New Ruleset?

Raven Crowking

First Post
I am considering putting together a document marrying traits from OSIRIC and the SRD (draw from 3.0 and 3.5 versions). Essentially, a free rpg intended to carry many of the strengths of the current ruleset with, perhaps, a bit faster play and setup. And no weapon speeds :lol: . Obviously, the entire thing would be OGL.

The questions I have is, would anyone be interested in this?

The second question I have is, would it matter to anyone if there were free ongoing support?

I am very, very busy with work and family obligations right now (and way overdue on two 3.5 projects) but I think this would be something fun to do.


RC
 

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Without knowing any details (e.g. what you'd draw from OSRIC and what you consider the strong suits of the SRD rules), I'd say it sound superficially similar to Castles & Crusades (e.g. old-school inspiration, OGL, drawn from the SRD, but tweaked, etc). Can you list a few distinctives you might have in mind?
 

The thing with it is you will make changes you feel the game needs. Now, if you can combine these two items and make changes that I feel the game needs, then I would be interested. ;)
 

Fair enough.

My goal would be:

(1) Retain a large amount of the character customization from 3e/3.5e. This is especially important to making it possible for PI players to use 3/3.5e modules. It would be best if you could use any d20 product with minimal modifications.

(2) Reduce stat block sizes for monsters. Reduce mathematical complexity of monsters. It would be best if it were possible to quickly convert monsters from 1e/2e/3e (this might take some work). IMHO, monster stats right now take up the lion's share of adventure prep time, especially if you want to use new creatures.

(3) Keep feats, skills, and unified XP progression from 3e. Make XP progression adjustable. Reduce the woo hoo magic factor slightly; make low-level PCs a little more hardy.

(4) Make combat non-mini friendly, and faster.

(5) Focus on location and exploration and multiple encounters over a few combats.

(6) Do something about buffs.

RC
 

I thik you'll find that parts of your numbers 1, 2, and 3 are at cross purposes.

Monsters are complex largely because of the skills and feats. Customization of PCs is seen as good, because it is done slowly, a level at a time, here and there. But for any monster/NPC, you have to deal with all the fiddly bits all at once, and that's the pain point.

So, how do you keep monsters flexible, so they don't get boring, but simplify them?
 

Umbran said:
I thik you'll find that parts of your numbers 1, 2, and 3 are at cross purposes.

Monsters are complex largely because of the skills and feats. Customization of PCs is seen as good, because it is done slowly, a level at a time, here and there. But for any monster/NPC, you have to deal with all the fiddly bits all at once, and that's the pain point.

So, how do you keep monsters flexible, so they don't get boring, but simplify them?


Parts of my numbers 1, 2, and 3 will require a lot of decisions as to what is more important. My question is, would anyone would be interested? I'm not guaranteeing success, but I'd rather know that there was interest before doing the effort.
 

Did anyone ever decide if ORSIC violated copywrite, or not? Sure, there used to be a lot of little systems around that aped D&D a great deal but those were in simpler times and you don't see any of those around anymore at all. If you are thinking about using parts of it, you might wanna look into that.

Isn't there already a stripped-down SRD out there? Might want to look at what they did, perhaps.
 

Of course, it might be fun for some people to see me bite off more than I can chew, and create a lousy, unplayable mess. Then they can say "Nah, nah, RC! You suck!" :lol:
 

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