New FAQ and Enchanting monks unarmed attack.


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Enhancing is way too mundane a term for the process of creating a magic item. Could be everything, from making it prettier by etching runes into a blade, to sharpening it with a whetstone, or whatnot. ;)

Enchanting is absolutely the correct term, and used in a myriad of sources. :)

It's not my problem, if folks cannot differentiate enchantment and enchantment from the context. :p

Bye
Thanee
 


Thanee said:
It's not my problem, if folks cannot differentiate enchantment and enchantment from the context.
As evidenced by many heated debates, it is never a good idea to use the same word for two different meanings with regards to rules. The interesting thing about enchantment, however, is that it has a clear game definition:
Glossary said:
enchantment
Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature.
Any use outside of that definition, even if that use is correct English, is incorrect. Yes, this means the DMG uses it incorrectly (which is SKR's point). For example, if I describe the baroness NPC as "ethereal", what would you think? Would you assume the game definition or not? If not, then I merely wish you fun in your gaming because it will become very confusing. If you assume the game definition, then why don't you be consistent and do the same thing for enchantment (and other terms)?
 

CRAFT WONDROUS ITEM [ITEM CREATION]
Benefit: You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.

Is that D&D enough for you?


Enhancing also sees some usem, BTW, usually (not exclusively, though) in the context of adding an enhancement bonus (while enchanting - correctly - has nothing to do with the enchantment school)...

CRAFT MAGIC ARMS AND ARMOR [ITEM CREATION]
Benefit: You can create any magic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price.

...as is creating, crafting, and so on... ;)

Bye
Thanee
 



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