Theurgist Feats


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the Jester said:
Umm, you always calculate iterative attacks from BAB at -5. :) So in your example the BAB is already +8/3. :)
Hmm, that's not the way I remember reading it in the Player's Handbook. I was sure that I read somewhere that you don't calculate it like that. That a 5th level barbarian and a 5th level fighter has a BAB of +10, not +10/+5. That's one of the penalties that goes along with multiclassing.

I'll look in the multiclassing section again, maybe I've been doing it wrong.

KF72
 

Well, look at that, you're right sir. I thought it was done the same way as saving throws were done.

Was it different for v.3.0? :confused:
 

Knightfall1972 said:
Well, look at that, you're right sir. I thought it was done the same way as saving throws were done.

Was it different for v.3.0? :confused:

I don't think so. But I do think (given the way saves are done, and the charts in the PH) this might be one of the most widely-spread misconceptions in 3e.
 

the Jester said:
I don't think so. But I do think (given the way saves are done, and the charts in the PH) this might be one of the most widely-spread misconceptions in 3e.
You know, I might have just assumed, as you would think that is the case, by looking at the charts. This means I have to go through ALL my multiclassed NPCs and fix their BABs.

Arrgg! :mad:

KF72
 

AFAIK, it was always like that. Even if the books didn't say it explicitly, it was definitely in one of the FAQs.

Now, as this is the House Rules forum, one of the things we started doing in my games a few years back was keeping track of the fractional BAB for each class. That is, by the book a Rogue 1/Bard 1/Cleric 1/Druid 1 has a BAB of +0, but since all four are BAB+(3/4) classes, under our system they'd have a +3. That's an extreme case, of course, but it means that Rogue/Bard players don't have to second-guess when they should enter a PrC based on what it'll do to their BAB.

Of course, we do the same thing for saves, and the +2 boost for a "good" save at class level 1 only ever counts once (the rest of the time, it's +1/2 for a good save, +1/3 for a poor one). Overall, this has reduced saves a bit.
 

Spatzimaus said:
Now, as this is the House Rules forum, one of the things we started doing in my games a few years back was keeping track of the fractional BAB for each class. That is, by the book a Rogue 1/Bard 1/Cleric 1/Druid 1 has a BAB of +0, but since all four are BAB+(3/4) classes, under our system they'd have a +3. That's an extreme case, of course, but it means that Rogue/Bard players don't have to second-guess when they should enter a PrC based on what it'll do to their BAB.

Of course, we do the same thing for saves, and the +2 boost for a "good" save at class level 1 only ever counts once (the rest of the time, it's +1/2 for a good save, +1/3 for a poor one). Overall, this has reduced saves a bit.

Unearthed Arcana includes a description of this fractional system in a sidebar near the gestalt rules.
 

Masquerade said:
Unearthed Arcana includes a description of this fractional system in a sidebar near the gestalt rules.

Right. I forget where our system diverged from UA's (because we made our system before any of us ever got UA), but it's a little different.

Honestly, it's just yet another example of how the system was over-simplified, IMO. Yes, doing it this way means you can't just look up plusses in a table and add the appropriate lines together, but it's also much harder to abuse and/or screw your character over with.

Thing is, if they were intending a fractional system, the saves should have been something like 2/3 for a good save and 1/3 for a bad save, with no +2 involved. Easier to add, no dealing with 1/6ths; a little worse at low levels, slightly better at high ones.
 

A new attempt...

Theurgist (Second Attempt)
Prerequisites: Int 13, Wis 13, Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks, and able to cast 3rd-level divine spells and 3rd-level arcane spells.
Benefits: A character uses the combined levels of the classes selected for this feat when determining caster-level dependent effects. Thus, a 6th-level cleric/5th-level wizard is considered an 11th-level cleric and an 11th-level wizard for determining range, targets, and/or duration. Note that the character's number of Spells per Day does not increase.
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Note: My reasoning for this feat concept is that I don't allow the Mystic Theurge in my homebrewed campaign, as I feel the Class Abilities in combination with the enhanced spellcasting is too powerful.
 
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