Prepping Planescape II

Ambrus

Explorer
In another thread Land Outcast asked me to update my Prepping Planescape thread so for his benefit (and for anyone else interested) here's part deux. For those who missed my previous threads (and for my own indexing pleasure) here are links to my other related threads on the same topic:

• My search for Cannon Sigil Material
• My inquiry about Your Planescape Experience
• My original Prepping Planescape thread

Unfortunately I have little new to report on my progress. I've been dutifully pouring over my old books, especially the Sigil triumvirate (In the Cage: a Guide to Sigil, Factols' Manifesto and Uncaged: Face of Sigil) compiling an exhaustive excel list of every single Sigilian NPC and location mentioned by name. I've also spent the last month photoshoping the old Guide to Sigil's map, updating it with said locations, adding the neighborhoods described in the Faction War module and redesigning certain parts of the city to add in missing details and to suit my personal tastes. My girlfriend has also volunteered to use her office's large format ink-jet printer to print me up a poster-sized copy of my map once it's ready. And in response to Land Outcast's threat of bodily harm, yes I am planning on freely sharing all of the material I produce with whoever here wants it. :uhoh:

My next goal is to prepare a player handout PDF for my players, describing the city, it's feel and it's factions. Three of my four players has little to no familiarity with the setting, the fourth having read the Pages of Pain and having played through the Torment video game.

Two significant changes I'm going to be making to the city (in a pre-faction war era) is adding two factions; the Ring Givers and the Incaterium. The former will be running the city's mint (in the location of what is currently described vaguely as "the Palace of the Jester") and be headed by Factol Jeremo the Natterer. The latter will be responsible for cataloguing and maintaining the City's myriad portals. The Incaterium will be headed by Factol Ramander the Wise and be housed in a magical university of sorts in the Clerk's ward (on the site of what is currently described as "Lazz's school of Vivid Unpleasantness". Why am I adding two factions? Because it never made sense to me that the Lady of Pain would randomly decree that there could only be fifteen factions in the city. I want to play up the significance of the number 17 in the setting since there are 17 Outer Planes in the Great Wheel cosmology. The calendar I've developed for the setting likewise has 17 months of 21 days.

I'm planning on running the classic adventures The Eternal Boundary and Harbinger House. I'm also contemplating running the Ptolus adventure Night of Dissolution. I'm still aiming to start sometime in February or March. Land Outcast asked about my ideas for a plot beyond simply stringing together a series of adventures. Currently my only such plans are to pull the various NPCs from the adventures I intend to use, consolidate some (so it'll be easier for the players to keep track of them) and replacing others with NPCs taken from the PCs backgrounds (so that they'll feel more tied to them). Aside from that I haven't really delved into a metaplot overmuch. I'm not certain yet which organisations, mentors and BBEGs I intend to focus the campaign on. I have a few vague notions that I'd like to pursue, such as using the strange "plane" of mirrors from the Manual of the Planes as a mysterious and creepy secret backdrop to the city; perhaps designed as a secret network for the exclusive use of the dabus but recently infiltrated by... something nefarious. One of the players has suggested that he'd like to have had a young murdered sibling in his character's background. I was contemplating having the sibling instead having disappeared into a mirror; either having been abducted or simply having stumbled into one and getting lost. I'm also toying with the idea of having them each acquire a Weapon of Legacy early on somehow. Honestly I haven't settled on any major plotlines yet. Your suggestions would certainly be welcome as food for thought. *hint hint* ;)

Land Outcast also asked me to detail the characters my players are planning to play. So far the players have accepted my idea of playing childhood friends who grew up together in a small neighborhood of Sigil (the exact location of which has yet to be decided). As is I'm planning on having them start off as young 1st level commoners and then having them graduate into a heroic class (which will replace their commoner level). Here's what my four players have come up with so far:

• A male human who was raised in the Greek/Olympian tradition and who follows Athena. The player wants to have his character grow into an idealistic glib and daring hero in line with mythic heroes such as Hercules, Perseus and Odysseus. The player is considering the psychic warrior or swordsage classes.

• An embittered male aasimar who, because of the tragic loss of a sibling in his youth, leans towards the darker side of Sigilian life. Unfortunately (or fortunately perhaps) his celestial heritage keeps shinning through his gritty demeanor and he continues doing good deeds in spite of his best efforts not too. The player is leaning towards the urban ranger variant class from Unearthed Arcana.

• A medium-sized female ironborn (from Monte Cook's Book of Iron Might) discovered in an unfinished state in some ancient workshop by the other PCs as children. The sentient automata was designed by some unknown creator to serve as a clergywoman and so the player envions her character being taken in by a temple of Athena and becoming either a cleric or favored soul of that goddess.

• A female sentient raccoon magic-user of some sort. No, not an anthropomorphic raccoon from Savage Species, but an actual raccoon who's immigrant parents migrated to Sigil from the Beastlands. Like many of the animals from that plane, she's intelligent and hopes to pursue the mystic arts, playing either a sorcerer, psion or wilder. The player is a furry who loves raccoons and, in this campaign setting, pretty much anything can be fit in somewhere, so why not? ;)

As always, comments and suggestions are welcome.
 

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Wow!

That sounds awesome! I would love to be able to borrow some of the fruits of your labors, especially the map and excel sheet! That sounds awesome!
 

Oi oi! :D

Mirrors and Shadows,
Dabus in the Mirrors,
Shadows in the Mirrors,
Shadows of the Dabus
or Dabus of the Shadows?

--Barmy talk at the Gatehouse​


Well, to chime in with some suggestion I'll have to look at those adventures (recently obtained in a bundle of PS products) witht the excuse of "getting inspiration"...

Or, of course, if something springs to my mind, I'll be prompt to share
 

Is the idea of the plane of mirrors and the taint spreading through it already developed?

Or is it vague enough to start to throw ideas like:
-The "something" infiltrated are Loumara (a new possesing demon type in FCII)

-Dabus serving as hosts for Loumara throw a shadow under a see invisibility/purge

-Loumara aren't really possessing anything, they can't possess Dabus

-They're a recent subproduct of Dabus existance (and, given their incorporeal state, and natural invisibility, don't have the bothersome problems of having a Mirror Self) and are only travelling with Dabus

-Someone put something to work that's producing Loumara from Dabus whenever they leave the Mirror plane (similar to sheding their skin, and weakens them... which is reducing their travels through the plane)

-That someone is a Demon Lord, apparently Demogorgon

-That someone is actually a sevant of Baalzebul, with the intention to control the Loumara -through the AEther Heart, which proves useful to dominate Outsiders (Evil, Incorporeal)- once he manages to stop them from travelling via Dabus -state in which they are beyond his control-

-He is being manipulated by a Thrall of Graz'zt, willing to give another blow to Demogorgon, and having the Loumara act for him through a Devil, in the Name of Demogorgon, should work out (and should Demogorgon hear somethin' 'bout it, which would't be too strange, he's got the shield provided by the servant of Baalzebul)


Just a brainstorm...


-Another option is to have the Mordrons get into their clockworks the idea that the Plane of Mirrors is somehow an aberration, given that it produces imperfect copies of reality given that when one enters the Plane of Mirrors (M+1), we actually get (M+2), and not even (M+2), given that mirrors aren't duplicated.

-Of course, it's all due some Xaositec -or powers know who...- planting that idea into Mordron mechanisms. Or some barmy^barmy cult trying to underthrow the Lady, linking the Dabus with the lady, and guessing that disturbing the status quo would harm her... somehow (I said BARMY). Or, of course, both...


-Another not-so-interesting idea would be a powerful Good/Chaotic/Lawful/Evil creature being killed by its mirror self... but which could be fun if the mirrored being was [Good] or [Evil] or whatever other alignament... now that I think 'bout it... mordron influence would be needed to be done by proxy, right? mirrored individuals (if you can call a mordron an individual...) have their alignament reversed so...

Just my 2 cp
 
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Thanks Land Outcast; some great ideas you have there. :)

No, the idea hasn't been developed much beyond what I described above. I'm still just in the initial planning stages at this point. I'd like to create these mysterious elements and then use them to string together some unrelated elements from some of the published Planescape adventures. Your idea of possessing demons is certainly feasible and interesting. The Harbinger House adventure for instance features a multi-dimensional house with a succubus protagonist with a plot to take over the place and perchance achieve divinity herself. She being an infernal being I could possibly tie her into some infernal plot; turning her from the BBEG of her own plot to a rook or queen in a demon-lord's elaborate chess game also involving the possessing demons. The players could unravel the mystery as they adventure, discovering more and more layers to this onion.

On the other hand, I believe the Night of Dissolution adventure has to do with some chaos cultists delving deep beneath a city in an attempt to free an ancient trapped chutullu-esque elder-power of madness and chaos. Perhaps instead of a mundane demon-lord being at the top, the succubus is in fact a pawn of this elder-god. Perhaps the secret mirror-network is in fact this particular being's own maze; the first such mystical construct created by the Lady of Pain in ancient times to trap a dangerous enemy. The dabus are constantly adding to the network in hopes of burying the elder-power in an ever deepening labyrinth. Unfortunately the mirror-world is getting twisted by the chaos of its occupant and mundane mirrors all over the Cage are opening up and people are getting sucked in or twisted by their own reflections.

While demons and demon-lords could be involved in the plot somewhere, the idea of making this a chutullu-esque meta-plot appeals to me for the alien and horrific flavor it conveys; something unknown and unusual which might serve to scare the normally jaded population of Sigil. At this point it's still just a wild idea; one which requires further development and more feedback. *hint hint* :)
 

While demons and demon-lords could be involved in the plot somewhere, the idea of making this a chutullu-esque meta-plot appeals to me for the alien and horrific flavor it conveys; something unknown and unusual which might serve to scare the normally jaded population of Sigil. At this point it's still just a wild idea; one which requires further development and more feedback. *hint hint*
:lol:

well, cthulhu has always been a favorite of mine...


-Not necessarily good idea but: given that mirrors reflect the inverse in this realm, maybe bringing such power to bear onto Sigil (or more precisely, on to the spire... with Sigil's circumference as a frame to a gigantic frame for a mirror... a portal to the plane of mirrors), being the Center of All(tm), its reflection would create a Far Realm patch...


-Have you, by chance, read Nyarlathotep? 'tis about the downfall of a city, into very near Outer Darkness... 'tis short, so I'd reccomend at least giving it a glance.


The dabus are constantly adding to the network in hopes of burying the elder-power in an ever deepening labyrinth...​
What they don't know is that by expanding it, by creating, they are adding enthropy into the realm, and of enthropy is of what the presence feeds of.


-The presence, ancient enemy, was transformed into The Mazer by the Lady, the reason why her mazes are impossible to escape is that they are actually unconscious streams of circular thought from the presence, a phisical representation of metaphisical creations (an increase of enthropy in them/the plane results in breaking their circularity)... And now it is regaining consiousness, some of the mazes are disappearing, and the Mazed reappearing...


more comming...
 

All at the rythm of the pipes...

*Something which resulted interesting to me was my idea (oh good lord, maybe I'm in love with myself? ;) ) of Possessors who need to inhabit but not control (at least most of the time) their hosts so as not to be controlled themselves. Therefore, this'd be their means of defense against whomever wants to wield their power... for the time being

Resulting in them trying to manipulate indirectly those around to try and move against -or gather information about- that someone who's being beating them at their own game.

Wonderful, ain't it? a Eldarin asking the party to move against this being who is planning on ammassing an army of controllers... certain cell of a faction (your pick) willing to go in an incursion to destroy a creature -or artifact-... a demon trying to seduce them into making a move against a weird cult... a barmy beggar yelling of creatures oozing and slithering and devouring (with his eyes held on one of his hands after having teared them out from their sockets)... a normal merchant selling ant pies who suddenly, with no apparent reason, brings up the theme of people disappearing into the night, and of silent yells... even a PC with a little voice on the back of his head rising his interest on recent matters of strange nature (dreams are great messages)...

All towards the same point...
 
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Wow. You've certainly got a flair for describing your ideas Outcast. I had to reread your posts a few times but I think I get where you're going with this. I'm going to have to familiarize myself with the various modules I mentioned to see how or if they can be reworked to fit together with some of these ideas.

I like the idea that some demonic forces are actually being manipulated by some alien power and that they might seek the help of the PCs to help free themselves; so that they can return to their regular brand of self-serving evil.

I believe the elder power in the Night of Dissolution feeds on chaos. Rather than saying that the dabus are enhancing entropy by adding to the mazes, it would seem to make more sense to say that the Lady's creation of new space-warping mazes is adding too much chaos to Sigil and has been inadvertantly feeding the re-awakening elder power. Hm...
 

Ambrus said:
• A female sentient raccoon magic-user of some sort. No, not an anthropomorphic raccoon from Savage Species, but an actual raccoon who's immigrant parents migrated to Sigil from the Beastlands. Like many of the animals from that plane, she's intelligent and hopes to pursue the mystic arts, playing either a sorcerer, psion or wilder. The player is a furry who loves raccoons and, in this campaign setting, pretty much anything can be fit in somewhere, so why not? ;)

You have my sympathies. I have in the past suffered through a rogue modron and a Xaositect Minotaur Warrior/Bard, but I've never reached the point of Disney familiar PCs. :D

Otherwise, sounds like a good game forming up.
 

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