• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Pro Verum nostri Imperium


log in or register to remove this ad

Festy_Dog

First Post
Jarrun Nostra; Scoundrel 2/ Soldier 2
Medium Humanoid (Human)
Vitality: 2d6+2d10+8 (33vp)
Wounds: 14wp
Initiative: +3
Reputation: +1
Speed: 10m
Armor Class: 16 (+3 Dex, +3 class), 1 touch , 1 flat-footed
Base Attack/Grapple: +3/+3
Attacks: +6 ranged (blaster, 3d6+2, 8m), +6 melee (vibrorapier, 2d6+2)
Full Attack: +4/+4 ranged (dual blasters, 3d6+2, 8m)
Space/Reach: 2m/ 2m
Special Attacks:
Special Qualities: lucky 1/day
Saves: Fort +5, Ref +6, Will +1
Abilities: str 10, dex 16, con 14, int 14, wis 12, cha 10

Skills:
balance +8/5
computer use +4/2
demolitions +9/7
disable device +9/5
escape artist +5/2
gather information +4/4
hide +18/5
intimidate +4/4
listen +6/5
move silently +18/5
repair +6/2
search +7/5
sleight of hand +8/5
spot +6/5
tumble +8/5

Feats:
armour prof. (light)
weapon prof. (blaster pistols)
weapon prof. (blaster rifles)
weapon prof. (heavy weapons)
weapon prof. (simple weapons)
weapon prof. (vibro weapons)
ambidexterity
two-weapon fighting
weapon finesse
quickdraw

XP: 6000/10000
Age: 26
Weight: 89.4kg (total) = 76kg (char) + 13.4kg (gear)
Height: 1.7m
Languages: Basic, Huttese

Equipment: 65 credits
2 x Merr-Sonn Model 434 blaster
customised shadowsuit (-1 acp)
laserhone duelist vibrorapier
all-temperature cloak
comlink headset
credit chip
glow rod
grappling spike launcher
5 x liquid cable dispenser
6 x power pack
security kit
tool kit

Description:
Jarrun is slight of build, clean shaven with very short red hair. His deep set green eyes are bright and piercing, lending an intimidating quality despite his smaller stature. He carries a long scar starting under his right ear and ending just above the left side of his collar bone. Because of that scar Jarrun's voice is raspy and he is unable to speak very loudly. Jarrun favours unrestrictive clothing in the style of his home planet, but in darker monochrome shades in order to express his support for the Empire. In the way of jewellery he carries multiple ornate earrings in each ear, connected by fine chains. Jarrun's personality is rather subdued and conservative, favouring observation before acting. He takes pride in his work, knowing he does the best he is capable of for the sake of the Empire.

Background:
The Nostra family is particularly significant in the political happenings of their home planet. They were staunch supporters of the Empire and were in negotiation with the planet's ruling party to accept Imperial rule, as it would not only help to bring order to a planet fractured and torn by internal conflict, but bring a firm halt to the Hutt crime lords who were slowly taking root in order to bend the planet to their own corrupting will. Naturally there were those who disputed such a option.

As had always been the case, more war broke out across the planet's surface. This time between pro- and anti-Imperial factions, and the fighting was intense and bloody. The Nostra family themselves became heavily involved, and because they were steeped in military tradition provided many officers to the pro-Imperial cause. Jarrun was a talented child, but largely abstained from the violence because of his young age at the time. There was an incident however when he was caught alone in the mansion gardens as a group of amateur assassins attempted to butcher most of the Nostra family at a banquet. Their timing was appalling as the banquet had in fact been a few days ago, and young Jarrun was the only one there that day as he looked for a piece of jewellery his mother lost. The would-be assassins lacked the confidence to attack the mansion itself so they wandered the grounds killing whoever they could find. Jarrun survived only through the incompetence of his executioner, whose sloppy attempt at cutting Jarrun's throat left him critically injured and unable to call out for help.

Jarrun was eventually located amongst the scattered corpses of the Nostra's gardeners but he had fallen unconcious from blood loss and was close to death. He was nursed back to health but the injury had left it's mark, making speech difficult for him. He relearnt as much speech as he could but he was never quite the same young man he was before. It was eventually learned that the Hutt who had been meant to arrange the assassination of the Nostras (a project for which many crime lords had donated serious currency) had spent as little as he could in order to keep the majority of the money for himself, which was quite a significant amount.

The Empire came to the planet's aid, rapidly and efficiently subduing the civil war and in particular making gruesome examples of those who would turn Jarrun's home world into a den of criminals. This impressed Jarrun to no end. It seemed like the complete opposite to those who had desired to kill him. The Empire struck him as a complete no nonsense system that brought order and stability to all, whether they wanted it or not, and Jarrun knew for a fact that most people didn't know what was best for them. Needless to say, he and the majority of his family enlisted themselves.

It took a relatively short period for Jarrun's achievements to reveal himself as being of ideal material for the Veritas Imperius. What he lacked in his family's tradition of leadership he made up for in cunning and deadly combat finesse. He was an excellent saboteur and showed potential in all aspects of stealth activity.
 
Last edited:

Paper_Bard

First Post
Here he is. My first character with a Flechette launcher. :D

Zidane Fortinatè: Human Noble 2/Soldier 2; Init +2 (+2 Dex); Defense +16 (+4 class, +2 Dex); Spd 10 m; VP/WP 30/12; Atk+5 ranged (5d8/20, Flechette Launcher, DF-D1, range 12 m) or +5 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m) or +1/+1 ranged (3d6/20, Blaster pistol with Multifire, range 10 m) or +3 melee (2d4/20, Vibrodagger); SQ Contact (Military Sponsor), Favor +1, Inspire Confidence; SV Fort +4, Ref +4, Will +3; SZ M; Rep 2; Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 16, Challenge Code C.


Equipment: Blast helmet, vest (DR 2), Flechette Lancher (Df-D1) with 2 ammo packs (6 each), Blaster Pistol with 2 power packs, Military Commlink,


Credits: 485


Skills: Appraise+4, Bluff+8, Computer Use+4, Diplomacy+12, Intimidate+11, Knowledge (imperial army)+6, Knowledge (tactics)+6, Profession (military officer)+4, Sense Motive+5.



Feats: Armor Proficiency (light), Persuasive, Point Blank Shot, Trustworthy, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).

Personal Info:

Name: Zidane Fortinatè
Gender: Male
Homeworld: Corellia
Age: 25
Height: 1.83m
Weight: 83.8kg
Eyes: brown
Hair: black

Zidane was born to a wealthy Corellian noble family 25 years ago. Being the only child, he naturally grew up pretty spoiled. His parents deeply loved him, and he returned that love. Despite being spoiled rotten, Zidane never took his wealth for granted. As a young boy, he would often invite the vagabonds form the street to come play with him. His parents were deep philanthropists, and encouraged this goodwill from their son.

When he grew older, Zidane began working in the seedier places of town, giving out food hampers and the like to the homeless. He was a good kid, and never ‘lorded’ over others like most noble boys his age did.

Then, in the blink of an eye, all that changed. His parents, being good Imperial citizens, regularly went to the Imperial rallies common on Corellia. They even provided food and helped decorate these events. Zidane never went to these meetings, however, being too young. During one of these meetings, however, something went horribly wrong. A rebel group called the ‘Sons of Freedom’ infiltrated the proceedings and planted a bomb in hopes of taking out Imperial Personnel. The bomb went off prematurely, however, and killed the work crews who were preparing the rally. Zidanes parents were also killed.

Zidane was heartbroken, confused, and angry. He hated the men and women who killed his parents, in the name of ‘Freedom’.
“Is this freedom? Killing innocent lives to make a point? If that’s freedom, I’d rather be a slave!”
Zidane changed after his parents died. Gone was the vibrant, kind youth. Replaced with it was a surly, angry teenager who wanted to take his anger out on something, anything.
So he joined the Imperial military as soon as he was old enough.

Zidane learned quickly, and pretty soon he was being put in charge of his fellow soldiers. A natural leader, he quickly grew in rank. After four years of service to the empire, he was contacted by the influential Moff Jurlin about reassignment. There were more rebel uprisings, and he wanted Jurlin to lead a secret task force of experts to deal with it.

Zidane was overjoyed, seeing this as a way to get back at the rebels who killed his mother (Note: the Sons of Freedom eventually joined the Rebel Alliance). Subconsciously, hen put all rebels into the same category: Warmongers who didn’t understand the peace the Empire provided, and probably never would.

Zidane is a very outspoken leader. Being a kind and respectful soul, even after what happened to his parents, Zidane nonetheless has a burning hatred for rebels. He takes his job seriously and always tries to socialize with his fellow men.
“How can I lead men who I don’t even know?”

Zidane has a philosophy. “I will never order a man/woman to do something I would not be willing to do myself.” Seeing as how Zidane is willing to lay his life down for what he believes to be right (The Empire and what it stands for), this rarely becomes a problem.

Zidane is an attractive young man with an average height and build. He is very persuasive and often uses his diplomatic prowess to spurge his men
 

possum

First Post
[sblock]

Nevill Ginoybe

Male Chandrilan Soldier 3/Noble 1

Str: 10 +0
Dex: 13 +1
Con: 12 +1
Int: 14 +2
Wis: 10 +0
Cha: 16 +3

VP/WP: 27/12
Defense: 15 (+10 base, +1 dex, +4 class)
FP:?
DSP: 5
Rep: +2

Fort: +4
Ref: +3
Will: +3

Weapon: DL-18 blaster pistol: +4 ranged.

Skills:

Astrogate +7, Computer Use +9, Diplomacy +5, Hide +3, Knowledge (Tactics) +7, Listen +5 Pilot +8, Move Silently +3 Profession (Military) +5, Sense Motive +2, Spot +5.

Feats

Starship Operations (capital ships), Spacer, Point Blank Shot, Dodge, Stealthy.

Description: Standing a little less than 2 meters tall, Neville seems to be an archetypical Imperial. His light brown hair is trimmed extremely short and his dark eyes have a habit of studying people intensely.

Background: Born in 25 P.E. (44 BBY) to a veteran of the ongoing Stark Hyperspace War and his wife, Neville was all but destined to enter the Republic Judicial Fleet like his father. At the age of 16 he enrolled in a local academy, graduating four years later and then serving with distinction aboard his first posting--a CR90 Corellian Corvette assigned to patrol for pirates in the Outer Rim.

In his two years aboard the Onderon, Neville watched the growing threat of the CIS and after the Battle of Geonosis was thrust directly into the war. His service aboard the corvette didn't last long, however, as he was transferred to help crew the first batch of Victory-class Star Destroyers.

When the war ended and the Empire began, Neville was among the many who gladly threw their alliegance to the new government. It wasn't long until he joined a special Imperial group made to deal with threats.[/sblock]

Edited to add VP/WP.
 
Last edited:

DralonXitz

First Post
Posting for Logics


Rollan Kran

Male Human Scout 4
Representing LF

Strength 11 (+0)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 8 (-1)

Size: Medium
Height: 1.9 meters
Weight: 135 kg
Skin: Tan
Eyes: Hazel
Hair: Dark Brown; Wavy; Beardless

Total Vitality Points: 26
Total Wound Points: 10

Speed: 10 meters / round

Defense: 17 = 10 + 3 [base] +4 [dexterity]
Touch AC: 17
Flat-footed: 13

Initiative modifier:+4= +4 [dexterity]
Fortitude save:+2= 2 [base]
Reflex save:+6= 2 [base] +4 [dexterity]
Will save:+4= 2 [base] +2 [wisdom]

Attack (handheld):+3= 3 [base]
Attack (unarmed):+3= 3 [base]
Attack (missile):+7= 3 [base] +4 [dexterity]
Grapple check:+3= 3 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
19 kg. or less
20-38 kg.
39-58 kg.
58 kg.
116 kg.
290 kg.

Languages:
Speak basic
Read/write basic

Reputation: 1

Force Points: 4
Dark Side Points: 0

Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]
Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
Blaster_Hold-Out [damage 3d4, critical 20, range increment 4 meters, weight 0.5 kg, stun fort DC 10, energy, tiny, blaster pistol]
Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]

Feats:

Spacer
Starship_Operation x2
Track
Blaster_pistols
Blaster_Rifles
Simple_Weapons

Skill Name Ability Modifier Ranks Misc.
Astrogate Int 10 = +1+7+2
Climb Str* 2 = +0+2
Hide Dex* 8 = +4+4
Jump Str* 2 = +0+2
Knowledge (geography) Int 5 = +1+4
Listen Wis 9 = +2+7
Move Silently Dex* 8 = +4+4
Pilot Dex 13 = +4+7+2
Ride Dex 5 = +4+1
Sense Motive Wis 2 = +2
Spot Wis 9 = +2+7
Survival Wis 9 = +2+7
Repair Int 3 =+1+2
Treat_Injury Wis 3 = 2+1
* = check penalty for wearing armor

Scout
* Trailblazing (level 2)
* Heart +1 (level 3)
* Uncanny dodge (dexterity bonus to defense) (level 4)



Class HP rolled
Level 1: Scout 8
Level 2: Scout 7
Level 3: Scout 6
Level 4: Scout 5 +1 to dexterity

An estimation of the equipment he'd have, Though I'm sure the Empire will supply whatever is needed.
 

LogicsFate

First Post
Character:Rollan Kran
[sblock]
Male Human Scout 4
Representing LF

Strength 11 (+0)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 8 (-1)

Size: Medium
Height: 1.9 meters
Weight: 135 kg
Skin: Tan
Eyes: Hazel
Hair: Dark Brown; Wavy; Beardless

Total Vitality Points: 26
Total Wound Points: 10

Speed: 10 meters / round

Defense: 17 = 10 + 3 [base] +4 [dexterity]
Touch AC: 17
Flat-footed: 13

Initiative modifier:+4= +4 [dexterity]
Fortitude save:+2= 2 [base]
Reflex save:+6= 2 [base] +4 [dexterity]
Will save:+4= 2 [base] +2 [wisdom]

Attack (handheld):+3= 3 [base]
Attack (unarmed):+3= 3 [base]
Attack (missile):+7= 3 [base] +4 [dexterity]
Grapple check:+3= 3 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
19 kg. or less
20-38 kg.
39-58 kg.
58 kg.
116 kg.
290 kg.

Languages:
Speak basic
Read/write basic

Reputation: 1

Force Points: 4
Dark Side Points: 0

Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]
Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
Blaster_Hold-Out [damage 3d4, critical 20, range increment 4 meters, weight 0.5 kg, stun fort DC 10, energy, tiny, blaster pistol]
Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]

Feats:

Spacer
Starship_Operation x2
Track
Blaster_pistols
Blaster_Rifles
Simple_Weapons

Skill Name Ability Modifier Ranks Misc.
Astrogate Int 10 = +1+7+2
Climb Str* 2 = +0+2
Hide Dex* 8 = +4+4
Jump Str* 2 = +0+2
Knowledge (geography) Int 5 = +1+4
Listen Wis 9 = +2+7
Move Silently Dex* 8 = +4+4
Pilot Dex 13 = +4+7+2
Ride Dex 5 = +4+1
Sense Motive Wis 2 = +2
Spot Wis 9 = +2+7
Survival Wis 9 = +2+7
Repair Int 3 =+1+2
Treat_Injury Wis 3 = 2+1
* = check penalty for wearing armor

Scout
* Trailblazing (level 2)
* Heart +1 (level 3)
* Uncanny dodge (dexterity bonus to defense) (level 4)



Class HP rolled
Level 1: Scout 8
Level 2: Scout 7
Level 3: Scout 6
Level 4: Scout 5 +1 to dexterity

An estimation of the equipment he'd have, Though I'm sure the Empire will supply whatever is needed.
[sblock=Equipment]
Weapons / Armor / Shield (from above)
All-Temperature_Cloak
Aquata_Breather
Breath_Mask
atmosphere canister x1
Comlink
Credit_Chip
Datapad
Electrobinoculars
Energy_Cell
Field_Kit
Flight_Suit
Fusion_Lantern
Glow_Rod
Macrobinoculars
Medpac_Mastercraft
Power_Pack
Tool_Kit


Rollan Kran's Equipment:
9 kg
2 kg
2 kg
1 kg
1 kg
0 kg
0 kg
3 kg
1 kg
0 kg
10 kg
3 kg
2 kg
1 kg
0 kg
1 kg
1 kg
1 kg
___
38 kg [/sblock][/sblock]

Some people are trained as Imperials and some are born...

[sblock] Rollan was born and raised on a primarily rural core world(One of the few). It was an almost resort world for the wealthy. His parents among them, made their primarily residence there. His father, a regional senator, survived the reformation, though spent more time away on the Imperial Throne World, than at home. His mother a rather inattentive parent, Rollan had to make his own fun. As he grew his spent alot of time with the local youth(all human) hunting, fishing, ect. He learned other things, for instance, there was a pervacive racism among the populace and the propaganda he watched every day on the holo.

*snip*

When he came of age he signed up for the military. Wasn't much question that he would.
His dream was to be a member of the imperial navy, a pilot to be specific. He'd be the best, best of the best, he'd trained so hard in simulators and in the old sky hoppers at home, but he was sent to basic regime with the other grunt. Their under the extreme conditions he shined using survival skill he'd know since youth, he was whisked away from the fate of the Stormtrooper and the dream of every being a pilot. For his skills, as his commanders said, we needed more elsewhere. That elsewhere was a special opts team where he served with distinction till this day.[/sblock]
 
Last edited:

Remove ads

Top