AGoT - House Steadfast


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Jonas Sand

Man-at-Arms 1/Noble 1/Knave 3 (+1 ECL from Social Status)
Background: Dorne
Age: 19
House Affiliation: Steadfast (Minor House)
Social Status: 2 (Bastard Scion of a Minor House)
Wealth: Rank 2
Reputations:
-Ungrateful Bastard +1
-Quick as a Sand Viper +1
Influences:
-House Steadfast +5 (+10 Social Status 2, -5 Stigma)
-Zephon Seran +10 (Jonas's mentor and friend, though far from Summerhall)
-Ser Rickard Sharpe +6 (Lord Simon's childhood friend, who can't get over Jonas's uncanny resemblance to the deceased Lord of Summerhall)
-Tyra Steadfast +5 (Jonas's young half-sister has been won over by his attempts to be the good, loyal sworn sword, if others have not)
-Ser Harrick Grove +5 (Impressed by Jonas's expressed loyalty to Osric and his skill with the sword, even if it is a "skinny sewing needle")

Hit Points: 20
Shock: 6
Initiative:+3
Movement: 30 ft.
Armor Class: 11 (+3 Defense Bonus, +3 Dex, +5 Braavosi blade (Finesse +3, Parry +2))
Armor: 2 (2 leather)
Base Attack/Grapple: +3/+4
Attack: Braavosi Blade +7 (1d6+1/18-20/x2) or dagger +3 (1d4+1/19-20/x2)
Full Attack: Braavosi Blade +7 (1d6+1/18-20/x2) or dagger +3 (1d4+1/19-20/x2)

Saves:
-Fort +4 (+6 vs. harsh climates)
-Ref +6
-Will +3
Abilities: (28 pt. Point Buy)
-Str 12 (4 pts.)
-Dex 16 (8 pts., +1 from level 4)
-Con 12 (4 pts.)
-Int 14 (6 pts.)
-Wis 10 (2 pts.)
-Cha 12 (4 pts.)

Skills:
-Balance (slippery surfaces; 8+3) +11
-Bluff (gambling; 5+1) +6
-Climb (ropes; 4+1) +5
-Heal (Physic; 2+0) +2
-Gather Information (Rumormongering; 4+1) +5
-Intimidate (combat; 4+1) +5
-Knowledge: Foreign Culture–Braavos (customs; 5+2) +7
-Knowledge: History (military; 2+2) +4
-Knowledge: Navigation (stars; 3+2) +5
-Knowledge: Nobility (heraldry; 3+2) +5
-Knowledge: Stewardship (finances; 2+2) +4
-Knowledge: Underworld (contacts; 3+2) +5
-Move Silently (soft step; 3+3) +6
-Perform: Dance (Tavern Dancing; 2+1) +3
-Profession (Sailor; 4+0) +4
-Ride (light horse; 1+5) +6
-Sense Motive (body language; 5+0) +5
-Speak Language: Free Cities Valyrian (Literate, 2 ranks)
-Spot (ambush; 5+0) +5
-Survival (tracking; 5+0) +5
-Swim (endurance; 5+1) +6
-Tumble (combat; 5+3) +8

Feats:
-Armor Proficiency (light, medium)
-Combat Expertise
-Exotic Weapon Proficiency (braavosi blade)
-Finesse (attack and defense, braavosi blade)
-Literacy
-Parry (braavosi blade)
-Shield Proficiency
-Weapon Focus (braavosi blade)
-Weapon Proficiency (simple, martial)

Special Abilities:
-Bonus Class Skills (Knowledge: Navigation, Heal)
-Noble Education
-Illicit Barter
-Fortune’s Favor 1/day
-Sneak Attack +1d6
-Favored Skill: Survival
-+1 to hit from horseback
-+2 Fort Saves vs. Harsh environments

Defects: Bastard (Ser Simon Steadfast’s bastard) 3BP, Ignoble (degenerate gambler and corrupter of honest women) 1BP, Stigma (exiled from Summerhall by Ser Aaron Caron for being a bastard, degenerate gambler, and corrupter of honest women) 3BP

Possessions: a plain Braavosi blade, dagger, leather armor, light horse, "Loyalty"--a better (masterwork if that's okay, Widowmaker) Braavosi blade that is being held for Jonas by Ser Simon's heir.

Background: Born to a serving girl in Sunspear castle after she spent a night with the visiting Ser Simon, Jonas Sand was raised along the docks of Sunspear. There, he learned much about seamanship, swimming, and even about the Free Cities from the merchants who travelled there.

As Jonas grew older, he began to work on ships, first as a cabin boy, later as a deckhand. After narrowly escaping severe injury due to a falling sail, Jonas's quick reflexes netted him training as a fighter from his Braavosi captain, Zephon Seran, an accomplished if aging Water Dancer. On leave at Sunspear at the age of 15 (where Jonas did visit his mother, Elena), Ser Vyncent, noticed him while both were relaxing in the same tavern--Jonas is the spitting image of his father (Ser Vyncent's brother), Ser Simon, now the recently deceased Lord Steadfast.

Jonas was taken back "home," acquainted with Ser Aaron Caron and Ser Simon's legitimate children, and given an education. While Jonas had the intellect to learn everything a well-born noble should learn, he saw little point mastering every subject and would soon grow bored with his tutors. Also, to Jonas's great disappointment, House Steadfast had no one who taught the Braavosi blade, even though Jonas made a decent swordsman with more "traditional" weapons. The only worthwhile thing Jonas found at Summerhall was Ser Vyncent, whom Jonas looked up to as a father-figure and so was willing to play what Jonas calls "the rich man's game." Ser Vyncent also took a liking to Jonas in return, and even gave him a proper steel Braavosi blade, called "Loyalty" to remind Jonas that he has a duty to House Steadfast, even if he is baseborn.

After Ser Vyncent's death at his own wedding, Jonas changed swiftly for the worse under the rulership of Ser Aaron. After Jonas incurred a moderately large gambling debt with some unsavory characters and deflowered several serving girls, Ser Aaron Caron had enough. It was bad enough that he had to take care of Ser Simon's real children, at least they could be molded into good little pawns of House Caron, but this insufferable bastard, conceived before Ser Simon was even made a lord, was intolerable. Ser Aaron paid off Jonas's debts and told him that "he might like to establish House Steadfast interests in the Free Cities." Jonas understood the true intent (the sword Ser Aaron was holding in the same hand on which he wrongfully wore Ser Simon's ring was a big clue) and honestly Jonas was happy to leave Summerhall behind--it was easier than to fight for what was rightfully his half-sibling Osric's and would never be his own.

Jonas took a job on a Braavos-bound ship out of Sunspear and spent the last three years under the Titan's watchful gaze. He earned a living as a gambler, a sell-sword who didn't ask too many questions, and duelling bravo. Any coin that didn't go into a cup of wine was spent on Water Dancer tutors. Now he's returned to Summerhall (ruined castle that it still is) and reunited with his now-older siblings, Lord Osric and Lady Tyra. He so far seems genuinely interested in being a loyal sworn sword to House Steadfast and helping his siblings preserve their rightful places as heirs. As a symbol of his desire, Jonas uses a plain Braavosi blade taken from a man he killed in a duel in Braavos, having vowed to only take up "Loyalty" once he has regained his honor. Jonas made this vow to Lord Osric and has left the decision as to when his honor will be restored to him.

Jonas still nurses a deep, abiding hatred for Ser Aaron Caron, but hasn't opposed him openly. After all, Jonas is just a bastard.
 
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Maester Harwyn
5th level Maester
Background: The Vale of Arryn
House Affiliation: Steadfast (Minor House)
Social Status: +2 (Maester of House Steadfast)
Wealth:
Reputations: Absent Minded +2, Wise +1
Influences: Citadel +5, Beyond Citadel +5, 40 IP not allocated

Hit Points: 11
Shock: 5
Initiative: +7
Movement: 30 ft.
Armor Class: 0 (+2 defense, -2 Dexterity)
Armor: 0 (no Armor)
Base Attack/Grapple: +0/+0
Attack: Dagger +0 (1d4-2/19-20/x2)

Saves: Fort +4 (+5 vs. Shock), Ref -1, Will + 7
Abilities: Str 6, Dex 6, Con 10, Int 17, Wis 16, Cha 16


Skills: Appraise +7, Bluff +9, Alchemy +7, Decipher Script +8, Diplomacy +11, Disable Device +9, Disguise +7, Gather Information +11, Handle Animal +5, Heal +9, Knowledge (arcana) +7, Knowledge (arch) +5, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +4, Knowledge (nobilty) +7, Knowledge (religion) +5, Knowledge, Knowledge (Foreign Culture) +7, Knowledge (Legends)+10, Knowledge (Warfare) +10, Knowledge (Stewardship) +7, Sense Motive +6, Speak Language +5.

Feats: Literacy(free), Leechcraft ( class bonus), Political Connections ( class Bonus), Blood of Andals (Intelligence). Quick Witted (extra), Hard Luck (extra), Fortunes Favor (1st level Feat), Wealth (3rd level feat)

Special Abilities: Rookery, Research, Stargazing, Logic and Reason +1, +0, Mastery (Loremaster), Mastery (Poisoner)

Defects: Dark Secret (2bp), Crippled (3bp), Marked (1bp)

Background:

Maester Harwyn has been appointed as the Maester of House Steadfast as requested by Ser Aaron Caron. He often appears a befuddled fool and is prone to being absent minded.He also is both weak and fragile which adds to his overall appearance of incompetence. Further, he is missing his right hand, which was supposedly lost in an accident during his training at the Citadel at Oldtown. This is exactly the reason why the Caron’s have seen it to be appropriate to have Harwyn as the Maester of the house. As such, he is often ignored and left alone.

Appearance

Harwyn, upon first glance, seems rather bland and boring. Dark brown hair, brown watery eyes, and hair that is shorn very short. He is frail and walks with a slight stoop. He is also missing his right hand. He tends to bury himself in books, and avoids company most of the time. However, those that engage him in conversation find him to be quite knowledgable, charming and charismatic, although often forgetful and inattentive to the goings on about him.
 
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Code:
Lord Osric Steadfast Noble 3 / Man-at-Arms 1

Height 6'9"
Weight 197lbs
Age 16
Hair none (no eyebrows)
Eyes stormy gray
Sex male

Str 12 +1 4 cost
Dex 10 +0 2 cost
Con 14 +2 6 cost
Int 14 +2 6 cost
Wis 10 +0 2 cost
Cha 16 +3 8 cost +1 level

HP 23
Shock 7
AC 5/11(+2 defence +3 Cha/+6 shield)
Armor 8
BAB +3
Attack +3 (d8+1 longsword)
Ranged +3 (d6+1 bow)

Fort +5 (3 base +2 Con)
Ref +1 (1 base 0 Dex)
Will +3 (3 base 0 Wis)

Reputation 5 Wise beyond his years
Wealth 5 (temporarily 4 due to hiring mercenaries, laborers, and ships)

Influence 59 (15 status 32 class levels 12 Cha +5 Heir +7 Political Connections)
House Steadfast 35, Raph (Lord Caron's manservant) 4, Jamis 5, Petyr Baelish 4, Varys 4, Aleksyndr Sand 7 

Feats:
Heir
Head of House
Wealth
Political Connections
Gold Breeder
Fame: Wise beyond his years
Bravado: Longsword defence

Defects:
Blind Fury (1): Father's name disparaged
Dark Secret (1): Early ventures financed very 'creatively'
Marked (3): 6'9" tall but wire thin, no eyebrows or hair
Nemesis (2): Aaron Caron

Skills: (63 points: 51 from class levels, 9 from noble bonus skills, and 3 from defects) 
Bluff(fast-talk) +8 (5 ranks +3 Cha) +10 when social staus applies
Diplomacy(nobility) +10 (7 ranks +3 Cha +3) +18 when social staus applies (Bluff, Know: Nobility, & Sense Motive synergies)
Gather Information(gossip) +8 (3 ranks +3 Cha +2 Synergy)
Intimidate(old blood) +10 (5 ranks +3 Cha +2 Synergy) +12 when social staus applies
Know: Architecture(castles) +7 (5 ranks +2 Int)
Know: History(military) +4 (2 ranks +2 Int)
Know: Local(Summerhall environs) +9 (7 ranks +2 Int)
Know: Nobility(etiquette) +7 (5 ranks +2 Int)
Know: Stewardship(agriculture) +9 (7 ranks +2 Int)
Know: Warfare(logistics, strategy, tactics) +9 (7 ranks +2 Int)
Perform: Oratory(hight society) +5 (2 ranks +3 Cha)
Ride(heavy war horse) +2 (2 ranks 0 Dex)
Sense Motive(speech) +7 (7 ranks 0 Wis)
Spot(ambush) +7 (7 ranks 0 Wis)

Background:
Although Osric was odd looking even as a child, his early years were carefree. His sunny disposition won over family and servants alike. But when the plague took his parents a pall came over him. The child was still engaging, but he took on a seriousness that belied his age. Wanting the best education possible for his nephew and forseeing turmoil at home, Ser Vyncent sent him to court with Maester Aethelweared to attend and tutor him.

While still several years from his majority, Osric turned out to be a quick study, both of the intrigues of King's Landing and numerous other matters concerning his future role. He was in no position to be a major player in the game of thrones, but over the next couple of years he did manage to, through flattery, cozy up to both Varys and Peter Baelish of the small council, at least enough to loosen their tongues somewhat. Neither councilor shared any sensitive secrets with the youngster. The advice they did share, however, proved quite valuable. With the help of Maester Aethelweared, Osric invested his relatively modest inheiritence in several lucrative schemes Littlefinger mentioned, magnifying the lordlings resources seveal times over in just a few years.

During this time, Osric visited his family home several times. While these trips allowed him to solidify his ties with those who had sworn themselves to House Steadfast, no amount of diplomacy could prevent the souring of his relationship with Aaron Caron. Perhaps it was the way that Osric made a point of not eating or drinking anything the regent offered until he saw that Aaron himself had eaten some. Or perhaps it was the warmth with which he was greeted by house staff. Whereas the regent's own reception was typically cordial but cold. Whatever the case, Aaron certainly has no intention of giving up his seat for Steadfast's scion. One one of his last visits Caron decided that Osric's advisor must be overly competant. The regent then arranged for Maester Aethelweared to 'fall down' a stairway, breaking his neck.

In the last few months Osric has remained far from idle. In a carriage repainted and re-horsed every few days he travelled to Yronwood. There, he recruited the Dog's Tongues, a small mercenary company led by Lord Anders bastard Aleksyndr Sand. He also brought a slightly more sizable group of foreign laborers and stonemasons into his employ. He then sailed with them part-way up the nameless river running between the marches and Cape Wrath. When the ships could go no farther, they hiked through the mountains to set up camp at a point a few days march from Summerhall. From there, Osric returned alone to Summerhall. There he asked a trusted retainer (perhaps Viviene Grove?) to start rumors of a bandit uprising to the north.

When Aaron goes forth to quash the purported rebellion, Osric declares himself Lord of Summerhall and sends for his encamped men to supplement the local hedge knights in defense of his claim.
 
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Viviene Grove

Artisan 1/Hunter 3/Raider 2
Background: The Vale of Arryn
House Affiliation: Steadfast (Minor House)
Social Status: 0 (retainer of a Minor House)
Wealth:
Reputations: The Brat +1
Influences: House Steadfast (5 points), Ser Harrik (10 points), Ser Allister (5 points), Secret Influences (5 points), Unspent (2 points)

Hit Points: 17
Shock: 6
Initiative: +7
Movement: 40 ft.
Armor Class:5 (+2 Defense, +3 Dexterity)
Armor: 3 (3 ringmail)
Base Attack/Grapple: +5/+6
Attack: Longsword +5 (1d8+1/19-20/x2)
Longbow +5 (+6 point blank) (1d8; x3)
Full Attack: Longsword +6 (1d8+1/19-20/x2)

Saves: Fort +6 (+7 vs. Shock), Ref +9, Will +8
Abilities: Str 12, Dex 16, Con 10, Int 11, Wis 12, Cha 14

Skills: Balance +11 (6), Bluff +6 (4), Climb +4 (3), Craft (Domestic Arts) +4 (4), Craft (Fletcher) +5 (5), Handle Animal +5 (4), Heal +6 (3), Know (History) +2 (2), Know (Local Area) +3 (3), Know (Nature) +4 (4), Know (Navigation) +6 (6), Know (Stewardship) +2 (2), Ride +9 (6), Search +6 (6), Sense Motive +5 (4), Spot +5 (4), Survival +4 (3)

Feats: Armor Proficiency (light, medium), Literacy, Stubborn, Mounted Warrior, Mounted Archery, Point Blank Shot, Weapon Focus (longsword)

Special Abilities: Native Terrain (temperate hills), Quick to Arms, Track, Wilderness Stealth, Fast Movement

Defects: Beyond Your Station (artisan’s focus) 1 BP

Background: Viviene’s grandfather is Ser Harrik Grove, a knight who has given many good and loyal years to the Steadfast family as master-at-arms. Viviene’s mother, Nineve, was married off to secure a good relationship with House Egen of the Vale. Viviene was raised to be a good young lady, but chafed under the lessons of household management. Worse, she disliked her family (beyond her mother and father). When she was fourteen, she ran away to join her grandfather instead. She had always secretly trained with bow and arrow, and later swords, so when she tried to prove her worth to her grandfather and Steadfast, she did so as a scout and ranger. It took long, hard months but she has slowly proven herself a capable warrior and solid scout, though she still faces an uphill battle among the soldiers, especially the Outriders, where she feels she belongs. Harrik dotes on her though, and he has made it possible for her continued efforts among the fighting men. Her mother and father are very distressed, but for now, allow her to play her games, and hoping to find some way to get her back into gowns and their house where she belongs.

As noted, she has 5 secret influences, people who find the irreverant and tradition-bucking young woman as a wild card. So who knows who'd invest time in her and why. :)

Physical Description: Viviene is a healthy, athletic woman standing around five and a half feet in height. She tends towards tunics and breeches for clothing, comfortable clothing that allows her free and easy movement. She does have nicer, ladies' clothing, that she wears when necessary (and while she's allowed to get away with a lot, she IS expected to behave and look like a lady at formal functions, much to her chagrin). She has short, chestnut colored hair and bright blue eyes, with an easy-going smile. She walks tall and proud, and rarely seems to be out of sorts, most often seeming quite pleasant and content, with a kind word for all.

As for Osric's note, while she probably has little loyalty to him or the family, her grandfather is quite loyal to the house, and probably Osric. So for grandpa, she'd happily take the role mentioned in Osric's background. If that works for people.

http://i43.photobucket.com/albums/e355/Lissilambe/Viviene.jpg
 

Ser Tirron Bright

Artisan 2/Man at Arms 3/Knight 1
Background: The North
House Affiliation: Steadfast (Minor House)
Social Status: 0 (Hedge Knight)
Wealth: Rank 0
Reputations: (3) Tactical +1, Skilled +1, Kind +1
Influences: (38) Deborah Bright +6, Ser Jaysin +10, Ser Paul +6, Outriders +4, Mora +2 (10 unspent)

Hit Points: 33
Shock: 1
Initiative: +2
Movement: 30 ft.
Armor Class: +13 (+3 Defense, +2 Dex, +8 large wooden shield)
Armor: 11 (+5 Chainmail, +6 large shield)
Base Attack/Grapple: +5/+7
Attack: Longsword +7 (1d8+2/19-20/x2), Lance +8 (1d8+2/20/x3)
Full Attack: Longsword +8 (1d8+1/19-20/x2)

Saves: Fort +7 (+2 vs. cold), Ref +5, Will +4
Abilities: Str 15, Dex 14, Con 14, Int 13, Wis 10, Cha 11

Skills: Craft: Blacksmithing (Armoursmithing, Weaponsmithing) +8 (8 + 1 spec), Diplomacy (Nobility, Smallfolk) +9 (9 + 1 spec) , Handle Animal (horse) +4 (2), Intimidate +2 (0), Knowledge: Nobility (Etiquette) +5 (5), Knowledge: Religion (Seven) +4 (3), Knowledge: Warfare (Tactics) +5 (6), Ride (Light Warhorse, Heavy Warhorse) +11 (9 + 1 spec), Spot (Ambush) +5 (6)

Feats: Combat Expertise, Mounted Warrior, Spirited Charge, Weapon Focus (Lance), Blood of the First Men, Fortune's Favour

Special Abilities: Bonus Class Skills (Survival), Focus (Craft[])

Defects: (6) Dark Secret (Orphan) +1, Dark Secret (Illegitimate Knighthood) +2, In Service (House Steadfast) +3 (get Power Attack, Tough, or Weapon Focus [Longsword])

Possessions:

Background: "... And the knight slew the great beast, saving the townsfolk..." Tirron doesn't remember much about his childhood, but he remembers all that he cares to remember. He grew up in an orphanage in Winterfell, run by Miss Deborah Bright, a little lady from farther south. She used to delight her children with fabulous stories of places farther south--where it was warmer. The children would love hearing these stories, but none took them to heart like little Tirron did.

He had trouble with other children in the city--they'd taunt the orphans and call them names, and Tirron always challenged them, wanting to slay the great beasts and save his orphan townsfolk allies. And Tirron always was sent home a mess.

As soon as he was able, Tirron left Winterfell to travel south to discover the mystical lands Miss Deborah had told him about--he never found them. But, he did find a knight. Ser Jaysin came upon Tirron quite a ways away from Winterfell as Tirron was trying to barter for some supplies with some merchants on the road. "I'm on my way to become a knight, honest." He'd say. "I'll protect your caravan on the trip." They weren't buying it.

Tirron wasn't sure why Ser Jaysin stopped for the boy, but he did. Ser Jaysin approached Tirron wearing his gleaming armor and perched high upon a mighty steed--how could Tirron know the difference?--and asked if Tirron wanted to be properly trained.

That Tirron happily accepted wasn't much of a surprise, the surprise was that he took to it so well. He learned about taking care of a steed, taking care of his equipment, using it properly, wielding a weapon, and he became very skilled, and Ser Jaysin eventually knighted him. On their travels, Ser Jaysin started to enter Tirron into tournaments, where Tirron earned some decent equipment. 'Ser Tirron' became a name of very minor renown, though his opponents knew to expect a formidable opponent. Between tournaments, Tirron started to ask Ser Jaysin about his life--Jaysin had learned to be a knight entirely on his own. He was never knighted, and Tirron's on knighthood wasn't legit.

By then, it was too late. Tirron was already known as a knight, and a knight from House Steadfast had approached him to talk to him, intrigued by his success in tournaments. Ser Paul asked if Ser Tirron would join the Outriders in exchange for safety and equipment. After Ser Tirron was asked to join the Outriders, Ser Jaysin had disappeared. He was on his own, honored by the invitation to join House Steadfast.

That he joined wasn't a surprise, the surprise was the he took to it so quickly. Ser Paul was apparently somewhat impressed by Tirron's style, and when Tirron isn't riding, he can often be found eating Mora's food. "I've never seen so much food in my life!" And Mora doesn't mind feeding Steadfast's newest knight.
[sblock=Notable People]Deborah Bright was from the Dorne region, and that's where her stories took place. She was a charitable soul who wanted to help children in the North for her own reasons--probably that it was a needy area. She runs Bright Orphanage with care, but she never received enough donations to run it as well as it should have been run. When Tirron left Winterfell, he took Bright as his surname because a) that's where considered himself to be from (of Bright) and b) Deborah and the orphanage was his only family.[/sblock]
 

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