dagger
Adventurer
I have two different D&D groups and I have been tasked with beefing up the Swashbuckler some. I feel that the Warblade even without stances and such is a better swashbuckler. So I have grabbed some of the abilities and added them to the Swashbuckler.
Grace – As long as you are not flat-footed, you gain an insight bonus equal to your Intelligence bonus (maximum equals your swashbuckler level) on your Reflex saves.
Deadly Precision – Your love of combat lends an uncanny deadliness to you critical hits. Starting at 5th level, you gain an insight bonus equal to your Intelligence bonus on rolls made to confirm critical hits.
Brains not Brawn – You anticipate your enemies’ ploys and tactics. At 11th level, you gain an insight bonus equal to your Intelligence bonus on any check made to oppose and enemy’s bull rush, disarm, feint, overrun, sunder, or trip attempt.
Opportunists – You notice the most subtle openings and cues offered by your opponents. At 16th level, you gain an insight bonus equal to your Intelligence bonus on melee attack rolls and melee damage roll made whenever you make and attack of opportunity.
Code:
[B]The Swashbuckler [/b] Hit Die: d10
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special[/B]
1st +1 +2 +0 +0 Weapon Finesse
2nd +2 +3 +0 +0 Grace [color=red](new)[/color]
3rd +3 +3 +1 +1 Insightful strike
4th +4 +4 +1 +1 —
5th +5 +4 +1 +1 Deadly Precision [color=red](new)[/color]
6th +6/+1 +5 +2 +2 Fighter Bonus feat [color=red](new)[/color]
7th +7/+2 +5 +2 +2 Acrobatic charge
8th +8/+3 +6 +2 +2 Improved flanking
9th +9/+4 +6 +3 +3 —
10th +10/+5 +7 +3 +3 Brains not Brawn [color=red](new)[/color]
11th +11/+6/+1 +7 +3 +3 Lucky
12th +12/+7/+2 +8 +4 +4 Fighter Bonus feat [color=red](new)[/color]
13th +13/+8/+3 +8 +4 +4 Acrobatic skill mastery
14th +14/+9/+4 +9 +4 +4 —
15th +15/+10/+5 +9 +5 +5 Weakening critical
16th +16/+11/+6/+1 +10 +5 +5 Opportunist [color=red](new)[/color]
17th +17/+12/+7/+2 +10 +5 +5 —
18th +18/+13/+8/+3 +11 +6 +6 Slippery mind
19th +19/+14/+9/+4 +11 +6 +6 Fighter Bonus feat [color=red](new)[/color]
20th +20/+15/+10/+5 +12 +6 +6 Wounding critical
Deadly Precision – Your love of combat lends an uncanny deadliness to you critical hits. Starting at 5th level, you gain an insight bonus equal to your Intelligence bonus on rolls made to confirm critical hits.
Brains not Brawn – You anticipate your enemies’ ploys and tactics. At 11th level, you gain an insight bonus equal to your Intelligence bonus on any check made to oppose and enemy’s bull rush, disarm, feint, overrun, sunder, or trip attempt.
Opportunists – You notice the most subtle openings and cues offered by your opponents. At 16th level, you gain an insight bonus equal to your Intelligence bonus on melee attack rolls and melee damage roll made whenever you make and attack of opportunity.