moritheil
First Post
One of the players IMC has made the assertion that his 13th-level artificer (caster level 13) can cast GMW or MV and get a +4. His logic appears to be that the bonus increases by one per four levels. According to that approach it is +3 at 12, and +4 at 13. I have previously been simply dividing caster level by four, and not rounding up. It seems that his approach is basically equivalent to rounding up.
Which method is generally more in accord with the RAW?
Which method is generally more in accord with the RAW?
srd said:Magic Weapon, Greater
Transmutation
Level: Clr 4, Pal 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).
Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)