Archade
Azer Paladin
Hi all,
I am having a philosophical difference with my players, and wouldn't mind some feedback on either side.
I am having a problem with the newer classes being introduced - for some reason, I feel they do not add to the game - they are too much. When I've discussed it with my players (who want to play Hexblades, Knights, etc) the best argument I seem to be able to make to support my feeling is this: the base classes should be archetypical - the fighter, the rogue, the cleric, the wizard are all fundamental roles that can fill a wide range of specific character portraits (not unlike the d20 modern Fast Hero, Strong Hero, etc).
My players posit that with specialty classes like the druid, paladin, ranger, and bard that doesn't fly. But it doesn't change my feeling. That being said, there are a few new base classes I truly do like - the warlock (the way the sorcerer should have been), and the archivist seem fairly broad, where the specific classes (Hexblade, Beguiler) leave me cold. I don't feel they add to my campaign world, and in fact, make the game unduly complicated. I'd rather the characters take any of the thousands of feats or hundreds of prestige classes to customize their characters.
Can anyone weigh in on how they feel on the newer classes, for good or bad?
I am having a philosophical difference with my players, and wouldn't mind some feedback on either side.
I am having a problem with the newer classes being introduced - for some reason, I feel they do not add to the game - they are too much. When I've discussed it with my players (who want to play Hexblades, Knights, etc) the best argument I seem to be able to make to support my feeling is this: the base classes should be archetypical - the fighter, the rogue, the cleric, the wizard are all fundamental roles that can fill a wide range of specific character portraits (not unlike the d20 modern Fast Hero, Strong Hero, etc).
My players posit that with specialty classes like the druid, paladin, ranger, and bard that doesn't fly. But it doesn't change my feeling. That being said, there are a few new base classes I truly do like - the warlock (the way the sorcerer should have been), and the archivist seem fairly broad, where the specific classes (Hexblade, Beguiler) leave me cold. I don't feel they add to my campaign world, and in fact, make the game unduly complicated. I'd rather the characters take any of the thousands of feats or hundreds of prestige classes to customize their characters.
Can anyone weigh in on how they feel on the newer classes, for good or bad?