The Gray Spire (Character Board) [Oh whoops my bad]

Droon

First Post
THIS IS The game Thread

Rolling:Invisible Castle

Common Races:
Stats: 17,17,15,15,13,13 Place to like.

I will be doing group Initiative: Party vs. Monsters, Averages of each group then roll.

Put your characters here so I can look at them and get ACs and Saves for Unknown things like spot checks and search.

[sblock=NPCs] [/sblock]
[sblock=New Items] [/sblock]
[sblock=House Rules]Dobbleing Spells Known and Spells/day (Not including bonus spells).

Wep Group Feats are allowed.

When your character dies True Rez (Still Need some part of them) is 500gp per HD and you lose max HP according to your main Hit Die d4=1 - 6d,d8=2 - d10,d12=3 (Rezzing takes one hour per HD of creature being rezed and Preists with a total Divine casting class of the creatures HD+3 there has to be at least one True Healer [Cleric, Druid] Type in the Rezzing) Ex:Wiz lvl 5 costs 2500gp to True Rez, a lvl 3 Pally, two lvl 1 clerics and a lvl 2 ranger, takes 5 hours, and he looses 1 max HP[/sblock]
 
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Bazut Steelcrusher
04-Baba.gif

[sblock=Character]
Dwarven [2 Duskblade] (Age: 56) [xp: 2370]
Chaotic Good :: Languages [Dwarven, Common, Ignan, Elven, Draconic]

Str 15 +2, Dex 15 +2, Con 19 +4
Int 17 +3, Wis 13 +1, Cha 11 +0

<F[7] R[2] W[4]> Hp:23
# +2 racial bonus on saving throws against poison.
# +2 racial bonus on saving throws against spells and spell-like effects.

AC[17]: FF[15], Touch[12]
4 Armor, 1 Shield, 2 Dex

BA: +2
+5 [MW Waraxe, Dwarven] 1d10+2 x3
+4 [Warpike, Dwarven] 2d6+3 x3 **
**Trip, 10ft Reach, S/P, Ready Vs Charge

Skills: (-1 Penalty)
[3](2)1 Climb
[8]4 Concentration
[12]5 Craft (Weapons)
[5]2 Knowledge (Arcana)
[8]5 Knowledge (Arcitecture and Engineering)
[3]2 Sense Motive
[8]5 Spellcraft
[3](1)1 Swim

Feat:
1: Combat Expertise
B: Combat Casting[/sblock]
[sblock=Spells]
(0 Lvl) 8/day - DC 13:
--------------------------------------
-Acid Splash
-Disrupt Undead
-Ray of Frost
-Touch of Fatigue

(1st Lvl) 7/day - DC 14:
----------------------------------------
1 Kelgore's Fire Bolt: [DC 14, Reflex -Half-]
(Medium Range, 1 creature, 2d6 Fire, SR -Yes-)
1 Ray of Enfeeblement: [DC --, None]
(Close, Ray, Duration 2 Min, 1d6 Str Drain, SR -Yes-)
1 Shocking Grasp: [DC --, None]
(Touch, Creature, 2d6 Elect, SR -Yes-)

Spell-like Abilitis (CL 2nd)
6/day: Dancing Lights,Detect Magic
Flare, Ghost Sound, Read Magic [/sblock]
[sblock=Items]Money: 547gp 2sp
Chain Shirt (+4 AC, 4 Dex, 0 Penalty, Speed 20ft)
Shield, Light Steel (+1 AC, --, -1 Penalty)
Warpike, Dwarven
MW Waraxe, Dwarven

=========================================
Backack
| [2 Rations, trail, Case, map or scroll_]
\[Flint and steel, Whetstone, Artisan’s outfit]
Artisan’s tools, masterwork (Smith)
Waterskin
Bedroll
Rope, hempen (50 ft.)[/sblock]
[sblock=Description]
Bazut is a tall, sturdy, and muscular dwarf. His cloths, and his black beard, are spotted in soot and has some burn marks from working on the forge. He carries around an dwarven waraxe and warspike as well as a shield. His weapons appear as if knew, due to extreme care given to them.
[/sblock]
 
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Dreylin Nal

IzludeTingel.gif


[SBLOCK=Hey, don't look!]
Code:
Name: Dreylin Nal
Class: Paladin 2
Race: Human
Size: Medium
Gender: Male
Alignment: LG

Str: 17 +3	Level: 		XP: 
Dex: 13 +1	BAB: +2		HP: 2d10+4 [20]
Con: 15 +2	Grapple: +5
Int: 13 +1	Speed: 20 ft
Wis: 15 +2	Init: +1
Cha: 17 +3	ACP: 	-4	ASF: -

		Base	Armor	Sheild	Dex	Total
Armor:		10	+5	+2	+1	18						
Touch: 11	Flatfooted: 17
Armor: 

	Class	Abil.	Misc	Total
Fort	+3	+2	+3	+8
Ref	+0	+1	+3	+4
Will	+0	+2	+3	+5

Weapon		Attack	Damage	Critical
Long Sword	+5	1d8+3	19-20

Languages: 
Celestial
Human

Abilities:
Aura of Good
Detect Evil
Smite Evil 1/day [+3/+2]
Divine Grace
Lay on Hands [6 hp]

Feats: 
Cleave
Power Attack

Skill Points: 
Skills			Ranks	Mod	Misc
Diplomacy 		+5	+3	+8
Knowledge [R/N]		+5	+1	+6
Ride			+5	+1	+6
Sense Motive 		+5	+2	+7

Equipment:			Cost    	Weight
Breastplate			200gp		30 lb.
Lg Stl Shield			20gp		15 lb.
Long Sword			15gp		4 lb.
Backpack			2gp		2 lb.
Rations (6 days)		3gp		6 lb.

Total Weight: 57 lb.     Money: 2pp, 35gp, 50sp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	86	173	260	260	1300

Age: 15
Height: 6', 2"
Weight: 213 lbs.
Eyes: Golden yello
Hair: Wild brown hair
Skin: White, slightly tanned
[/SBLOCK]
 
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KnightM.gif

[sblock= Anthony Cubbage]
Name:Anthony Cubbage
Class: 2nd Spellthief
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Still looking for one

Str: 13 +1
Dex: 15 +2
Con: 15 +2
Int: 17 +3
Wis: 13 +1
Cha: 17 +3

Level: 2
XP:
BAB: +1
HP: 15 (2d6+4)
Grapple: +2
Speed: 30'
Init: +2
Spell Save: +1



Total Base Armor Shld Dex Size Nat Misc
Armor: 13 10 +0 +0 +3 +0 +0 +0
Touch: 13 Flatfooted: 10

Base Mod Misc Total
Fort: 2 +0 +2
Ref: 2 +0 +2
Will: 1 +3 +4

Weapon Attack Damage Critical
Crossbow +3 1d10+0 19-20x2
MW katana +3 1d10+1 19-20x2


Languages: Common, Dwarven, Elven,

Abilities:
Weapon group (crossbow)
Sneak attack +1d6
Steal spell (0 or 1)
Trapfinding
Detect magic (char+1 per day)
Spellgrace +1
Steal spell effect

Feats:
Telling Blow (PHBII)
Weapon group (Heavy Blades)

Skill Points: 50 Max Ranks: 5/2
Skills ---------Ranks Mod Misc Total
Search ---------5----+3----------+8
Spot -----------5----+1----------+6
Disable device --5----+3----------+8
Open Lock -----4----+3-----------+7
hide------------5----+2-----------+7
move silent-----5----+2-----------+7
tumble---------5----+2-----+2----+9
know (arcana)--2----+3-----------+5
spellcraft-------2----+3-----------+5
Jump-----------5----+1-----------+6
Bluff------------3----+3-----------+6
Listen----------4----+1------------+5

Equipment: Cost Weight
Heavy Crossbow 50g 8lb
--Bolts 30 3g 3lb
Bastard Sword 35g 6lb
backpack 2g 2lb
Bedroll 1s 5lb
candle (5) 5c --lb
crowbar 2g 5lb
flint and steel 1g --lb
chalk (20) 2s --lb
rope, silk (100ft) 20g 10lb
Shovel 2g 8lb
thieves tools mW 100g 2lb
Traveler's outfit (2) 2g 10lb
Trail Rations (6) 3g 6lb
Waterskin (4) 4g 16lb
Tent
MW katana free 6lb

Total Weight: 81lb Money: 69g 6s 5c

Lgt Med Hvy
Max Weight: 50 100 150

Age: 15
Height: 4'3"
Weight: 120lb
Eyes: blue
Hair: blond
Skin: tan
[/sblock]
 
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priest.gif

Ars Venificus


Brief History[sblock]
Raised primarily by his mother after his father died, Ars worked for as an assisstant to an old wizard prior to seeking out the spire.
[/sblock]
Stats [Sblock]
Code:
Name: Ars Veneficus
Class: [Wizard 2]

Race: Human
Size: Medium
Gender: Male
Alignment: LG
Deity: TBD

Str: 13 +1	Level: 2	XP: 1000 
Dex: 13 +1	BAB: +1		HP: 2d4 [+4] [9 hp]
Con: 15 +2	Grapple: +2
Int: 17 +3	Speed: 30 ft
Wis: 15 +2	Init: +4
Cha: 17 +3	ACP: -0		ASF: 0%

		Base	Armor	Sheild	Dex	Defl	Nat	Misc	Total
Armor:		10	+0	+0	+1	+0	+0	+0	11						
Touch: 11	Flatfooted: 10
Armor: Cloth Robe

	Total	Class	Abil	Misc
Fort	+2	+0	+2	+0	
Ref	+1	+0	+1	+0	
Will	+5	+3	+2	+0	

Weapon		Attack	Damage	Critical
Quarterstaff	+2	1d6+1	x2
Sling		+2	1d4+1	x2	

Languages: 
Common
Infernal
Abyssal
Celestial

Racial Features:

Class Features:
Loss: Familiar 
Gain: Druid Weapons Group

Feats:
(W) Scribe Scroll
(H) Open
(1) Open
 
Skills:			Ranks	Mod	Misc	Total
Concentration		5	+2		7
Knowledge Arcana	5	+3		8
Knowledge Dungeon	5	+3		8
Spellcraft		5	+3		8
Swim			2.5	+1		3
Tumble			2.5	+1		3

Equipment:		Cost    Weight
Sling			0	0
Sling Bullets			
Cloth Robe		0	0

Backpack		2g	2lb
Bedroll			1s	5lb
Parchment 5x		1gp	-		
Quills and Ink 2oz	16gp	-
Spellbook		0gp	5lb

Total Weight:      Money: 279gp

		Lgt	Med 	Hvy	Lift	Push
Max Weight:	50	100	150		

Age: 17
Height: 5'10'' 
Weight: 150lbs
Eyes: Grey/Green
Hair: Short, Brown
Skin: Pale

Spells: 8/4
0th:
Detect Magic x4
Mage Hand
Prestidigitation
Arcane Mark
Read Magic 

1st:
Magic Missle
Jet of Steam
Ray of Enfeeblement
Ray of Clumsiness
Resinous Tar

Spellbook:
0th:
All PHB
1st:
Magic Missle
Jet of Steam (CM 108)
Mage Armor
Ray of Enfeeblement 
Ray of Clumsiness (SC 166)
Expeditious Retreat
Tenser's Floating Disk
Identify
Resinous Tar (CM 115)
[/sblock]
 
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