 19
Base: 10 Natural: +5 Dexterity: +4 Armor: +5 Shield: +0 Size: -1 Other: +0
BAB: +11/+6/+1 Grapple: +24
Attacks:
BAB: +11 Str: +9 Size: -1 Reach: 10ft
Feats: Awesome Blow, Combat Reflexes, Hold the Line, Power Attack, Improved Bull Rush, Improved Trip, Stand Still
spiked chain atk+21/+16/+11 melee 2d6+16 19-20/x2 dmg avg 23 20ft reach
longbow atk+15/+10/+5 ranged 2d6+9 20/x3 dmg avg 16 135ft range increment
Saves
Save Total Abmod Base
Fort +14 +6 +8
Ref +8 +4 +4
Will +8 +4 +4
Carrying Capacity: Strength 28
light load 800lb or less overload lift 4,800lb
medium load 801-1,600lb drag 9,600lb
heavy load 1,601-2,400lb
Current encumberment: light
Gear: 9,850 gp value
Item Weight Cost Stats/info
mwk spiked chain 20lb 8,350gp +1 keen, 20ft reach
mwk (+9) composite longbow 6lb 1,300gp
chain shirt 50lb 200gp
dastana 10lb 30gp from Arms+Equipment
Swapped Cleave and Great Cleave out for Improved Trip and Stand Still
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