NEXT MONTH IN DRAGON #350
Core Beliefs: Wee Jas
by Sean K Reynolds
Embrace the ways of Wee Jas and revel in the deepest mysteries of existence. Through her and her faith lies the path to magics untold, unearthly beauty, and ultimate death.
Legacy of the Ancients
by Eric L. Boyd
More planetouched races inhabit the [smallcaps]forgotten realms[/smallcaps] than just aasimar, tieflings, and the elemental genasi. Four new planar-blooded races: the azerblood, celadrin, d'hin'ni, and worghest.
Magical Pollution
by Hal Maclean
Some arcane effects even dispel magic can't clean up.
Creatures of Corruption
by Jake Manley
Discover what is spawned when magic goes awry.
Plus!
Sorcerers of [smallcaps]eberron[/smallcaps], The Ecology of the Clockwork Horror, Class Acts, First Watch, Sage Advice, Savage Tidings, comics (including Order of the Stick), and more!
Alzrius said:First Watch - I don't usually note the First Watch section when I do these breakdowns, but this month's article contains a special two-page section regarding Final Fantasy XII, which is even mentioned on the cover. The section about the game is done as a review, with no D&D-related content appearing.
Alzrius said:Hitting the Bullseye, by Eric Cagle - This article covers a large number of new bows and crossbows, as well as new types of ammunition. Sidebars reprint the information on composite bows and firing crossbows.
Alzrius said:Demonomicon of Iggwilv: Dagon, by James Jacobs - The Prince of the Darkened Depths is covered in all his gruesome detail here! The article opens with a recounting of the pre-history of the Abyss, and how Dagon was wise enough to avoid the fall of the obyriths. It then moves onto his stats, empowering him from his listing in the Fiendish Codex I to be a hefty CR 30. It then covers his goals, his cult, and the Thrall of Dagon prestige class before covering his minions, which gives us a kuo-toa with bard levels, and a new kind of obyrith, the uzollru (CR 16), and ends with covering his realm, the Shadowsea (the 89th layer of the Abyss). Sidebars cover the change to his stats from FC1, his few Stormwrack-based spell-like abilities and what to replace them with if you don't have that book, and the obyrith subtype, as well as the Thrall to Demon feat and Dagon in the real world.
Alzrius said:The Horde, by Edward Bonny, Brian Cortijo, and Laszlo Koller - A massive fourteen-page article covers the Hordelands of the Forgotten Realms! It has an overview of the Endless Waste before covering the peoples that live in the Hordelands. A full-page map precedes the gazetteer of the area which takes up most of the article, before ending with 3.5 stats for the dzalmus dragon (a true dragon). Sidebars cover where to get more information on the Hordelands (the 2E supplement on WotC's website, and a web enhancement for this article on Paizo's site), as well as the Taangan and Tuigan people, two new regions FR characters can choose (the Endless Wastes and the Lake of Mists), a timeline of the Endless Wastes, Tuigan sayings and superstitions, and two new regional feats (Horse Nomad and Raumathar Heritor).
Alzrius said:Arcane: Psiotheurgy, by Tim Hitchcock - Eight new feats are given, all of which relate to mixing psionic power with arcane spellcasting: Hypnotic Focus, Cannibalize Spell, Cerebremetamagic, Chameleon Crafting, Mystic Focus, Mystic Stability, Psiomancer, and Psiotheurgist.
megamania said:Just got it. Not sure what you would like see-
page 30 Big Picture
page 31 A bit of history and origin given
page 32 CR 30 stats given
page 33 Points / Notes about Stats, Feats, Spell-like abilities and the Obyrith Subtype
page 34 Picture of follower and more on abilities
page 35 Dagon's Goals and his cult
page 36 Special followers known as Thralls
page 38 Thrall requirements and a picture of one
page 39 More Thrall goodiness (or should I say evilness?)
page 40 Dagon's Minions
page 41 Uzollru stats and what it is (CR 16)
page 42 more of Uzollru
page 44 Artical on Dagon "real world" roots / and Dagon's home in 89th layer of Abyss
page 45 What can be found within this evil and endless sea THE END

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.