Afid Shree (Foret Serpent)

Priest_Sidran

First Post
Gheren woke from unconsciousness suddenly where he had fallen, panic constricting his chest. Frellan was gone, was she ok? A crash of something heavy startled him into a crouch. Beside him in the undergrowth the cold pale corpse of his companion lay in a broken poise of pain. Another crash from deeper in the shadowed wood...blackness...


Afid Shree (Forest Serpent)
Huge magical beast [earth]
Hit die: 19d10+76 ( 176hp)
Initiative: +12 ( +8 Dex, +4 Improved Initative)
Speed: 40ft. ( 8 Squares)
Armor Class: 30 (-2 Size,+22 Natural) Touch 8 Flat Footed 30
Base Attack/ Grapple: +19/ +29
Attack: Bite +23 Melee ( 2d8+2 + poison)
Full Attack: Bite +23 Melee ( 2d8+2+ poison) Claws (2) +20 Melee (2d6+2)
Space/ Reach: 15ft/10ft (15ft with bite)
Special Attacks: Improved Grab, Rake, Spores, Poison
Special Qualities: Keen Scent, DR 10/ Cold Iron or Magic SR 15, Immunities
Saves: Fort +16, Ref +21, Will +6
Abilities: Str 19 Dex 26 Con 18 Int 7 Wis 12 Cha 9
Skills: -4 Hide, +12 Listen, + 26 Move Silently, + 14 Spot
Feats: Alertness, Improved Initative, Blind-fight, Weapon focus (Claws), Endurance, Diehard, Skill focus (Move Silently)
Environments: Any Forest or Jungle, and underground
Organization: Solitary or Pair
Challenge Rating: 14
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 20-37 HD (Huge) 38-55 HD (Gargantuan)
Level Adjustment: ----



One of the most dreaded creatures lurking in the Inner Llan is the Afid Shree, a creature of bark and leaf, similar to dragonkind, but of the realm of the fey. What appears to be bark, and foliage can be suddenly and fataly deceiving. Lurking mainly in the deepest of forests where their bark like skin can be used as camoflage Afid shree have been a menace for any who enter their domain. Arch-Nemesis to the Treant's and forest dwellers in the Llan such as the leafshadow elves. Afid Shree are most dangerous during the night when their prowling instincts are more awake, and where it is harder to see them.

The Afid Shree appears to be a large dragon like creature made from bark, and covered in foliage, they have large flightless, prehensile wings that are more often mistaken for tree limbs, than for what they truly are. They understand sylvan, and draconic but cannot speak themselves,
There are many examples of the Afid Shree that are not found in forests at all the Myren Shree, or Bog Serpent has been reported in the Byre Mog, and a rumor recently placed a creature similar to the Afid Shree in the mountains near the mist lands.
The Shree are the creations of the first arazun. In his guize as the Silent One he created many of the strange creatures still lurking in the wilds. To create a bog, mountain or desert variation of the Shree, simply change the appearance to one more appropriate and change the subtype to aquatic, cold, or fire. A smaller more friendlier version of this creature exists in the form of the Afid Homana or Forest Ape, a creature which is much more companionable and serves as a watchdog for such druids as Duirin (lear), and Malifainen.

Combat:
An Afid Shree will pursue and eat almost anything it can catch. It prefers to stalk its prey from a distance and ambush them using its spores ability first in an attempt to put its victims to sleep.

Improved Grab: To use this ability an Afid Shree must hit an opponent of up to one size smaller with its claw attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check it establishes a hold a can try to rend the foe the following round.
Rake: Attack bonus + 19 melee, damage 2d6+4
Spores (Su): 30 ft radius, once every 1d6 rounds, unconciousness, Fortitude save DC 20 takes 2d4+2 subdual . Opponents who fail their save fall into unconciousness for 1d4+1 rounds. The save DC is constitution based.
Poison: Injury, Fortitude save DC 22, initial damage 1d4 Str, and 1d4 Con, secondary damage; death.
Keen Scent: An Afid Shree can detect creatures by scent in a 80ft radius.
Skills: Afid shree get a +2 racial bonus to Listen, and Spot checks, as well a a +10 natural bonus to Move silent checks, and climb checks.
Vision: Afid Shree have both Low-light vision as well as Darkvision 60 ft.
Immunities: Afid shree are immune to death spells and effects, damage from cold, critical hits, poison, sleep spells and effects, but take double damage from lightning attacks, or from fire attacks.
 
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After posting I realised that there is a ton of campaign specific references in the Fluff text, for which I appologize for its lack of generic-ness
 

One note of protocol, then another of confusion. The italicized area generally includes a description of the monster in question, not game fiction (fiction, when used, is generally before the stat block begins). This would be helpful for this monster, because I don't know exactly where its claw is, or what it rakes with. You describe it as serpentine, which would suggest a lack of limbs. Does it use its tree-wings as claws (in which case, it should probably have two of them)? Is there a hook on the end of its tail?

Also, there's some minor, and not so minor, quibbles with the stat block. It has the "immunities" special quality, but no listed immunities. The claw, being a secondary weapon, should have a -5 penalty, for a total bonus of +19 (23 - 5 +1 for Weapon Focus). It has only four feats, and a creature with 19 HD should have six.

Demiurge out.
 

A edit for the protocol

I can not think of the word for a set of flightless wings and its annoying

They are like a dragon in all ways so they have feet with claws
 

Priest_Sidran said:
I can not think of the word for a set of flightless wings and its annoying
vestigial?

demiurge1138 said:
It has only four feats, and a creature with 19 HD should have six.
Actually that should be 7 (1,3,6,9,12,15,18) :)

Regards
Mortis
 
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Thank You Mortis, That is so terribly annoying to have the definition of the word but not the word itself...I asked four people (including my dictionary toting grandfather).

Seven feats aye.

Hrm the trouble of it is I don't a) want to give the monster more strengths b) have a clue what I should give it for its usefulness, and flavor

Skill focus (Move Silently) maybe or Diehard any suggestions
 


Endurance, Die-hard and Skill Focus (Move Silently) would all work.

Also, you haven't incorporated the +1 bonus from Weapon Finesse into the claw attack bonus.

Demiurge out.
 

Ok, Unless anyone else finds troubles I think I have incorporated all the modifications (to the stats) that were mentioned. I upped the CR from 12 to 14 because I slaughtered half my party with the new set up in tonights game, suffice to say players were not happy campers.

Although they found one good way to combat this creature a veil of cloth over the nose and wetted down.
 


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