DnD 3.5 The Wonders of Syrael [closed!]

penance

First Post
Well, hello everyone; I wanted to start a good game, but could not find the options i want, so I think I'm going to create my own. Ive done lots of RL dnd, and a bit of forum-based RP, but nothing in the way of forum DnD. Should be interesting, and I hope i could get support from you experienced people if I need any. But here I start:

The verdant land of Syrael

The format is DnD 3.5 edition. Characters will start at level 6 with 8k gold in total resources. no monster races, anything other than what is in the players guide will have to be approved on a one on one basis. Im thinking five players, that depends on submission number/quality. No more than eight, for sure. Any class out of the players guide or multiclass combination is fine, but any prestige classes once again have to be approved on a one on one basis.

When it comes to submission, first post the completed character sheet, followed by background, my email is Dizkord (at) hotmail (dot) com, or you can email me.


Here is some background for the Land of Syrael that you will adventure in:

Syrael is a verdant land, populated by a semi-democratic people that believe firmly in honor, but also the strength of warrior. Think Aztecs without the human sacrifice.

Anyways, they are led by a King, who can only have a successor designated by the people as truley worthy. When one of his sons is 25 years old, in order to be designated worthy, he must adventure for ten years, and then return with all the tales and proof of having shown true glory. These men, family to the King himself, are known as the Archs of Syrael. However, beleiving in democratic values means that Anyone can become King, if they prove themselves worthy to the whole of the Land. If none of the Archs return in their alloted ten years, or before the King himself dies, the Land turns to their most worthy warriors and leaders and nominates the most notable, who undergo the Games; a process designed to weed out the weak and to choose one man as the most noble, honorable, and powerful to start the next Ruling Line. This process was outlined ages ago by the Wise Ones, who designed Syraelic society.

Syrael was ages ago split from the larger mainland, and divided by a huge network of reef and Kraken-lair that prevents much travel between Sryael and the Outside, as they call it. Think Madigascar and Africa, except that Syrael is approximatly one fifth the size of the Outsider's lands. Syrael is a verdant land whose winter is very light and rarely with snow. There has not been conflict between the Syraelic people in a long time, but a darker age is breaking.

On the edges of the Land, tribal Orcs wax strong, and some say the Trolls and Ogres decend from the single tall peak of Syrael as they go into a particularly cold and snowy winter.
On the inside, the Syraelic society is dividing and splitting along faction beliefs, spurred by the falure of the Kings Eldest son to return after his alloted 10 years. The Kings only other son has dissapeared from the face of the land, and the people murmur that he will also fail to return. Because of this, the ambitious swell in their ranks, and venture forth in search of Fame.

Across the land, dragon caves are being besieged, armies gathered, giants attacked, necropolisis plundered. There is much for a small group of adventurers to approach, but also much unjustice being done to the lower classes. Slavery has sprung up, a filthy plauge that refuses to dissapear or be cured. The great forest groves, once sanctuaries for the forest folk, are being encroached upon. Among this all, the excursions of Orcish raiding parties and angry Necromatic hordes attack the great Walls of Syraea Herself.

The strong prosper. The weak suffer. Mountains of gold and a chance at the greastest reward of all, the Kingship, await you.
 
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penance said:
Well, hello everyone; I wanted to start a good game, but could not find the options i want, so I think I'm going to create my own. Ive done lots of RL dnd, and a bit of forum-based RP, but nothing in the way of forum DnD. Should be interesting, and I hope i could get support from you experienced people if I need any.
Hello!
penance said:
The verdant land of Syrael

The format is DnD 3.5 edition. Characters will start at level 6 with 8k gold in total resources. no monster races, anything other than what is in the players guide will have to be approved on a one on one basis. Im thinking five players, that depends on submission number/quality. No more than eight, for sure. Any class out of the players guide or multiclass combination is fine, but any prestige classes once again have to be approved on a one on one basis.
Are there any books you tend to prefer? I think 8 is way too many for a PbP game--smaller groups tend to work better than larger groups, in my experience, as far as PbP goes. I'd tend to stay away from a group larger than 6.
penanace said:
When it comes to submission, first post the completed character sheet, followed by background, followed by how I can contact you and what times you are availible.
I live in central time, and am availible between 9am-11am every day excepting sunday, and on sunday 2-10, and thursday 3:00pm till 5pm. my email is ----------, or you can PM me.
Isn't this a PbP game? Why do you need to know when we're available? I also recommend to include your email address in a form that's less likely for a spambot to find it. ;)

Sounds like a fun game, though. What's your view on psionics?
 

Ah, tis true. I didnt do serious reading up on the pbp system until after I posted that. :D so i guess availibility doesnt matter. *edits*
Anyways, Psionics frankly sound a tad broken... :P but the main problem is that i dont have any psionics sourcebooks, and I think id like to start a game where I know the content before i take on anything that i dont know. *nods*


lol, and to be honest, i first typed that in a 'spambot safe' form, but ive seen people complain about anti-spambot form, i figured it was worth a couple more junk mails to make sure everyone could get my email. *shrugs*

I think for this one I'd just like to do Core edition, good old back-to-the-basics. Once I get the hang of everything, perhaps ill grab the psionic books and make my awesome Psionic hunter or something. :D
 
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Well, if you're interested in psionics, they're in the SRD. Linkage: http://www.wizards.com/default.asp?x=d20/article/srd35

Always good to look at stuff for free before you plunk down the cash.

Anyways, your setting sounds interesting. Nice solid concept for an adventure.

I have a few questions: If we're all shooting for kingship, how is it that we're all working together? Are we assuming there's one amongst us that's going to rise to the ultimate challenge and the rest of us will be his advisors/enforcers/etc? Is this typical?

Also, how is magic viewed? Could a clever wizard rise to be king by dint of powerful magic rather than a powerful sword arm?

How about divine magic? What gods would you like us to use?

If this area is a farily warm place, I assume we're taking that into account with armor and whatnot? Strolling around in full-plate in a tropical climate would be a little weird.

Also, are you using any of the things from Maztica? Dragon magazine did an update on a little Maztica stuff, including the Eagle Knight and Jaguar Knight, along with weapon and armor suggestions and a couple of feats. It's in #315 pg. 94. Also the entire Matizeca boxed set is available for free download on the WotC website.
 

Jdvn1 said:
I think 8 is way too many for a PbP game--smaller groups tend to work better than larger groups, in my experience, as far as PbP goes. I'd tend to stay away from a group larger than 6.

Hi there!

I just thought I'd offer a slightly different perspective, though Jdvn1's advice has never been anything but sound - I'm running a PbP for 10, and it's working just fine so far. (I'm accustomed to running 10+ player campaigns, though, so YMMV.) Good luck with your game! :D
 

Isada Kep'Tukari said:
I have a few questions: If we're all shooting for kingship, how is it that we're all working together? Are we assuming there's one amongst us that's going to rise to the ultimate challenge and the rest of us will be his advisors/enforcers/etc? Is this typical?

Ha! I can tell already that this is going to great; Not many people around where I live can absorb storyline with such understanding. :P

There are few adventureors with the strength to run around soloing, it is generally accepted to enter into a 'quest-type deal' as a business contract between equals; indeed, there is the great Adventerors' School, which is basically an investment business. "we give you 'x' supplies, you bring us back y gold.' or something along those lines. Everyone recognises the wisdom of working in a group.

And as far as magic goes, every one of the elite Kings Guard is a spellsword, which is a tradition that goes back the the First King Himself (they also use lots of scythes.)
{The Kings Guard is a bodyguard of people sworn into fealty to the crown, and the only people who cannot attain for the Kingship. (even felons and the like have a chance.) Anyways, they are held in very high respect, and more than a little fear. Magic is generally seen as a skill to hone and focus just like skill with a sword. Cleric adventurerors are much harder to find, and so the business of healing potions is a big one. I would allow a cleric if a player wanted, but it should be known that that would draw attention to him, even dislike.... perhaps a good storyline bit... :)

As far as gods go, the ones listed in the standard 3.5 PG should be suffecient, with these qualifyers:

the evil gods are not worshipped in the open; the neutral gods are worshipped primarialy in groves far from cities; the lawful gods are worshipped in monastary complexes with only the most powerful of the order leaving to adventure: otherwise they often act as judges and they have a contingent of fighter/clerics and a part of the Kings Bodyguard. As such, the clerical arts have little known about htem besides a tendency to be fanatical and, at times, somewhat deranged. This view comes from the elder clerics that refuse to relenquish their position as High Judges, even when their view becomes.... distorted with age.

The temperature is not so warm as to make it an encumbrance; it does get to around 100 on the very hottest of days. The average temp is probably around 80-85 for the summer, with fall/spring being a cool 70-75, winter temperatures rarely dropping below freezing. That said, full plate is mostly worn as a status symbol, with the idea being 'not only can I afford this, and have the endurance to wear it, it is something I have to wear because I need the protection." Heavy armor is usually very decorated with insignia, embellishment, and sometimes gold plating and/or jewels. It would certainly be not as heavy as, say, the plate armor of someone who lives in a colder land, but the Syraelic skill in armor crafting makes the armor about equal in protection.

As far as matzica, i just downloaded the pack and such. I'll have to look that over first, to see what it entails; Like i said, I'd like to do just standard stuff that im already experienced in: I would really hate to miscall a DM situation and slow the group down. Perhaps once I'm fully imerrsed in the pbp idea, then ill allow some prestige classes from outside the basic stuff (And I have read my share of preisige class books, i.e. spellsword. :P). Thank you for the suggestion, tho.
 
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moritheil said:
I just thought I'd offer a slightly different perspective, though Jdvn1's advice has never been anything but sound - I'm running a PbP for 10, and it's working just fine so far. (I'm accustomed to running 10+ player campaigns, though, so YMMV.) Good luck with your game! :D


Thought I'd offer my perspective as well...most the time when you start with that many players, you'll lose several of them relatively quickly, whittling your group down. I'm running two campaigns PBP, each of which started with 8-9 PCs, and I'm down to 5 and 6 respectively.
 

penance said:
Cleric adventurerors are much harder to find, and so the business of healing potions is a big one. I would allow a cleric if a player wanted, but it should be known that that would draw attention to him, even dislike.... perhaps a good storyline bit... :)

I had an idea for a sort of "undercover cleric." Probably of Fharlanghn, he'd mostly come off as a wandering tinkerer / handyman (craft and profession skills). His remit would be less missionary and more of a learning experience, so he'd refrain from using /mentioning his clerical gifts in public because he wants to experience the people without the bias his true calling would create. Would something like that work in the setting?
 

ha! yeah, ive done the whole "ok, now which of my players in my nine-person-group is the most annoying? Ok, he dies. And him, too. :D"

lol. I think id like to start with less than 7, so there's less chance of people forgetting to post or something.

*edit: if you posted your application via PM, i didnt get it, my PM'ing is not working. You'll probably have to email it, if you dont want to post. Thanks!

jkason said:
I had an idea for a sort of "undercover cleric." Probably of Fharlanghn, he'd mostly come off as a wandering tinkerer / handyman (craft and profession skills). His remit would be less missionary and more of a learning experience.

hmm... not a bad idea. Perhaps a cleric with a couple levels of bard? :D that would make for an interesting progression tree! perhaps I oucld work that in as a rite of passage for the Clerics of Farlangan (my personal favorite god... :P), a rite of having to go into the world and see everything. Excellent concept! now just post me a character sheet. :D
 
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I've actually got a level 6 Ranger who is looking for a game to call home...his background will need to be revised, as he was originally designed for Greyhawk, and the crunchy bits made need a few tweaks.

What method of stat generation do you prefer?
 

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