[B]Name:[/B] Abel Tel'Winya Anar
[B]Class:[/B] Cleric 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Lathander (Renewal, Strength)
[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 13,168
[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 37 (5d8+5)
[B]Con:[/B] 13 +1 (5p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX
[B]Wis:[/B] 17 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] XX%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 21 10 +10 +3 +0 +0 +1 +1 25
[B]Touch:[/B] 10 [B]Flatfooted:[/B] 21
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +1 +5
[B]Ref:[/B] 1 +0 +1
[B]Will:[/B] 4 +3 +1 +7
[B]Weapon Attack Damage Critical[/B]
+1 Heavy Mace +6 1d8+3 20x2
Shortspear +5 1d6+2 20x2
[B]Languages:[/B] Common, Chondathan, Elven
[B]Abilities:[/B] Turn undead 9/day (+2 bonus on turn checks)
[B]Renewal domain:[/B] If you fall below 0 hit points, you regain a number of hit
points equal to 1d8 + your Charisma modifier. This supernatural ability
functions once per day. If an attack brings you to -10 hit points or less,
you die before this power takes effect.
[B]Strength domain:[/B] You can perform a feat of strength as a supernatural ability.
You gain an enhancement bonus to Strength equal to your cleric level.
Activating the power is a free action, the power lasts one round, and it is
usable once per day.
[B]Feats:[/B]
[B]Augment Healing:[/B]Add +2 points per spell level to the amount of damage healed
by any Conjuration [Healing] spell that you cast.[i]CD p.79[/i]
[B]Discipline (free regional feat):[/B] You gain a +1 bonus on Will saves and a +2
bonus on Concentration checks.[i]FRCS p.34[/i]
[B]Divine Vigor:[/B] As a standard action, spend one of your turn attempts or rebuke
undead attempts to increase your base speed by 10 feet and gain +2 temporary
hit points per character level. These effects last a number of minutes equal
to your Charisma modifier.[i]CW p.108[/i]
[B]Extra Turning:[/B] Each time you take this feat, you can use your ability to turn
or rebuke creatures four more times per day than normal. If you have the
ability to turn or rebuke more than one kind of creature each of your turning
or rebuking abilities gains four additional uses per day. [i]PHB p.94[/i]
[B]Skill Points:[/B] 42 [B]Max Ranks:[/B] 8/5
[B]Skills Ranks Mod Misc Total[/B]
Concentration 8 +1 +1 +9
Heal 8 +3 +2 +13 (+2 healers kit)
Knowledge Arcana 8 +1 +9
Knowledge Religion 8 +1 +9
Spot (cc) 5 +3 +8
[B]Equipment: Cost Weight[/B]
+1 Heavy steel sheild 1170gp 15lb
+1 Breast plate 1350gp 30lb (not worn)
+1 Heavy mace 2132gp 8lb
Shortspear 1gp 3lb
Amulet of Natural Armor +1 1000gp 0lb
Ring of Protection +1 1000gp 0lb
Wand of Cure Light Wounds 750gp 0lb (used 11/50 charges)
Handy Haversack 2000gp 5lb
Silver Holy Symbol* 25gp 1lb
Healer's kit* 25gp - (+2 to Heal checks)
Bedroll* 1sp -
Everburning Torch* 110gp -
Flask of holy water (2)* 100gp -
Waterskin* 1gp -
Rope, silk* 10gp -
Flint & steel* 1gp -
+2 Full plate (worn)
* [SIZE=1]Item stored in haversack[/SIZE]
[B]Total Weight:[/B]62lb [B]Money:[/B] 174gp 8sp 10cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 175 875
[B]Age:[/B] 28
[B]Height:[/B] 5'09"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light
[B]Name:[/B] Sandor
[B]Class:[/B] Druid (UA variant)
[B]Race:[/B] Lizardfolk
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] none
[B]Str:[/B] 16 +3 [B]Level:[/B] 2 [B]XP:[/B] 12501
[B]Dex:[/B] 13 +1 [B]BAB:[/B] +2 [B]HP:[/B] 38
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] none
[B]Wis:[/B] 18*+4 [B]Init:[/B] +1 [B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 +0 [B]ACP:[/B] n/a [B]Spell Fail:[/B] 0%
*Base 16, +1 level, +2 periapt
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +1 +0 +5 +4 22*
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 22
*+1 (dodge) vs. chosen opponent.
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +3 +2 +8
[B]Ref:[/B] 3 +1 +1 +5
[B]Will:[/B] 3 +3 +1 +7
[B]Weapon Attack Damage Critical[/B]
Longspear (Mwk) +6 1d8+4 20/x3
Claws (prim) +5/+5 1d4+3 20/x3
Bite (sec) +3 1d4+1 20/x2
[B]Languages:[/B] Common, Chultan, Draconic, Druidic, Talashan
[B]Abilities:[/B] Animal Companion (Ex), Hold Breath (Ex), Nature Sense (Ex),
Wild Empathy (Ex), Woodland Stride (Ex), Favored Enemy: Monstrous Humanoid.
[B]Feats:[/B] Track, Multiattack, Dodge, Regional (Chult): Survivor
[B]Skill Points:[/B] 25 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Balance 5 +1 +4 +10
Jump 5 +3 +4 +12
Kn (Nature) 5 +1 +4 +10
Survival 5 +4 +4 +13
Swim 5 +3 +4 +12
[+ 8 pts cross-class]
Tumble 4 +1 +2 +7
[B] Spells: [/B] Level 0: 4 Level 1: 3
[B]Equipment: Cost Weight[/B]
Bracers of Armor +2 4000
Cloak of Protection +1 1000
Periapt of Wisdom +2 4000
Masterwork Longspear 305 9
Wand (Cure Light Wounds) 750 (50 charges)
Everburning torch, w/ hood 110 1
Leather Backpack 2 2
Belt, 2 beltpouches
Antitoxin x 5 250
Large, empty wineskin 2
Several sprigs of mistletoe or holly
2x potion Enlarge Person
1 x onyx (50gp)
3 x irreg freshwater pearls (10gp)
3 gp.
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1150
Male Lesser Fire Genasi Wizard 5 (Fire Domain)
Chaotic Neutral
Strength 8 (-1)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement]
Wisdom 8 (-1)
Charisma 6 (-2) [-2 Racial]
Size: Medium
Height: 5' 10"
Weight: 160 lb
Skin:Charcoal Grey
Eyes: Red
Hair: Fiery with mustache and goatee
XP: 12,107
Total Hit Points: 31
Speed: 30 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13
Flat-footed: 10
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 1 [base] +3 [constitution] +2 [rat] +1 [resistance]
Reflex save: +5 = 1 [base] +3 [dexterity] +1 [resistance]
Will save: +1 = 4 [base] -1 [wisdom] -3 [weak will] +1 [resistance]
Attack (handheld): +1 = 2 [base] -1 [strength]
Attack (unarmed): +1 = 2 [base] -1 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +1 = 2 [base] -1 [strength]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Languages: Common Draconic Elven Alzhedo Ignan Tashalan
Feats:
1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire,
Improved Initiative
3rd Craft Wondrous Item
5th Craft Wand (bonus)
Trait: Spellgifted - Evocation
Skills:
Concentration 11 [+8 Ranks +3 Con]
Knowledge (arcana) 13 [8 ranks +5 Int]
Knowledge (architecture) 6 [1 rank +5 Int]
Knowledge (dungeoneering) 12 [7 ranks +5 Int]
Knowledge (history) 6 [1 rank +5 Int]
Knowledge (local) 6 [1 rank +5 Int]
Knowledge (nature) 11 [+8 Ranks +3 Con]
Knowledge (religion) 6 [1 rank +5 Int]
Knowledge (planes) 12 [7 ranks +5 Int]
Knowledge (psionics) 6 [1 rank +5 Int]
Listen -5 [0 ranks -1 Wis -4 Inattentive]
Spellcraft 15 [8 ranks +5 Int +2 Synergy]
Spot -5 [0 ranks -1 Wis -4 Inattentive]
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
If the familiar is within reach, +2 on spot and listen ("alertness").
Lesser Fire Genasi:
+2 intelligence, -2 charisma (already included)
Control Flame once per day
+1 on saves vs. fire magics, +1 per five levels
Darkvision (see 60 feet in pitch-dark)
Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders)
Level adjustment +0
Wizard:
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Casting DC: 17+Spell Level
Zero-level Wizard spells: 4 per day + Flare
Fatigue, Flare, Detect Magic X2 [1 used]
First-level Wizard spells: 5 (3+2) per day + Burning Hands
Burning Hands X3 [1 used], Grease, Mage Armor X2 [1 used]
Second-level Wizard spells: 4 (2+2) per day + Scorching Ray
Alter Self [used], False Life [used], Scorching Ray X3 [2 used]
Third-level Wizard spells: 3 (1+2) per day + Fireball
Dispel Magic, Fireball X3
Spellbook
1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat
2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray
3rd Blindsight, Dispel Magic, Fireball
Magic Items:
Slippers of Spiderclimbing (crafted) 2,400
Vest of Resistance +1 (crafted) 500
Hat of Disguise (crafted) 900 [not worn]
Headband of Intellect +2 4,000
Wand of Comprehend Languages (crafted) 375
Wand of Enlarge Person (crafted) 375 [45 charges]
Wand of Charm Person (crafted) 375 [49 charges]
Wand of Silent Image (crafted) 375 [47 charges]
Wand of Shield (crafted) 375 [48 charges]
Wand of Kauper's Skittish Nerves (crafted) 375 [48 charges]
350gp in extra learned spells
600 gp remaining - mundane item cost
Mundane Equipment:
8 lb Heavy Crossbow
2 lb Crossbow bolts (quiver of 10) x2
2 lb Dagger x2
Flint and steel
3 lb Oil flasks x3
2 lb Spell component pouch
6 lb Spellbook x2
_____
23 lb
Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.