Qwillion
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Hoard Golem [Variant Advanced]
Huge Construct (Spontaneous)
Hit Dice: 34d10+40 (227 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft. (4 squares) (can't run)
Armor Class: 30 (-2 size, -1 Dex, +23 natural), touch 7, flat-footed 30
Base Attack/Grapple: +25/+44
Attack: Slam +35 melee (6d8 +11)
Full Attack: 2 Slam +35 melee (6d8 +11) and 2 blades +29 melee (6d8 +5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Absorb cache
Special Qualities: Blindsense 60‘, construct traits, damage reduction 15/adamantine, darkvision 60ft., low-light vision, magic immunity, sense treasure,
Saves: Fort +17, Ref +10, Will +17
Abilities: Str 33, Dex 8, Con -, Int 6, Wis 10, Cha 10
Skills: Disguise +49*, Hide +39*, Listen +0, Spot+ 0
Feats: Blind Fighting, Epic Fortitude, Epic Skill Focus (disguise), Epic Skill Focus (hide), Epic Will, Great Fortitude, Improved Critical, Improved Natural Attack, Improved Sunder, Iron Will, Power Attack, Weapon Focus (Slam)
Environment: Any land
Organization: Solitary
Challenge Rating: 17
Treasure: triple standard
Alignment: Always neutral
Advancement: 35-68 HD (Huge); 69-102 HD (Gargantuan)
Level Adjustment: -
The hoard of treasure stands up to the height and size of a storm giant, it has a vaguely manlike form made entirely of the treasure held together by some unseen animating force. It has a loosely discernable head, crowned by gem-studded diadem
The hoard golem stand about 18 feet tall and has remarkable girth, weighing in at nearly 5 tons. It is construct entirely of magical items, coins, precious meals, gems and artwork.
It is created by ruthless greed, usually when both a group of dragonslayers and a dragon die upon the dragon’s hoard, the hoard golem is motivated only to incorporate more and more treasure. It only attacks those who try to stop it form absorbing treasure or those who attack it first.
Anytime the golem is struck by an attack small amounts of coinage and other bis of treasure are knocked from it’s body, Oddly the golem bleeds a little when actually damaged (dragon blood), although this in no way hampers the golem.
The Hoard Golem speaks no languages.
COMBAT
A Hoard Golem natural attacks strike as a magical adamantine, cold iron, silver weapons for the purpose of bypassing damage reduction. (and possibly other precious material types such as crystal and jade if other types are used in your setting.)
Absorb Cache (Ex): the hoard golem can absorb any item of perceived worth-be it precious metal, gemstones, artwork, magic items, masterwork items, or a simple carved wooden figure-into its own body. Absorbing treasure repairs any damage the golem has take at a rate of 1 hit point for every 400 gp-value of treasure. (the golem seeks o absorb treasure even if it is not wounded, however.) If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points (maximum equal to double its normal hit point total, duration 1 hour).
Use of this ability is not an action, and requires no time but magical and attended objects receive a Fort save DC 37 to negate. Magical items and weapons of at least masterwork value are subject to this effect every time they come into contact with the golem. When performing a sunder attempt the golem uses this ability and does not deal damage to the object, unless it is not of at least masterwork quality. The DC is Strength-Based.
Immunity to Magic (Ex):A hoard golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Any spell that can specifically affects objects (align weapon, animate objects, animate rope, arcane lock, bless weapon, changestaff, chill metal, disintegrate, disrupting weapon, earthquake, greater magic weapon, holy sword, magic stone, magic vestment, magic weapon, mending, obscure object, polymorph any object, repel metal or stone, rope trick, rusting grasp, secret chest, secret page, sequester, shatter, shillelagh, shrink item, snare, spell staff, teleport object, transmute metal to wood, warp wood, and similar spells) can effect hoard golem, these spells deal 2d6 per level of the spell cast plus one point per caster level.
The golem gets no saving throw against this effect.
Spells can be use to create treasure, (such as minor creation and major creation)so that the golem can use it’s absorb cache ability.
Sense Treasure (Su): The hoard golem constantly senses any valuables and magic items within a 10-mile radius. It is drawn to subjective value, though, and not the object’s actual market price. Thus, a beggar’s humble copper is worth every bit as much to the golem as the rich man’s art collection, or the king’s jewels.
Skills: *The Hoard golem has a +20 racial onus on Disguise checks when posing as a normal pile of treasure (although anyone familiar with the golem will of course consider all large, glittering piles of wealth to be suspect). When lying still among other treasures, the golem has a +20 racial bonus on Hide checks. These bonuses are pre-calculated into the stat block above.
LORE
(Bardic Knowledge or Knowledge (arcana))
Common (DC 17): This spontaneous construct is a hoard golem , a nigh unstoppable force of avarice, its only goal to seek out and feed that covetousness.
Uncommon (DC 27): Hoard golems are sometimes called Accursed Caches, or Bloody Money; read excerpt from “page 115; History; Golem Spontaneous-hoard golem; creature collection III: Savage Bestiary”.
Rare (DC 32): A hoard golem can consume any item of value, making it part of itself and healing itself in the process, it can sense the movement of treasure at long and very short distances. It is resistant to most weapons and is immune to most forms of magic.
Obscure (DC 42): Spells and effects that specifically affect objects are one of the forms of magic a hoard golem is not immune to, as it suffers damage from the most innocuous of them. Weapons forged of adamantine easily injure the beast though they can be absorbed if it is too valuable, the cheapest adamantine weapon is the most effective.
Epic (DC 52): Dragons and hoard golems sometimes can develop a strange and symbiotic relationship as the dragon gains a willing guardian of its hoard and the hoard golem is continuously given new treasure to acquire by the dragon, those who would steal from the dragon and even by dragonslayers. It is know that some dragon higher dragonslayers to target rival dragons in the hopes of creating a hoard golem.
Huge Construct (Spontaneous)
Hit Dice: 34d10+40 (227 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft. (4 squares) (can't run)
Armor Class: 30 (-2 size, -1 Dex, +23 natural), touch 7, flat-footed 30
Base Attack/Grapple: +25/+44
Attack: Slam +35 melee (6d8 +11)
Full Attack: 2 Slam +35 melee (6d8 +11) and 2 blades +29 melee (6d8 +5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Absorb cache
Special Qualities: Blindsense 60‘, construct traits, damage reduction 15/adamantine, darkvision 60ft., low-light vision, magic immunity, sense treasure,
Saves: Fort +17, Ref +10, Will +17
Abilities: Str 33, Dex 8, Con -, Int 6, Wis 10, Cha 10
Skills: Disguise +49*, Hide +39*, Listen +0, Spot+ 0
Feats: Blind Fighting, Epic Fortitude, Epic Skill Focus (disguise), Epic Skill Focus (hide), Epic Will, Great Fortitude, Improved Critical, Improved Natural Attack, Improved Sunder, Iron Will, Power Attack, Weapon Focus (Slam)
Environment: Any land
Organization: Solitary
Challenge Rating: 17
Treasure: triple standard
Alignment: Always neutral
Advancement: 35-68 HD (Huge); 69-102 HD (Gargantuan)
Level Adjustment: -
The hoard of treasure stands up to the height and size of a storm giant, it has a vaguely manlike form made entirely of the treasure held together by some unseen animating force. It has a loosely discernable head, crowned by gem-studded diadem
The hoard golem stand about 18 feet tall and has remarkable girth, weighing in at nearly 5 tons. It is construct entirely of magical items, coins, precious meals, gems and artwork.
It is created by ruthless greed, usually when both a group of dragonslayers and a dragon die upon the dragon’s hoard, the hoard golem is motivated only to incorporate more and more treasure. It only attacks those who try to stop it form absorbing treasure or those who attack it first.
Anytime the golem is struck by an attack small amounts of coinage and other bis of treasure are knocked from it’s body, Oddly the golem bleeds a little when actually damaged (dragon blood), although this in no way hampers the golem.
The Hoard Golem speaks no languages.
COMBAT
A Hoard Golem natural attacks strike as a magical adamantine, cold iron, silver weapons for the purpose of bypassing damage reduction. (and possibly other precious material types such as crystal and jade if other types are used in your setting.)
Absorb Cache (Ex): the hoard golem can absorb any item of perceived worth-be it precious metal, gemstones, artwork, magic items, masterwork items, or a simple carved wooden figure-into its own body. Absorbing treasure repairs any damage the golem has take at a rate of 1 hit point for every 400 gp-value of treasure. (the golem seeks o absorb treasure even if it is not wounded, however.) If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points (maximum equal to double its normal hit point total, duration 1 hour).
Use of this ability is not an action, and requires no time but magical and attended objects receive a Fort save DC 37 to negate. Magical items and weapons of at least masterwork value are subject to this effect every time they come into contact with the golem. When performing a sunder attempt the golem uses this ability and does not deal damage to the object, unless it is not of at least masterwork quality. The DC is Strength-Based.
Immunity to Magic (Ex):A hoard golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Any spell that can specifically affects objects (align weapon, animate objects, animate rope, arcane lock, bless weapon, changestaff, chill metal, disintegrate, disrupting weapon, earthquake, greater magic weapon, holy sword, magic stone, magic vestment, magic weapon, mending, obscure object, polymorph any object, repel metal or stone, rope trick, rusting grasp, secret chest, secret page, sequester, shatter, shillelagh, shrink item, snare, spell staff, teleport object, transmute metal to wood, warp wood, and similar spells) can effect hoard golem, these spells deal 2d6 per level of the spell cast plus one point per caster level.
The golem gets no saving throw against this effect.
Spells can be use to create treasure, (such as minor creation and major creation)so that the golem can use it’s absorb cache ability.
Sense Treasure (Su): The hoard golem constantly senses any valuables and magic items within a 10-mile radius. It is drawn to subjective value, though, and not the object’s actual market price. Thus, a beggar’s humble copper is worth every bit as much to the golem as the rich man’s art collection, or the king’s jewels.
Skills: *The Hoard golem has a +20 racial onus on Disguise checks when posing as a normal pile of treasure (although anyone familiar with the golem will of course consider all large, glittering piles of wealth to be suspect). When lying still among other treasures, the golem has a +20 racial bonus on Hide checks. These bonuses are pre-calculated into the stat block above.
LORE
(Bardic Knowledge or Knowledge (arcana))
Common (DC 17): This spontaneous construct is a hoard golem , a nigh unstoppable force of avarice, its only goal to seek out and feed that covetousness.
Uncommon (DC 27): Hoard golems are sometimes called Accursed Caches, or Bloody Money; read excerpt from “page 115; History; Golem Spontaneous-hoard golem; creature collection III: Savage Bestiary”.
Rare (DC 32): A hoard golem can consume any item of value, making it part of itself and healing itself in the process, it can sense the movement of treasure at long and very short distances. It is resistant to most weapons and is immune to most forms of magic.
Obscure (DC 42): Spells and effects that specifically affect objects are one of the forms of magic a hoard golem is not immune to, as it suffers damage from the most innocuous of them. Weapons forged of adamantine easily injure the beast though they can be absorbed if it is too valuable, the cheapest adamantine weapon is the most effective.
Epic (DC 52): Dragons and hoard golems sometimes can develop a strange and symbiotic relationship as the dragon gains a willing guardian of its hoard and the hoard golem is continuously given new treasure to acquire by the dragon, those who would steal from the dragon and even by dragonslayers. It is know that some dragon higher dragonslayers to target rival dragons in the hopes of creating a hoard golem.