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Magic Point based spell casting system- update

Sadrik

First Post
Magic Point System

Note: the Priest, Mystic, Arcanist and Mage classes were added. If these classes are not used the druid uses the wizard chart and the cleric uses the priest chart.


Code:
[B]Caster Level by Class and Level[/B]
Level	Soc	Wiz	Prt	Mys	Clr	Drd	Brd	Arc	Mag	Rgr	Pal
1	1	1	1	1	1	1	1	1	1	-	-
2	2	2	2	2	1	1	1	1	1	-	-
3	3	3	3	3	2	2	2	2	2	-	-
4	4	4	4	4	3	3	3	3	3	1	1
5	5	5	5	5	3	3	3	3	3	1	1
6	6	6	6	6	4	4	4	4	4	2	2
7	7	7	7	7	5	5	5	5	5	2	2
8	8	8	8	8	6	6	6	6	6	3	3
9	9	9	9	9	6	6	6	6	6	4	4
10	10	10	10	10	7	7	7	7	7	4	4
11	11	11	11	11	8	8	8	8	8	5	5
12	12	12	12	12	9	9	9	9	9	5	5
13	13	13	13	13	9	9	9	9	9	6	6
14	14	14	14	14	10	10	10	10	10	7	7
15	15	15	15	15	11	11	11	11	11	7	7
16	16	16	16	16	12	12	12	12	12	8	8
17	17	17	17	17	12	12	12	12	12	8	8
18	18	18	18	18	13	13	13	13	13	9	9
19	19	19	19	19	14	14	14	14	14	10	10
20	20	20	20	20	15	15	15	15	15	10	10

[B]Available Magic Pool by Class and Level[/B]
Level	Soc	Wiz	Prt	Mys	Clr	Drd	Brd	Arc	Mag	Rgr	Pal
1	2	1	2	2	1	0	0	0	0	-	-
2	3	2	3	3	2	1	1	1	1	-	-
3	4	3	4	4	3	2	2	2	2	-	-
4	5	4	5	5	4	3	3	3	3	0	0
5	7	5	6	6	4	3	3	3	3	0	0
6	8	6	7	7	5	4	4	4	4	1	1
7	9	7	8	8	6	5	5	5	5	1	1
8	10	8	9	9	7	6	6	6	6	2	2
9	12	9	10	10	7	6	6	6	6	2	2
10	13	10	11	11	8	7	7	7	7	3	3
11	14	11	12	12	9	8	8	8	8	3	3
12	16	12	13	13	10	9	9	9	9	4	4
13	17	13	14	14	10	9	9	9	9	4	4
14	18	14	15	15	11	10	10	10	10	5	5
15	19	15	16	16	12	11	11	11	11	5	5
16	20	16	17	17	13	12	12	12	12	6	6
17	22	17	18	18	13	12	12	12	12	6	6
18	23	18	19	19	14	13	13	13	13	7	7
19	24	19	20	20	15	14	14	14	14	7	7
20	25	20	21	21	16	15	15	15	15	8	8

[B]Maximum Number of Spell Points Spent at Once by Class and Level[/B]
Level	Soc	Wiz	Prt	Mys	Clr	Drd	Brd	Arc	Mag	Rgr	Pal
1	1	1	1	1	1	1	1	1	1	-	-
2	1	1	1	1	1	1	1	1	1	-	-
3	1	2	2	1	1	1	1	1	1	-	-
4	2	2	2	2	2	2	2	2	2	1	1
5	2	3	3	2	2	2	2	2	2	1	1
6	3	3	3	2	2	2	2	2	2	1	1
7	3	4	4	3	3	3	3	3	3	1	1
8	4	4	4	3	3	3	3	3	3	2	2
9	4	5	5	3	3	3	3	3	3	2	2
10	5	5	5	4	4	4	4	4	4	2	2
11	5	6	6	4	4	4	4	4	4	2	2
12	6	6	6	4	4	4	4	4	4	3	3
13	6	7	7	5	5	5	5	5	5	3	3
14	7	7	7	5	5	5	5	5	5	3	3
15	7	8	8	5	5	5	5	5	5	3	3
16	8	8	8	6	6	6	6	6	6	4	4
17	8	9	9	6	6	6	6	6	6	4	4
18	9	9	9	6	6	6	6	6	6	4	4
19	9	10	10	7	7	7	7	7	7	4	4
20	10	10	10	7	7	7	7	7	7	4	4

Magic Points
All casters get a number of magic points depending on their caster level plus the caster's key stat bonus. This makes up their available magic points. Casters have three positions their magic points can be in. When a caster casts a spell they draw magic points equal to the spell's level from their available magic points and place them in one of to positions. Magic points used to power instantaneous become spent magic points and non-instantaneous spells become used magic points for . Spells are all cast at the caster’s caster level.

Available Magic Points
Spell points that are available magic points can be used to cast spells.

Spent Magic Points
Spell points that are spent magic points can only be recovered.

Used Magic Points
Spell points that are used magic points are those that are tied up maintaining spells with durations. These magic points cannot be recovered while being used. When a maintained spell’s effects end, the used magic points become spent magic points.

Negative Caster Levels
Every negative caster level that a caster has lowers their caster level by 1. This affects their magic points and the maximum number of magic points spent at once charts. If a caster lowers their caster level to zero with negative caster levels, he or she becomes unconscious.

Magic Point Recovery
Magic point recovery makes spent magic points become available magic points. Casters recover all of their magic points after five minutes of uninterrupted time to do their recovery method. They cannot take any other actions while recovering and they gain 1 negative caster level during the process. Divine casters pray and plea with their deity to get their power back, arcane casters draw back their magical energies from around them, innate casters focus their inner strength and psionic casters meditate and rebuild their mental wills.

Draining Spells
Whenever a caster casts a spell that the DM sees as problematic, it takes something out of the caster for the day to do it. To show this, the caster gets a negative caster level, depending on the spell level of the draining spell.

Code:
[B]Draining Spells Chart
Spell	Negative Caster
Level	Levels Gained[/B]
0-1	1
2-3	2
4-5	3
6-7	4
8-9	5

Recovering Negative Caster Levels
It takes 8 hours of rest to get rid of all negative caster level. Restoration spell removes a negative caster levels as if it were a negative level.

Metamagic Feats
Casters ready metamagic feats as normal. A +1 level metamagic feat on a 1st level spell makes it a 2nd level spell and therefore costs 2 spell points to use.

Spell Repertoires
Arcane/Divine
Arcanist uses the spells per day chart as a spells readied chart.
Cleric uses their spells per day chart as a spells readied chart plus they have access to either cures or inflicts.
Druid uses their spells per day chart as a spells readied chart plus they have access to summon natures ally.
Mage uses the spells per day chart as a spells readied chart.
Mystic uses the spells per day chart as a spells readied chart.
Paladin uses the spells per day chart as a spells readied chart.
Priest uses their spells per day chart as a spells readied chart plus they have access to either cures or inflicts.
Ranger uses the spells per day chart as a spells readied chart.
Wizard uses the spells per day chart as a spells readied chart. Specialist wizards reduce the costs of their specialized school spells by 1 magic point (to a minimum of 1).

Innate/Psionic
Bard uses their spells known chart as usual. They can spontaneously apply meta-magic feats.
Sorcerer uses their spells known chart as usual. They can spontaneously apply meta-magic feats.
Psion uses their powers known chart as usual. Uses the wizard CL chart. One magic point equals two psionic points for augmenting powers.
Psychic Warrior uses their powers known chart as usual. Uses the Bard CL chart. One magic point equals two psionic points for augmenting powers.
Wilder uses their powers known chart as usual. Uses the sorcerer CL chart. One magic point equals two psionic points for augmenting powers.

Feats
Overcastting [general]

Benefit: When a caster casts a spell they can take one or more negative caster levels to increase their caster level and effective spell level of the spell by 1 for each negative caster level taken.

Hidden Reserve [general]
Benefit: The caster can recharge his magic points once per day without taking a negative caster level.
Special: This feat can be selected more than once. Each time it is selected it adds an additional time the caster can recover without gaining a negative caster level.

Optional Rules
Tokens
It is a good idea for the player to use actual tokens (pennies, glass beads etc.) when using this system because the tokens can be moved quickly to show their position: available, spent and used. Use a different token (nickel, color of glass bead etc.) for negative caster levels.

Caster Fatigue
A caster becomes fatigued when they get a negative caster level (-2 to strength and dexterity, 8 hours of rest to recover). A character that does anything to make themselves fatigued while already fatigued becomes exhausted (-6 to strength and dexterity, 1 hour of rest to become fatigued).
 
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I like this idea. I see that you have incorporated some of my suggestions to other spell systems (whether consciously or not), such as recovering negative levels through resting. I really like the way these spell systems are progressing. I think BoNS has given us a lot to think about regarding encounter-based limitations.

Suppose there were an even simpler way to do this, one that required very little mucking around in the core rules. Just let casters re-prepare their spells, but have each re-preparation lower their caster level by 1 until they rest for 8 hours.
 

airwalkrr said:
I like this idea. I see that you have incorporated some of my suggestions to other spell systems (whether consciously or not), such as recovering negative levels through resting.
One of the major changes I made to this system occurred recently and that was to switch from a recover rate to a recover everything in five minutes (similar to ToB:Bo9S). Mostly the other changes were to simplify the system. Like changing meta-magic to a more d&d like version. And I changed overcasting and negative casting to feats. Changed the NCL's gained for problematic spells slightly- still not 100% happy with that chart.

Any comments on the system would be appreciated.
 

The update includes-
1. negative caster levels are now tied directly to (go figure) caster levels.
2. allow full stat bonus at 1st level.
3. get rid of possibility of negative casting.
4. Changed name of problematic spells to draining spells
 

Very minor update to streamline.
1. Changed the name spell points to magic points.
2. Changed the pools to just positions magic points can be in.
 
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List of Draining Spells

Any help in adjudicating this spells would be helpful...
Arcane Mark
Augury
Commune
Commune with Nature
Consecrate
Continual Flame
Control Weather
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Desecrate
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Secret Doors
Detect Snares and Pits
Dimensional Door
Disintegration
Divination
Fabricate
Find the Path
Forbiddance
Gate
Geas/Quest
Glyph of Warding
Glyph of Warding, Greater
Hallow
Heal
Identify
Illusionary Wall
Imprisonment
Legend Lore
Limited Wish
Magic Jar
Magic Mouth
Modify Memory
Move Earth
Nightmare
Permanency
Permanent Image
Plane Shift
Programmed Image
Raise Dead
Regenerate
Reincarnation
Remove Blindness/Deafness
Remove Disease
Remove Paralysis
Restoration
Restoration, Greater
Restoration, Lesser
Resurrection
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Time Stop
True Resurrection
Unhallow
Vision
Wall of Iron
Wall of Stone
Wish
Word of Recall
 

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