CrusadeDave
First Post
Since starting the week that 3.5 rolled out, my campaign is finally wrapping up with Bastion of Broken Souls. They've gone through the Sunless Citadel, Return to the Temple of Elemental Evil, City of the Spider Queen, and the first half of the Bastion Module, and have reached epic levels.
For those of you familiar with the module, I upconverted Desayeus into a CR 30 version of Cthulhu, a Colossal sized Kraken with the Epic Pseudonatural template applied. It was challenging, but not overwhelming, and they have since leveled. The players are just ready to head to the Bastion, and I feel I will need to upconvert each of the encounters in the end game up about 8 levels to keep things interesting.
The encounters I am going to need help upconverting are:
A CR 29 Demon Army trying to gain entry to the Bastion (That's alot of Demons)
A CR 30 Half-Red Dragon Squadron of Elites guarding the entrance to the Bastion. Anything that Ashardalon could have created while sleeping with ______ should be okay here. From Half Dragon Sorceror 20's to the Never-before-seen Half Red Dragon Tarrasque, or even his Wyrm Red Dragon Concubines.
A CR 31 An infernal Strike Force of Devils that has gained entrance to the Bastion (Instead of Demons) and has tricked the Red Dragons into a peace, though they are waiting for an opportunity to turn on Ashardalon.
A CR 36 Titanic Battle for the ages pitting Ashardalon, the oldest and meanest Red Dragon in the Multiverse, along with his selected chosen defenders/children.
We only play with SRD rules. Divine rules are in, as are Psionics, and Epics, no alternate rules though. I'm a big fan of advancing creatures up a size increase, especially Demons. I will have a Co-DM, so having the Demon army consist of Demons with a cumulative HP total of over 6000 hp is not a problem. Especially as many unimproved Demons or Devils won't even count in the CR of the encounter.
The PC's consists of:
A (More than Half) Celestial Druid 21
A Drow Rogue 4/Psion 6/Psionic Trickster 11 (Think empowered, split disintegrates, with sneak attack...)
An Elven Wizard 3/Cleric 3/Mystic Theurge 10/Archmage 5
A Ridiculous PsiWar/War Mind build that uses Lion's Charge and Power Attack to make him the most effective tank I have ever seen.
A Ranger/Horizon Walker/Fighter that is the most effective Archer I have ever seen.
A Dwarven Defender 10 Cohort that Defensive Stances on her Magic Carpet so she can move around.
Everyone other than the Druid, has an extra 4-7 HD of Racial Paragon levels in there as well and they are well, and optimally, treasured. So these folks are Tough. Even the Mystic Theurge has over 200 HP.
Anyone want to help?
For those of you familiar with the module, I upconverted Desayeus into a CR 30 version of Cthulhu, a Colossal sized Kraken with the Epic Pseudonatural template applied. It was challenging, but not overwhelming, and they have since leveled. The players are just ready to head to the Bastion, and I feel I will need to upconvert each of the encounters in the end game up about 8 levels to keep things interesting.
The encounters I am going to need help upconverting are:
A CR 29 Demon Army trying to gain entry to the Bastion (That's alot of Demons)
A CR 30 Half-Red Dragon Squadron of Elites guarding the entrance to the Bastion. Anything that Ashardalon could have created while sleeping with ______ should be okay here. From Half Dragon Sorceror 20's to the Never-before-seen Half Red Dragon Tarrasque, or even his Wyrm Red Dragon Concubines.
A CR 31 An infernal Strike Force of Devils that has gained entrance to the Bastion (Instead of Demons) and has tricked the Red Dragons into a peace, though they are waiting for an opportunity to turn on Ashardalon.
A CR 36 Titanic Battle for the ages pitting Ashardalon, the oldest and meanest Red Dragon in the Multiverse, along with his selected chosen defenders/children.
We only play with SRD rules. Divine rules are in, as are Psionics, and Epics, no alternate rules though. I'm a big fan of advancing creatures up a size increase, especially Demons. I will have a Co-DM, so having the Demon army consist of Demons with a cumulative HP total of over 6000 hp is not a problem. Especially as many unimproved Demons or Devils won't even count in the CR of the encounter.

The PC's consists of:
A (More than Half) Celestial Druid 21
A Drow Rogue 4/Psion 6/Psionic Trickster 11 (Think empowered, split disintegrates, with sneak attack...)
An Elven Wizard 3/Cleric 3/Mystic Theurge 10/Archmage 5
A Ridiculous PsiWar/War Mind build that uses Lion's Charge and Power Attack to make him the most effective tank I have ever seen.
A Ranger/Horizon Walker/Fighter that is the most effective Archer I have ever seen.
A Dwarven Defender 10 Cohort that Defensive Stances on her Magic Carpet so she can move around.
Everyone other than the Druid, has an extra 4-7 HD of Racial Paragon levels in there as well and they are well, and optimally, treasured. So these folks are Tough. Even the Mystic Theurge has over 200 HP.
Anyone want to help?
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