I'm A Banana
Potassium-Rich
So because the wind seems to be blowing in that direction, and it happens to be that time of year, I'm creating a thread to help contain the random sniping littering other threads. Specifically, I'm interested in figuring out about the "soul of the game." What is specifically D&D? What is the core appeal of the game? The thing that people have fun doing, the cause of it's existence and it's reason for being and your reason for playing are.....what?
And how does the most recent edition/trends/design of the game violate that? How does what D&D is becoming/has become/became before pervert what you think this spirit and soul of D&D is?
And, here's the clincher: why is that a bad thing? Obviously, many people feel that D&D's trends now are beating and deflowering their precious game, but what would you rather have WotC publish? What new things would satisfy what you need?
My own opine will become evident shortly, I'm sure, but I'm more interested in why others feel that the recent edition/recent trends/modern design choices are spitting in the face of what D&D is to them. I wanna hear your gripes, so gripe them!
I also wanna hear people disagreeing with these gripes, so defend the recent path/design choices/modern trends! Tell me why D&D is either still being true to it's origins, or why spitting in the face of what D&D has been is a good thing for the game.
Is D&D still being true to what it once was? If it's not, is that bad?
And how does the most recent edition/trends/design of the game violate that? How does what D&D is becoming/has become/became before pervert what you think this spirit and soul of D&D is?
And, here's the clincher: why is that a bad thing? Obviously, many people feel that D&D's trends now are beating and deflowering their precious game, but what would you rather have WotC publish? What new things would satisfy what you need?
My own opine will become evident shortly, I'm sure, but I'm more interested in why others feel that the recent edition/recent trends/modern design choices are spitting in the face of what D&D is to them. I wanna hear your gripes, so gripe them!
I also wanna hear people disagreeing with these gripes, so defend the recent path/design choices/modern trends! Tell me why D&D is either still being true to it's origins, or why spitting in the face of what D&D has been is a good thing for the game.
Is D&D still being true to what it once was? If it's not, is that bad?