Storyteller01 said:
Pretty much what the title says. Is there anything grotesquely wrong, or does the book have good content?
All IMHO; YMWMLV.
Bo9S showed up at the FLGS the day I started my new campaign. We have a Warblade and a Swordsage in the party.

Personally, I find that the flavor is more video-game than wuxia, but I can see that as being more a product of the way maneuvers are being described at the table than anything else.

I hope the player in question is someone who can understand the rules fully on the first go-through. Having to stop the game because a player totally misread a maneuver's text or a class feature kinda sucks.

Maneuvers require a bit of finesse to reach their full potential. Our Drow Paragon 2 is overall outdamaging either of the Martial Adept characters, both third level. He also doesn't spend two rounds moving into position to use a maneuver that deals additional fire damage to a creature that is shrugging off the Dragon Adept's fire breath...

I would definitely suggest having players make 3x5 cards with maneuver and stance specifics on them. Not only does it help keep track of what maneuvers are ready / expended / not readied, but it makes keeping track of the self-buffs from stances and boosts a lot easier.

Fighters in the group may end up wishing they had maneuvers, Martial Adepts will probably end up wishing they got more bonus feats. (I've had to explain to the Warblade's player that there is no way to work he math so that taking less than four levels of Fighter will get him access to Specialization any earlier.) The one advantage of the Martial Adept classes that a Fighter just cannot match is skill points. OTOT the Fighter has much less problem with MAD.
:\ The party will probably not want to give combat-useful magic items that require a Swift action to activate to a Martial Adept...