drow tactics?

heirodule

First Post
Anyone have any clever suggestions for 1st level drow warriors making best use of their spell-like abilities. (It would be a lot nicer if their faerie-fire worked within the darkness).

Dancing lights tactics are most appreciated.

THese are deep jungle eberron drow if that helps, not so much underdark ones
 

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heirodule said:
Anyone have any clever suggestions for 1st level drow warriors making best use of their spell-like abilities. (It would be a lot nicer if their faerie-fire worked within the darkness).

Dancing lights tactics are most appreciated.

THese are deep jungle eberron drow if that helps, not so much underdark ones

As far as I know, Faerie-Fire works within darkness. That is the point. Everyone is obscured 20% except those who are wearing faerie-fire. Faerie-fire is also good for command and control, one drow casts faerie-fire on a PC, all the rest of the drow then shoot the faerie-fired PC.

Dancing Lights are good when an adventuring party splits up. Oh, look ahead, there's the rest of the party. Follow the "rest of the party" through several traps. etc.
 


I like it, it just seems unneccesary.

Its a specification of why a tactic will work, but I could do that by DM fiat anyway (all the drow target... you). Its a good explanation of how the coorinate their shots, but I'd have done that for a bunch of humans if I felt it was a fair tactic generally.

If the FF really works in the drow magic darkness, that would be good. FF indicates it won't work though: "a 2nd-level or higher magical darkness effect functions normally"

Is drow darkness assumed to be a "second level spell?" (spell effects can be at different spell levels on different caster lists, though the "spell like ability rules say "A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions."

It might be interesting for 5 drow to faerie fire themselves, AND created glowing vaguely humanoid forms with their dancing lights abilities, making it seem like there are 10 glowing figures.
 



Oh, its very fair. By fair, I mean "i'd do that any time I think the circumstances warrant making the party face a foe that did that."

FF provides a better rationalle for that tactic, but it doesn't seem drow-UNIQUE
 



Tactical use of drow spell-like abilities are pretty straightforward I would think.

Dancing Lights - to confuse and mislead.

Darkness - to limit visibility, good for battlefield control, escape, etc.

Faerie Fire - to highlight foes so they can be targetted.
 

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