Quartz
Hero
The current Fortification quality for armour doesn't really seem to fit into the D20 system - it gives a straight percentage chance and doesn't scale evenly. I'd like it to fit better.
Fortification gives two abilities: the possibility of totally negating a critical and the possibility of totally negating sneak attack. The latter ability significantly disadvantages the rogue, and the former means that those high-damage attacks really aren't that high any more.
So I'd like to fold it more in to the D20 system. I'm looking for a mechanism that's quick and easy, and works on the D20 scale, not a seperate roll of d100.
In both cases the degrees of fortification change from Light / Medium / Heavy to 1 to 5, as per standard weapon plusses, and count as such. Epic armour could offer higher.
For the first quality, I've two possibilities in mind: either reduce the critical range by 1 per degree of Fortification, or impose a penalty on critical confirmations (say -4 per degree of fortification).
For the second quality, again I've got two possibilities in mind: either reduce the sneak attack by 2d6 per degree of fortification or have each die of SA take -1 per degree of fortification (i.e. with 2 degrees of fortification, rolls of 1 and 2 do no damage, and a roll of 6 only does 4).
Consider a +5 suit of armour, with 5 degrees of fortification, for a total costing bonus of +10. For the first quality, the opponent could take either a -5 to his critical range, or a -20 to his critical confirmation roll. For the second quality, either -10d6 SA damage (matches 20th level rogue) or -5 on each die of SA damage.
I'm edging to the latter properties in each case because the former properties give away information to the opponents.
What do you think?
Fortification gives two abilities: the possibility of totally negating a critical and the possibility of totally negating sneak attack. The latter ability significantly disadvantages the rogue, and the former means that those high-damage attacks really aren't that high any more.
So I'd like to fold it more in to the D20 system. I'm looking for a mechanism that's quick and easy, and works on the D20 scale, not a seperate roll of d100.
In both cases the degrees of fortification change from Light / Medium / Heavy to 1 to 5, as per standard weapon plusses, and count as such. Epic armour could offer higher.
For the first quality, I've two possibilities in mind: either reduce the critical range by 1 per degree of Fortification, or impose a penalty on critical confirmations (say -4 per degree of fortification).
For the second quality, again I've got two possibilities in mind: either reduce the sneak attack by 2d6 per degree of fortification or have each die of SA take -1 per degree of fortification (i.e. with 2 degrees of fortification, rolls of 1 and 2 do no damage, and a roll of 6 only does 4).
Consider a +5 suit of armour, with 5 degrees of fortification, for a total costing bonus of +10. For the first quality, the opponent could take either a -5 to his critical range, or a -20 to his critical confirmation roll. For the second quality, either -10d6 SA damage (matches 20th level rogue) or -5 on each die of SA damage.
I'm edging to the latter properties in each case because the former properties give away information to the opponents.
What do you think?
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