Engilbrand
First Post
This is a variant Cleric that I came up with based on the ideas presented in the thread about Spontaneous Domain casting. Some things are shortened, and there's no table for Spells per day. Just reference the Cleric. Faith Points came from Turn Undead. Please let me know how you think it lies in terms of power and, more importantly, if you think that it looks fun. Thanks.
Champion
Hit die: d8
Weapon and Armor Proficiencies: Champions are proficient with light, medium and heavy armors. They are also proficient with all shields (except tower). They are proficient with all simple weapons.
Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcane), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession and Spellcraft.
Skill points per level: 2 + Int modifier
Saves: Good Fort and Will, Poor Reflex
Base Attack Bonus: Medium
Aura: A Champion has an aura as appropriate to their deity’s alignment.
Domains: At first level, a Champion receives four domains, as appropriate for his chosen god. He receives all domain powers associate with these domains. The Champion also receives Faith Points equal to 3 + Cha modifier. These may be used to fuel his Domain powers. If a Domain power says that it can be used “once per day”, it instead costs one Faith Point. Faith Points may only be used once per encounter.
Example: Thrax is a Champion of Kord and has the Strength domain. He has a Charisma of 13. He can use the power of the Strength Domain 4 times per day.
It is possible for a Champion to cast spells without a god. If a Champion has a strong enough belief in SOMETHING, he may choose 4 domains as normal. The only restriction is that there must be a reason for the Champion to have these 4 domains. The DM is the final judge when it comes to the Domains chosen by a godless Champion.
Spells: A Champion can spontaneously cast a selection of divine spells as chosen from the Cleric spell list. The Champion must have a Wisdom score equal to 10 + spell level cast the appropriate spell. The saving throw is 10 + Wis modifier + spell level. The Spells per day are equal to the Cleric, except that 2 + 1 is instead 3.
The Champion has access to his Domain spells. These are his spells known. Each day he is able to choose from among these spells when he casts. He also receives a bonus spell if his Wisdom score would allow it. The bonus spell of each level is cast spontaneously from the entire Cleric list.
Example: Thrax is a 1st level Champion of Kord and has the Chaos, Good, Luck and Strength Domains. He also has a Wisdom of 18.
He knows Protection from Law, Protection from Evil, Entropic Shield and Enlarge Person. He can choose from among these 4 which 2 to cast during the day. Because he has a Wisdom of 18, he may also cast one bonus spell per day. This one bonus spell can be any 1st level Cleric spell. It could be Cure Light Wounds or another Enlarge Person.
0-level Spells: You may choose 2 + Wis modifier 0-level spells. These are the only 0-level spells that you know. At levels 10 and 20, you may add one more 0-level spell to your list of known spells. At your 5th, 10th, 15th and 20th levels you may choose to swap any of these 0-level spells for any other 0-level spell. If you find that there is a spell that you never use, or there is a new spell that is available, these are the times available to change these spells. The number of times per day that you can cast 0-level spells is equal to your Wisdom modifier.
Example: Thrax has a Wisdom of 18. At level 1, he chooses 6 0-level spells. He chooses Create Water, Cure Minor Wounds, Detect Magic, Light, Mending and Read Magic. Upon attaining 5th level as a Cleric, he decides that he would rather have a new spell, so he changes Mending for Amanuensis. At 10th level, he adds Virtue to his list.
Champion
Hit die: d8
Weapon and Armor Proficiencies: Champions are proficient with light, medium and heavy armors. They are also proficient with all shields (except tower). They are proficient with all simple weapons.
Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcane), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession and Spellcraft.
Skill points per level: 2 + Int modifier
Saves: Good Fort and Will, Poor Reflex
Base Attack Bonus: Medium
Aura: A Champion has an aura as appropriate to their deity’s alignment.
Domains: At first level, a Champion receives four domains, as appropriate for his chosen god. He receives all domain powers associate with these domains. The Champion also receives Faith Points equal to 3 + Cha modifier. These may be used to fuel his Domain powers. If a Domain power says that it can be used “once per day”, it instead costs one Faith Point. Faith Points may only be used once per encounter.
Example: Thrax is a Champion of Kord and has the Strength domain. He has a Charisma of 13. He can use the power of the Strength Domain 4 times per day.
It is possible for a Champion to cast spells without a god. If a Champion has a strong enough belief in SOMETHING, he may choose 4 domains as normal. The only restriction is that there must be a reason for the Champion to have these 4 domains. The DM is the final judge when it comes to the Domains chosen by a godless Champion.
Spells: A Champion can spontaneously cast a selection of divine spells as chosen from the Cleric spell list. The Champion must have a Wisdom score equal to 10 + spell level cast the appropriate spell. The saving throw is 10 + Wis modifier + spell level. The Spells per day are equal to the Cleric, except that 2 + 1 is instead 3.
The Champion has access to his Domain spells. These are his spells known. Each day he is able to choose from among these spells when he casts. He also receives a bonus spell if his Wisdom score would allow it. The bonus spell of each level is cast spontaneously from the entire Cleric list.
Example: Thrax is a 1st level Champion of Kord and has the Chaos, Good, Luck and Strength Domains. He also has a Wisdom of 18.
He knows Protection from Law, Protection from Evil, Entropic Shield and Enlarge Person. He can choose from among these 4 which 2 to cast during the day. Because he has a Wisdom of 18, he may also cast one bonus spell per day. This one bonus spell can be any 1st level Cleric spell. It could be Cure Light Wounds or another Enlarge Person.
0-level Spells: You may choose 2 + Wis modifier 0-level spells. These are the only 0-level spells that you know. At levels 10 and 20, you may add one more 0-level spell to your list of known spells. At your 5th, 10th, 15th and 20th levels you may choose to swap any of these 0-level spells for any other 0-level spell. If you find that there is a spell that you never use, or there is a new spell that is available, these are the times available to change these spells. The number of times per day that you can cast 0-level spells is equal to your Wisdom modifier.
Example: Thrax has a Wisdom of 18. At level 1, he chooses 6 0-level spells. He chooses Create Water, Cure Minor Wounds, Detect Magic, Light, Mending and Read Magic. Upon attaining 5th level as a Cleric, he decides that he would rather have a new spell, so he changes Mending for Amanuensis. At 10th level, he adds Virtue to his list.
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